Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
LizardWizard78
Cthulhu
Level 26
God Stats
2W - 5L
1,252 SR
Queue Stats
22W - 64L
1,253 Elo+
Party 1
Cliodhna
Cliodhna
Soulsnake3
Cliodhna
Level 98
God Stats
10W - 19L
1,503 SR
Queue Stats
288W - 415L
1,442 Elo+
Party 1
Gilgamesh
Gilgamesh
StillNortle
Gilgamesh
Level 84
God Stats
10W - 7L
1,575 SR
Queue Stats
329W - 444L
1,445 Elo+
Party 1
Neith
Neith
goodrum
Neith
Level 101
God Stats
4W - 2L
1,785 SR
Queue Stats
199W - 196L
1,406 Elo+
Solo
Team Averages
Level 86
1,523 SR
1,409 Elo+

VS

Team Averages
Level 100
1,339 SR
1,491 Elo+
Jormungandr
Jormungandr
Huntaruler
Jormungandr
Level 127
God Stats
6W - 4L
1,595 SR
Queue Stats
281W - 268L
1,495 Elo+
Party 2
Izanami
Izanami
R3âper
Izanami
Level 85
God Stats
2W - 5L
1,034 SR
Queue Stats
44W - 34L
1,532 Elo+
Party 2
Bakasura
Bakasura
ThePirateBanana
Bakasura
Level 67
God Stats
5W - 2L
1,428 SR
Queue Stats
5W - 5L
1,473 Elo+
Solo
Nox
Nox
TrollToll87
Nox
Level 102
God Stats
2W - 4L
1,169 SR
Queue Stats
180W - 219L
1,434 Elo+
Solo
Sol
Sol
Wizie7x
Sol
Level 117
God Stats
3W - 7L
1,471 SR
Queue Stats
286W - 295L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
2 / 5 / 2
8,384
466
4,760
9,278
4,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 10 / 3
7,295
405
5,551
18,117
13,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
Soulsnake3
Cliodhna
14
7 / 5 / 4
9,563
531
15,084
14,956
5,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
StillNortle
Gilgamesh
13
4 / 5 / 4
8,888
494
11,353
20,178
11,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
goodrum
Neith
3
0 / 2 / 0
5,268
293
1,066
1,753
396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Huntaruler
Jormungandr
16
6 / 2 / 2
10,352
575
9,059
11,826
7,969
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
R3âper
Izanami
18
11 / 1 / 8
11,936
663
18,707
12,895
4,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
15
1 / 3 / 7
9,344
519
3,944
13,077
4,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 4 / 13
10,649
592
5,752
11,955
11,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sol
16
4 / 3 / 5
10,023
557
9,847
14,445
4,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
62
13
Kills
27
27
Deaths
13
13
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
5
2
0.6
W
Jormungandr
Huntaruler
Jormungandr
6
2
2
3.5
L
0
10
3
0.15
W
Izanami
R3âper
Izanami
11
1
8
15
L
Cliodhna
Soulsnake3
Cliodhna
7
5
4
1.8
L
Gilgamesh
StillNortle
Gilgamesh
4
5
4
1.2
W
Bakasura
1
3
7
1.5
W
5
4
13
2.88
W
Sol
4
3
5
2.17
L
Neith
goodrum
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,814
Damage
47,309
64,282
Taken
64,198
35,553
Mitigated
32,859
12,886
Healing
27,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,760
495
0
2,053
9,278
4,532
126
3,849
5,429
46,482
0
W
Jormungandr
Huntaruler
Jormungandr
9,059
1,960
0
3,355
11,826
7,969
450
801
10,372
60,080
0
L
5,551
927
97
613
18,117
13,379
0
4,814
13,013
25,265
0
W
Izanami
R3âper
Izanami
18,707
15,712
0
5,654
12,895
4,443
3,787
3,602
9,179
0
85,998
L
Cliodhna
Soulsnake3
Cliodhna
15,084
1,637
0
3,531
14,956
5,423
0
3,968
10,353
0
48,375
L
Gilgamesh
StillNortle
Gilgamesh
11,353
2,793
0
6,245
20,178
11,823
0
11,732
8,421
237
43,661
W
Bakasura
3,944
2,911
0
6,071
13,077
4,607
0
683
12,220
0
37,124
W
5,752
1,455
867
3,681
11,955
11,362
453
1,534
9,900
25,232
0
W
Sol
9,847
3,680
0
8,072
14,445
4,478
3,117
3,410
10,651
71,886
0
L
Neith
goodrum
Neith
1,066
491
0
347
1,753
396
0
295
1,458
0
5,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,398
Gold Earned
52,304
313
Minions Killed
491
0
Camps Cleared
0
1,317,528
Distance Traveled
1,733,195
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,384
466
96
5
0
310,114
4
W
Jormungandr
10,352
575
114
6
0
334,068
2
L
Cthulhu
7,295
405
48
3
0
285,424
4
W
Izanami
11,936
663
131
7
0
348,213
5
L
Cliodhna
9,563
531
84
5
0
343,902
2
L
Gilgamesh
8,888
494
72
4
0
331,544
1
W
Bakasura
9,344
519
100
6
0
402,683
0
W
Nox
10,649
592
38
2
0
333,821
1
W
Sol
10,023
557
108
6
0
314,410
2
L
Neith
5,268
293
13
1
0
46,544
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role