Player Matchup

Vamana
Vamana
FrozenRamen
Vamana
Level 106
God Stats
1W - 1L
1,321 SR
Queue Stats
326W - 210L
1,634 Elo+
Party 1
Guan Yu
Guan Yu
Ghostwolf25
Guan Yu
Level 97
God Stats
7W - 4L
1,578 SR
Queue Stats
354W - 298L
1,637 Elo+
Party 1
Zeus
Zeus
Iceyproned
Zeus
Level 112
God Stats
11W - 2L
1,774 SR
Queue Stats
330W - 226L
1,682 Elo+
Party 1
Sol
Sol
KRIZZLYCUB420
Sol
Level 22
God Stats
1W - 0L
1,275 SR
Queue Stats
20W - 10L
1,577 Elo+
Solo
Hou Yi
Hou Yi
Wasabiiiiii
Hou Yi
Level 29
God Stats
1W - 2L
1,159 SR
Queue Stats
124W - 49L
1,769 Elo+
Party 1
Team Averages
Level 73
1,422 SR
1,660 Elo+

VS

Team Averages
Level 78
1,603 SR
1,479 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
ASIDknight
Khepri
Level 87
God Stats
5W - 1L
1,723 SR
Queue Stats
32W - 41L
1,480 Elo+
Party 2
Artio
Artio
Turdfarmer
Artio
Level 20
God Stats
1W - 1L
1,582 SR
Queue Stats
19W - 35L
1,422 Elo+
Solo
He Bo
He Bo
WeebTheyCallMe
He Bo
Level 136
God Stats
1W - 2L
1,490 SR
Queue Stats
33W - 37L
1,477 Elo+
Party 2
Chang'e
Chang'e
stylish killa66
Chang'e
Level 129
God Stats
1W - 1L
1,720 SR
Queue Stats
39W - 36L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
16
7 / 2 / 10
10,130
921
7,797
19,665
23,776
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Guan Yu
Ghostwolf25
Guan Yu
14
0 / 2 / 18
8,443
768
5,514
11,344
14,563
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
8 / 1 / 11
10,077
916
26,522
10,470
5,222
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 2 / 13
8,550
777
8,139
9,312
4,215
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hou Yi
16
5 / 1 / 13
9,372
852
11,201
8,970
4,659
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
1 / 7 / 1
7,078
643
9,318
15,034
7,623
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
ASIDknight
Khepri
16
2 / 2 / 2
8,734
794
4,935
11,537
9,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artio
12
0 / 6 / 1
6,890
626
4,284
14,297
7,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
1 / 3 / 1
7,819
711
8,507
9,966
3,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 3 / 1
8,288
753
8,765
15,076
5,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
13
21
Kills
7
8
Deaths
21
65
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
7
1
0.21
L
Khepri
ASIDknight
Khepri
2
2
2
1.5
W
Vamana
7
2
10
6
W
Guan Yu
Ghostwolf25
Guan Yu
0
2
18
4.5
W
8
1
11
13.5
W
1
2
13
3.75
L
Artio
0
6
1
0.08
W
Hou Yi
5
1
13
11.5
L
1
3
1
0.5
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,173
Damage
35,809
59,761
Taken
65,910
52,435
Mitigated
33,285
36,480
Healing
30,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
9,318
687
294
2,577
15,034
7,623
0
7,436
7,598
15,459
0
L
Khepri
ASIDknight
Khepri
4,935
56
796
1,976
11,537
9,523
191
6,418
5,119
9,529
0
W
Vamana
7,797
1,627
841
7,154
19,665
23,776
209
9,510
9,751
0
16,514
W
Guan Yu
Ghostwolf25
Guan Yu
5,514
630
11,526
5,649
11,344
14,563
253
6,647
4,567
0
11,017
W
26,522
2,499
316
1,732
10,470
5,222
1,382
6,648
3,710
47,996
0
W
8,139
4,301
1,798
2,822
9,312
4,215
1,563
7,473
1,729
24,566
0
L
Artio
4,284
31
1,684
3,401
14,297
7,387
253
6,928
7,369
13,641
0
W
Hou Yi
11,201
3,524
1,821
2,821
8,970
4,659
1,472
4,631
4,195
0
17,782
L
8,507
30
1,366
2,347
9,966
3,406
662
4,626
5,340
20,034
0
L
8,765
168
8,017
7,910
15,076
5,346
572
9,253
5,823
16,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,572
Gold Earned
38,809
116
Minions Killed
88
0
Camps Cleared
0
1,039,297
Distance Traveled
1,062,285
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,078
643
13
1
0
180,804
0
L
Khepri
8,734
794
7
1
0
243,729
0
W
Vamana
10,130
921
7
1
0
208,869
0
W
Guan Yu
8,443
768
5
0
0
224,550
0
W
Zeus
10,077
916
52
5
0
216,638
0
W
Sol
8,550
777
32
3
0
193,037
0
L
Artio
6,890
626
13
1
0
192,436
0
W
Hou Yi
9,372
852
20
2
0
196,203
2
L
He Bo
7,819
711
32
3
0
213,809
0
L
Chang'e
8,288
753
23
2
0
231,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role