Player Matchup

Kumbhakarna
Kumbhakarna
JuniorClockwork
Kumbhakarna
Level 86
God Stats
7W - 11L
1,465 SR
Queue Stats
54W - 77L
1,443 Elo+
Party 2
Hun Batz
Hun Batz
TheMeatyDino
Hun Batz
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,291 Elo+
Party 2
Raijin
Raijin
aburntginger517
Raijin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,309 Elo+
Party 2
Team Averages
Level 38
1,488 SR
1,348 Elo+

VS

Team Averages
Level 64
1,515 SR
1,427 Elo+
Hercules
Hercules
 
Hercules
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
STUNTMAN74GD
Anubis
Level 102
God Stats
18W - 18L
1,545 SR
Queue Stats
316W - 328L
1,449 Elo+
Party 1
Yemoja
Yemoja
Xl Hxartxss
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
JuniorClockwork
Kumbhakarna
9
0 / 5 / 2
7,122
594
4,825
14,899
9,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
TheMeatyDino
Hun Batz
8
0 / 7 / 2
6,605
550
4,987
8,707
2,521
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 5 / 0
7,509
626
9,460
9,234
2,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
6 / 0 / 11
9,951
829
9,122
18,979
9,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
13
6 / 1 / 9
9,099
758
9,804
6,624
3,383
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Yemoja
13
5 / 1 / 11
9,183
765
6,203
6,962
5,197
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
48
2
Kills
17
17
Deaths
2
4
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
0
11
11.5
L
Kumbhakarna
JuniorClockwork
Kumbhakarna
0
5
2
0.2
W
Anubis
6
1
9
10.5
L
Hun Batz
TheMeatyDino
Hun Batz
0
7
2
0.14
W
Yemoja
5
1
11
10.5
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,272
Damage
25,129
32,840
Taken
32,565
14,802
Mitigated
18,575
3,057
Healing
15,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
9,122
3,364
0
11,014
18,979
9,995
507
8,828
9,673
0
18,068
L
Kumbhakarna
JuniorClockwork
Kumbhakarna
4,825
430
0
1,029
14,899
9,494
0
6,379
8,520
13,120
0
W
Anubis
9,804
322
0
2,546
6,624
3,383
110
2,206
4,254
41,274
0
L
Hun Batz
TheMeatyDino
Hun Batz
4,987
803
0
0
8,707
2,521
0
5,043
3,664
0
11,226
W
Yemoja
6,203
1,141
1,737
208
6,962
5,197
829
2,951
3,797
17,144
0
L
9,460
1,102
418
1,610
9,234
2,787
0
5,036
4,198
31,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,236
Gold Earned
28,233
78
Minions Killed
118
3
Camps Cleared
6
559,782
Distance Traveled
632,044
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,951
829
20
2
0
217,390
1
L
Kumbhakarna
7,122
594
17
1
0
222,498
2
W
Anubis
9,099
758
67
6
5
213,320
4
L
Hun Batz
6,605
550
14
1
1
163,268
0
W
Yemoja
9,183
765
31
3
1
201,334
1
L
Raijin
7,509
626
47
4
2
174,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role