Player Matchup

Gilgamesh
Gilgamesh
ANatural20
Gilgamesh
Level 48
God Stats
4W - 4L
1,786 SR
Queue Stats
74W - 56L
1,579 Elo+
Party 2
Nox
Nox
AlexPro82864
Nox
Level 78
God Stats
0W - 3L
1,297 SR
Queue Stats
336W - 359L
1,455 Elo+
Solo
Danzaburou
Danzaburou
Domonation96
Danzaburou
Level 39
God Stats
5W - 8L
1,713 SR
Queue Stats
79W - 65L
1,532 Elo+
Party 2
Kuzenbo
Kuzenbo
RUDO48
Kuzenbo
Level 60
God Stats
9W - 9L
1,324 SR
Queue Stats
187W - 281L
1,390 Elo+
Party 3
Anhur
Anhur
kronia48
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 188L
1,287 Elo+
Party 3
Team Averages
Level 51
1,524 SR
1,449 Elo+

VS

Team Averages
Level 59
1,454 SR
1,515 Elo+
Baron Samedi
Baron Samedi
Brotae_tachip07
Baron Samedi
Level 28
God Stats
7W - 1L
1,384 SR
Queue Stats
27W - 34L
1,386 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
EmoMirelurk6
Ah Muzen Cab
Level 101
God Stats
12W - 11L
1,374 SR
Queue Stats
147W - 178L
1,446 Elo+
Solo
Cthulhu
Cthulhu
ShamfulDispray
Cthulhu
Level 54
God Stats
179W - 194L
1,473 SR
Queue Stats
179W - 196L
1,455 Elo+
Party 1
Anubis
Anubis
Undeathcraze777
Anubis
Level 108
God Stats
9W - 6L
1,538 SR
Queue Stats
36W - 34L
1,485 Elo+
Party 1
Bellona
Bellona
cartof-plm
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 19L
1,805 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ANatural20
Gilgamesh
20
9 / 8 / 8
16,362
1,091
24,605
31,013
22,844
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
4 / 0 / 9
13,861
924
12,914
6,506
3,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Domonation96
Danzaburou
20
3 / 7 / 15
15,170
1,011
25,709
23,849
14,691
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
RUDO48
Kuzenbo
20
4 / 4 / 10
14,472
965
17,788
23,431
24,350
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
kronia48
Anhur
20
0 / 15 / 9
12,287
819
4,569
25,071
7,112
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

80

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Brotae_tachip07
Baron Samedi
20
4 / 3 / 19
14,086
939
19,035
15,194
7,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
EmoMirelurk6
Ah Muzen Cab
20
15 / 2 / 15
16,794
1,120
35,834
16,503
8,718
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
7 / 2 / 16
15,015
1,001
19,138
19,036
24,259
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

20
7 / 6 / 21
15,001
1,000
20,916
20,243
11,397
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
cartof-plm
Bellona
20
1 / 7 / 23
13,021
868
5,541
19,335
23,381
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
128
20
Kills
34
34
Deaths
20
51
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ANatural20
Gilgamesh
9
8
8
1.63
L
4
0
9
8.5
W
Baron Samedi
Brotae_tachip07
Baron Samedi
4
3
19
4.5
L
Danzaburou
Domonation96
Danzaburou
3
7
15
1.5
W
Ah Muzen Cab
EmoMirelurk6
Ah Muzen Cab
15
2
15
11.25
L
Kuzenbo
RUDO48
Kuzenbo
4
4
10
2.25
W
7
2
16
7.5
W
7
6
21
2.92
W
Bellona
cartof-plm
Bellona
1
7
23
1.79
L
Anhur
kronia48
Anhur
0
15
9
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,585
Damage
100,464
109,870
Taken
90,311
72,122
Mitigated
75,604
8,687
Healing
20,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ANatural20
Gilgamesh
24,605
7,956
0
1,371
31,013
22,844
0
13,449
17,564
0
59,988
L
12,914
711
0
883
6,506
3,125
0
3,919
2,587
38,719
0
W
Baron Samedi
Brotae_tachip07
Baron Samedi
19,035
658
3,689
4,719
15,194
7,849
0
5,294
9,900
46,487
0
L
Danzaburou
Domonation96
Danzaburou
25,709
9,257
50
3,218
23,849
14,691
0
12,890
10,959
0
66,639
W
Ah Muzen Cab
EmoMirelurk6
Ah Muzen Cab
35,834
16,495
0
2,890
16,503
8,718
0
7,158
9,345
0
78,451
L
Kuzenbo
RUDO48
Kuzenbo
17,788
4,296
0
3,115
23,431
24,350
0
12,535
10,896
36,456
0
W
19,138
1,056
645
434
19,036
24,259
0
2,963
16,073
44,003
0
W
20,916
1,130
614
6,830
20,243
11,397
0
8,141
12,102
59,283
0
W
Bellona
cartof-plm
Bellona
5,541
2,724
0
727
19,335
23,381
0
7,146
12,189
0
15,635
L
Anhur
kronia48
Anhur
4,569
1,782
0
50
25,071
7,112
0
16,296
8,775
0
15,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,152
Gold Earned
73,917
317
Minions Killed
339
8
Camps Cleared
16
1,311,227
Distance Traveled
1,373,992
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
16,362
1,091
86
6
3
287,491
1
L
Nox
13,861
924
65
4
2
241,808
0
W
Baron Samedi
14,086
939
76
5
1
269,172
0
L
Danzaburou
15,170
1,011
104
7
3
271,233
1
W
Ah Muzen Cab
16,794
1,120
119
8
3
319,709
1
L
Kuzenbo
14,472
965
33
2
0
287,782
0
W
Cthulhu
15,015
1,001
33
2
12
314,543
1
W
Anubis
15,001
1,000
89
6
0
245,809
0
W
Bellona
13,021
868
22
1
0
224,759
2
L
Anhur
12,287
819
29
2
0
222,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role