Player Matchup

Loki
Loki
DeltaFox
Loki
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 38L
1,557 Elo+
Party 1
Ares
Ares
Gunpowder206
Ares
Level 159
God Stats
1W - 1L
1,742 SR
Queue Stats
114W - 140L
1,417 Elo+
Solo
Hera
Hera
TheFatGoat
Hera
Level 28
God Stats
1W - 2L
1,639 SR
Queue Stats
12W - 16L
1,478 Elo+
Party 1
Team Averages
Level 84
1,627 SR
1,484 Elo+

VS

Team Averages
Level 94
1,586 SR
1,532 Elo+
Heimdallr
Heimdallr
CasualWendigo
Heimdallr
Level 157
God Stats
5W - 3L
1,774 SR
Queue Stats
316W - 267L
1,670 Elo+
Solo
Kuzenbo
Kuzenbo
PikaFlav
Kuzenbo
Level 63
God Stats
2W - 2L
1,414 SR
Queue Stats
165W - 211L
1,433 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ThtManStan
Morgan Le Fay
Level 62
God Stats
11W - 7L
1,569 SR
Queue Stats
163W - 203L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
3 / 8 / 3
10,080
630
10,959
17,251
6,002
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
3 / 4 / 5
11,469
717
8,399
18,961
21,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
2 / 7 / 4
10,250
641
9,165
11,745
4,277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CasualWendigo
Heimdallr
17
16 / 3 / 3
13,442
840
22,127
15,150
7,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kuzenbo
PikaFlav
Kuzenbo
14
0 / 1 / 17
11,491
718
7,719
12,578
19,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
ThtManStan
Morgan Le Fay
15
3 / 4 / 13
11,086
693
11,177
12,014
4,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
8
Kills
19
19
Deaths
8
12
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
CasualWendigo
Heimdallr
16
3
3
5.83
L
Loki
3
8
3
0.56
L
3
4
5
1.38
W
Kuzenbo
PikaFlav
Kuzenbo
0
1
17
8.5
L
2
7
4
0.57
W
Morgan Le Fay
ThtManStan
Morgan Le Fay
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,523
Damage
41,023
47,957
Taken
39,742
32,073
Mitigated
31,835
5,908
Healing
16,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
CasualWendigo
Heimdallr
22,127
10,900
0
6,849
15,150
7,700
1,958
4,790
10,360
0
75,365
L
Loki
10,959
2,083
0
1,970
17,251
6,002
0
4,970
12,281
0
39,132
L
8,399
249
0
3,688
18,961
21,794
0
7,954
11,007
19,967
0
W
Kuzenbo
PikaFlav
Kuzenbo
7,719
2,811
0
5,421
12,578
19,364
263
7,864
4,714
20,290
0
L
9,165
2,107
0
250
11,745
4,277
0
6,114
5,631
36,574
0
W
Morgan Le Fay
ThtManStan
Morgan Le Fay
11,177
515
228
3,607
12,014
4,771
646
5,479
6,535
43,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,799
Gold Earned
36,019
141
Minions Killed
180
7
Camps Cleared
6
983,655
Distance Traveled
917,947
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
13,442
840
101
6
2
305,197
5
L
Loki
10,080
630
56
4
4
344,482
2
L
Ares
11,469
717
12
1
1
317,555
4
W
Kuzenbo
11,491
718
21
1
0
314,066
3
L
Hera
10,250
641
73
5
2
321,618
3
W
Morgan Le Fay
11,086
693
58
4
4
298,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role