Player Matchup

Chaac
Chaac
 
Chaac
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
DHM West
Terra
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,377 Elo+
Solo
He Bo
He Bo
Shadow43605
He Bo
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 87L
1,435 Elo+
Party 2
Bellona
Bellona
Zerubeus
Bellona
Level 116
God Stats
3W - 1L
1,817 SR
Queue Stats
92W - 96L
1,441 Elo+
Party 2
Nike
Nike
mak1tosh
Nike
Level 144
God Stats
2W - 1L
1,485 SR
Queue Stats
44W - 51L
1,378 Elo+
Party 1
Team Averages
Level 127
1,560 SR
1,426 Elo+

VS

Team Averages
Level 91
1,422 SR
1,428 Elo+
Erlang Shen
Erlang Shen
Death1171337
Erlang Shen
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 36L
1,478 Elo+
Party 3
Awilix
Awilix
JammedTuba3793
Awilix
Level 69
God Stats
0W - 1L
1,181 SR
Queue Stats
11W - 18L
1,323 Elo+
Party 3
Kukulkan
Kukulkan
Jarl Lispy
Kukulkan
Level 83
God Stats
0W - 1L
1,671 SR
Queue Stats
36W - 36L
1,436 Elo+
Party 3
Ra
Ra
Morghul Khan89
Ra
Level 122
God Stats
0W - 1L
1,260 SR
Queue Stats
38W - 35L
1,489 Elo+
Party 3
Khepri
Khepri
rotciv157
Khepri
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 57L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
9 / 1 / 25
12,074
862
17,054
40,361
46,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Terra
DHM West
Terra
19
5 / 4 / 25
12,362
883
9,649
28,333
37,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
8 / 4 / 23
12,246
875
20,101
18,564
8,702
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Zerubeus
Bellona
17
7 / 5 / 19
11,209
801
13,506
17,776
19,050
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nike
18
9 / 5 / 15
11,402
814
14,406
17,427
12,930
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Death1171337
Erlang Shen
15
3 / 12 / 11
9,650
689
15,015
21,096
16,157
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
6 / 8 / 6
10,933
781
15,198
17,009
6,730
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Jarl Lispy
Kukulkan
17
3 / 7 / 9
10,196
728
22,726
12,669
5,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
3 / 6 / 10
10,514
751
18,284
13,468
5,430
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
rotciv157
Khepri
17
3 / 5 / 13
10,061
719
8,793
14,022
13,767
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
67
38
Kills
18
19
Deaths
38
107
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
9
1
25
21.5
W
Terra
DHM West
Terra
5
4
25
4.38
L
Erlang Shen
Death1171337
Erlang Shen
3
12
11
0.71
L
6
8
6
1.13
L
Kukulkan
Jarl Lispy
Kukulkan
3
7
9
1.07
L
3
6
10
1.33
W
8
4
23
4.88
W
Bellona
Zerubeus
Bellona
7
5
19
3.3
W
Nike
9
5
15
3.3
L
Khepri
rotciv157
Khepri
3
5
13
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,716
Damage
80,016
122,461
Taken
78,264
124,634
Mitigated
47,263
68,916
Healing
18,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
17,054
1,645
2,768
24,583
40,361
46,176
1,152
14,159
26,202
0
31,154
W
Terra
DHM West
Terra
9,649
1,059
9,780
11,196
28,333
37,776
501
13,341
13,596
20,171
0
L
Erlang Shen
Death1171337
Erlang Shen
15,015
5,235
714
3,082
21,096
16,157
0
10,273
10,314
927
18,454
L
15,198
4,732
577
919
17,009
6,730
0
7,391
9,231
0
25,484
L
Kukulkan
Jarl Lispy
Kukulkan
22,726
1,912
424
1,184
12,669
5,179
0
3,557
8,689
43,601
0
L
18,284
632
5,695
3,804
13,468
5,430
0
5,177
7,949
34,817
0
W
20,101
1,310
1,014
6,274
18,564
8,702
1,213
7,966
10,598
37,340
0
W
Bellona
Zerubeus
Bellona
13,506
3,799
2,572
4,275
17,776
19,050
2,148
7,458
10,318
5,840
24,017
W
Nike
14,406
2,166
2,897
3,557
17,427
12,930
684
7,793
9,634
301
24,923
L
Khepri
rotciv157
Khepri
8,793
270
340
1,587
14,022
13,767
0
5,336
8,247
16,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,293
Gold Earned
51,354
130
Minions Killed
139
0
Camps Cleared
0
1,422,431
Distance Traveled
1,150,808
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,074
862
38
3
0
307,451
1
W
Terra
12,362
883
17
1
0
285,816
5
L
Erlang Shen
9,650
689
9
1
0
198,824
2
L
Awilix
10,933
781
23
2
0
235,534
0
L
Kukulkan
10,196
728
62
4
0
222,450
0
L
Ra
10,514
751
33
2
0
249,511
0
W
He Bo
12,246
875
32
2
0
285,679
0
W
Bellona
11,209
801
18
1
0
265,110
0
W
Nike
11,402
814
25
2
0
278,375
1
L
Khepri
10,061
719
12
1
0
244,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role