Player Matchup

Olorun
Olorun
Joquinha fire
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,402 Elo+
Solo
Ares
Ares
Ramatlas
Ares
Level 11
God Stats
10W - 7L
1,505 SR
Queue Stats
18W - 12L
1,343 Elo+
Party 1
Mercury
Mercury
Rockrealpe
Mercury
Level 27
God Stats
11W - 10L
1,474 SR
Queue Stats
50W - 66L
1,369 Elo+
Solo
Sun Wukong
Sun Wukong
Splashz8
Sun Wukong
Level 109
God Stats
21W - 12L
1,625 SR
Queue Stats
132W - 111L
1,443 Elo+
Party 1
Neith
Neith
TheMustardKingg
Neith
Level 28
God Stats
22W - 19L
1,516 SR
Queue Stats
166W - 172L
1,460 Elo+
Solo
Team Averages
Level 36
1,524 SR
1,404 Elo+

VS

Team Averages
Level 14
1,423 SR
1,444 Elo+
Hel
Hel
 
Hel
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Bloodylegend203
Tiamat
Level 8
God Stats
0W - 2L
1,231 SR
Queue Stats
13W - 14L
1,395 Elo+
Solo
Fenrir
Fenrir
HollowHellBound
Fenrir
Level 18
God Stats
7W - 5L
1,686 SR
Queue Stats
24W - 31L
1,491 Elo+
Solo
Apollo
Apollo
UnoMarkG
Apollo
Level 29
God Stats
0W - 1L
1,173 SR
Queue Stats
179W - 194L
1,370 Elo+
Solo
Nemesis
Nemesis
jesus_gabo
Nemesis
Level 7
God Stats
1W - 3L
1,526 SR
Queue Stats
2W - 3L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
4,157
320
0
0
0
Ares
10
5 / 1 / 6
7,141
549
3,614
9,236
5,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Rockrealpe
Mercury
10
2 / 3 / 4
6,204
477
1,499
7,956
2,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Splashz8
Sun Wukong
13
7 / 0 / 3
7,743
596
6,418
9,302
5,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
7 / 4 / 7
7,710
593
8,558
7,215
2,153
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
0 / 0 / 0
7,056
543
0
3,081
884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
0 / 7 / 0
5,308
408
1,753
7,032
2,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
4 / 3 / 1
6,377
491
4,620
7,681
1,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
UnoMarkG
Apollo
9
1 / 6 / 5
6,097
469
4,936
7,699
1,934
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
jesus_gabo
Nemesis
9
3 / 5 / 2
6,196
477
4,663
8,868
2,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
21
Kills
8
8
Deaths
21
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
0
0
0
L
0
7
0
0
L
4
3
1
1.5
W
0
0
0
0
W
Ares
5
1
6
8
W
Mercury
Rockrealpe
Mercury
2
3
4
1.33
W
Sun Wukong
Splashz8
Sun Wukong
7
0
3
8.5
W
7
4
7
2.63
L
Apollo
UnoMarkG
Apollo
1
6
5
0.58
L
Nemesis
jesus_gabo
Nemesis
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,089
Damage
15,972
33,709
Taken
34,361
15,607
Mitigated
9,320
11,887
Healing
6,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
0
0
74
832
3,081
884
0
0
3,081
47,749
0
L
1,753
279
0
368
7,032
2,521
386
389
6,136
18,918
0
L
4,620
657
0
2,706
7,681
1,946
0
239
7,224
0
22,094
W
0
0
0
0
0
0
0
0
0
0
0
W
Ares
3,614
867
0
2,822
9,236
5,874
0
320
8,916
12,906
0
W
Mercury
Rockrealpe
Mercury
1,499
361
0
3,051
7,956
2,037
312
108
7,838
0
21,698
W
Sun Wukong
Splashz8
Sun Wukong
6,418
811
0
3,934
9,302
5,543
926
1,385
7,667
0
45,086
W
8,558
4,448
0
2,080
7,215
2,153
2,151
0
7,215
0
48,069
L
Apollo
UnoMarkG
Apollo
4,936
2,592
0
727
7,699
1,934
168
1,648
6,006
0
25,198
L
Nemesis
jesus_gabo
Nemesis
4,663
2,107
0
2,281
8,868
2,035
526
1,338
7,455
0
23,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,955
Gold Earned
31,034
228
Minions Killed
287
0
Camps Cleared
0
984,113
Distance Traveled
1,197,327
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,056
543
110
8
0
228,516
0
L
Tiamat
5,308
408
32
2
0
229,131
0
L
Fenrir
6,377
491
45
3
0
263,065
3
W
Olorun
4,157
320
0
0
0
5,901
0
W
Ares
7,141
549
11
1
0
245,041
0
W
Mercury
6,204
477
45
3
0
251,864
3
W
Sun Wukong
7,743
596
90
7
0
256,881
3
W
Neith
7,710
593
82
6
0
224,426
3
L
Apollo
6,097
469
53
4
0
240,040
1
L
Nemesis
6,196
477
47
4
0
236,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role