Player Matchup

Ra
Ra
Feetasack
Ra
Level 5
God Stats
1W - 1L
1,757 SR
Queue Stats
2W - 3L
1,442 Elo+
Party 2
Yemoja
Yemoja
LadyBonar
Yemoja
Level 27
God Stats
3W - 7L
1,415 SR
Queue Stats
75W - 85L
1,431 Elo+
Party 3
Chernobog
Chernobog
Quilden
Chernobog
Level 22
God Stats
17W - 13L
1,600 SR
Queue Stats
57W - 66L
1,326 Elo+
Party 3
Sun Wukong
Sun Wukong
Spyess
Sun Wukong
Level 7
God Stats
2W - 8L
1,195 SR
Queue Stats
7W - 12L
1,326 Elo+
Solo
Kali
Kali
TNTOGmandalore
Kali
Level 17
God Stats
4W - 5L
1,568 SR
Queue Stats
21W - 24L
1,416 Elo+
Party 2
Team Averages
Level 16
1,507 SR
1,388 Elo+

VS

Team Averages
Level 27
1,541 SR
1,398 Elo+
Janus
Janus
BlackPowerRangrr
Janus
Level 21
God Stats
16W - 8L
1,629 SR
Queue Stats
48W - 53L
1,348 Elo+
Solo
Ymir
Ymir
Drfurydash
Ymir
Level 29
God Stats
6W - 2L
1,508 SR
Queue Stats
8W - 5L
1,506 Elo+
Party 1
Geb
Geb
LordVonHenry
Geb
Level 28
God Stats
6W - 6L
1,441 SR
Queue Stats
47W - 44L
1,397 Elo+
Solo
Loki
Loki
LoserN00b
Loki
Level 27
God Stats
5W - 2L
1,557 SR
Queue Stats
71W - 106L
1,265 Elo+
Solo
Charybdis
Charybdis
Lunnala
Charybdis
Level 29
God Stats
3W - 3L
1,572 SR
Queue Stats
15W - 13L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
6,766
451
3,674
9,832
3,128
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
LadyBonar
Yemoja
9
0 / 5 / 0
6,281
419
2,097
13,674
3,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chernobog
Quilden
Chernobog
9
0 / 7 / 0
5,864
391
3,720
10,309
1,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Spyess
Sun Wukong
9
0 / 3 / 1
5,872
391
4,665
9,892
3,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
3 / 4 / 0
6,996
466
5,419
10,489
2,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 1
8,299
553
10,342
6,310
1,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 0 / 12
8,263
551
1,616
7,757
6,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 1 / 1
6,698
447
1,906
6,224
4,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Loki
11
3 / 3 / 3
7,272
485
5,787
10,659
3,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
Lunnala
Charybdis
15
12 / 0 / 3
8,880
592
22,084
9,354
2,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
4
Kills
23
23
Deaths
5
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
6
1
1
6.5
W
2
0
12
8
L
1
4
2
0.5
L
Yemoja
LadyBonar
Yemoja
0
5
0
0
W
0
1
1
0.5
W
Loki
3
3
3
1.5
W
Charybdis
Lunnala
Charybdis
12
0
3
13.5
L
Chernobog
Quilden
Chernobog
0
7
0
0
L
Sun Wukong
Spyess
Sun Wukong
0
3
1
0.17
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,575
Damage
41,735
54,196
Taken
40,304
14,911
Mitigated
18,416
13,885
Healing
14,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,342
46
0
957
6,310
1,832
420
2,021
4,289
42,597
0
W
1,616
174
0
1,655
7,757
6,246
116
988
6,769
15,413
0
L
3,674
959
288
3,467
9,832
3,128
797
6,465
2,975
31,615
0
L
Yemoja
LadyBonar
Yemoja
2,097
1,173
2,043
2,071
13,674
3,873
350
549
13,125
18,433
0
W
1,906
178
0
810
6,224
4,207
1,475
0
6,224
27,560
0
W
Loki
5,787
1,159
0
4,824
10,659
3,135
0
1,711
8,948
0
39,912
W
Charybdis
Lunnala
Charybdis
22,084
11,172
0
6,464
9,354
2,996
1,102
1,144
8,210
0
81,629
L
Chernobog
Quilden
Chernobog
3,720
2,752
0
917
10,309
1,414
0
546
9,763
0
33,720
L
Sun Wukong
Spyess
Sun Wukong
4,665
1,556
0
1,124
9,892
3,949
0
2,355
7,345
0
26,952
L
5,419
2,221
0
3,975
10,489
2,547
0
3,085
7,047
0
29,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,779
Gold Earned
39,412
275
Minions Killed
332
0
Camps Cleared
0
1,287,056
Distance Traveled
1,375,417
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,299
553
70
5
0
277,854
0
W
Ymir
8,263
551
17
1
0
269,402
8
L
Ra
6,766
451
63
4
0
261,780
0
L
Yemoja
6,281
419
37
2
0
231,129
2
W
Geb
6,698
447
54
4
0
237,201
0
W
Loki
7,272
485
62
4
0
315,603
2
W
Charybdis
8,880
592
129
9
0
275,357
6
L
Chernobog
5,864
391
66
4
0
238,533
3
L
Sun Wukong
5,872
391
50
3
0
260,865
0
L
Kali
6,996
466
59
4
0
294,749
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role