Player Matchup

Charybdis
Charybdis
BossNinjaOnIce
Charybdis
Level 69
God Stats
1W - 3L
1,295 SR
Queue Stats
18W - 33L
1,408 Elo+
Party 2
Sol
Sol
DZ-CroNoXx_
Sol
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 16L
1,380 Elo+
Solo
Amaterasu
Amaterasu
FR3DM3IST3R
Amaterasu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 39L
1,507 Elo+
Solo
Danzaburou
Danzaburou
FriendlyClayDuck
Danzaburou
Level 11
God Stats
4W - 7L
1,460 SR
Queue Stats
10W - 20L
1,352 Elo+
Party 2
Geb
Geb
Sarneckai
Geb
Level 27
God Stats
2W - 2L
1,727 SR
Queue Stats
71W - 67L
1,513 Elo+
Solo
Team Averages
Level 29
1,496 SR
1,432 Elo+

VS

Team Averages
Level 25
1,456 SR
1,437 Elo+
Merlin
Merlin
 
Merlin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Badukaduke
Zhong Kui
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 21L
1,401 Elo+
Party 1
Erlang Shen
Erlang Shen
Dedbiecake
Erlang Shen
Level 28
God Stats
3W - 1L
1,278 SR
Queue Stats
94W - 100L
1,416 Elo+
Solo
Hun Batz
Hun Batz
N0T DARKNESS
Hun Batz
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 33L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BossNinjaOnIce
Charybdis
12
1 / 3 / 0
6,677
954
7,404
8,796
2,968
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
0 / 2 / 2
6,793
970
5,225
6,283
1,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Amaterasu
FR3DM3IST3R
Amaterasu
12
0 / 1 / 0
6,021
860
606
1,683
669
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
FriendlyClayDuck
Danzaburou
13
3 / 4 / 1
7,504
1,072
9,761
8,618
2,827
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 4 / 3
7,628
1,090
5,597
12,311
5,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Team 1 Tickets

260

VS

Team 2 Tickets

350

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
7 / 0 / 5
9,195
1,314
11,663
3,314
1,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
 
Izanami
13
1 / 0 / 6
7,378
1,054
4,734
5,037
1,587
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
Badukaduke
Zhong Kui
14
2 / 2 / 7
7,551
1,079
8,581
7,051
5,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
Dedbiecake
Erlang Shen
13
1 / 0 / 6
7,153
1,022
5,677
9,239
6,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
N0T DARKNESS
Hun Batz
13
3 / 3 / 6
7,807
1,115
3,929
7,160
2,886
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
5
Kills
14
14
Deaths
5
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
0
5
9.5
W
Izanami
 
Izanami
1
0
6
4
W
Zhong Kui
Badukaduke
Zhong Kui
2
2
7
2.75
L
Charybdis
BossNinjaOnIce
Charybdis
1
3
0
0.33
L
0
2
2
0.5
W
Erlang Shen
Dedbiecake
Erlang Shen
1
0
6
4
L
Amaterasu
FR3DM3IST3R
Amaterasu
0
1
0
0
L
Danzaburou
FriendlyClayDuck
Danzaburou
3
4
1
0.88
W
Hun Batz
N0T DARKNESS
Hun Batz
3
3
6
2
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,593
Damage
34,584
37,691
Taken
31,801
14,289
Mitigated
17,599
5,660
Healing
4,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,663
803
0
362
3,314
1,101
0
960
2,354
31,093
0
W
Izanami
 
Izanami
4,734
2,818
0
260
5,037
1,587
0
558
4,479
0
14,075
W
Zhong Kui
Badukaduke
Zhong Kui
8,581
2,243
0
1,136
7,051
5,078
0
2,909
4,142
21,180
0
L
Charybdis
BossNinjaOnIce
Charybdis
7,404
4,611
0
1,658
8,796
2,968
0
4,080
4,716
0
24,233
L
5,225
1,723
0
2,398
6,283
1,977
0
4,143
2,140
17,604
0
W
Erlang Shen
Dedbiecake
Erlang Shen
5,677
2,621
0
1,543
9,239
6,947
0
3,265
5,974
0
11,295
L
Amaterasu
FR3DM3IST3R
Amaterasu
606
239
0
401
1,683
669
0
713
970
0
1,952
L
Danzaburou
FriendlyClayDuck
Danzaburou
9,761
3,737
0
580
8,618
2,827
0
5,315
3,303
0
18,464
W
Hun Batz
N0T DARKNESS
Hun Batz
3,929
671
481
476
7,160
2,886
0
3,130
4,030
0
12,870
L
5,597
805
0
623
12,311
5,848
0
5,993
6,318
14,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,623
Gold Earned
39,084
105
Minions Killed
134
3
Camps Cleared
8
561,733
Distance Traveled
684,749
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,195
1,314
47
7
4
131,064
3
W
Izanami
7,378
1,054
26
4
2
153,792
2
W
Zhong Kui
7,551
1,079
33
5
0
120,259
0
L
Charybdis
6,677
954
42
6
1
106,903
0
L
Sol
6,793
970
28
4
1
132,910
0
W
Erlang Shen
7,153
1,022
11
2
2
157,196
0
L
Amaterasu
6,021
860
1
0
0
43,470
1
L
Danzaburou
7,504
1,072
21
3
0
135,225
0
W
Hun Batz
7,807
1,115
17
2
0
122,438
0
L
Geb
7,628
1,090
13
2
1
143,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role