Player Matchup

Yemoja
Yemoja
Adura14
Yemoja
Level 17
God Stats
2W - 6L
1,104 SR
Queue Stats
17W - 16L
1,517 Elo+
Party 2
Hachiman
Hachiman
Musashi27
Hachiman
Level 15
God Stats
6W - 6L
1,445 SR
Queue Stats
26W - 37L
1,520 Elo+
Solo
Bakasura
Bakasura
NothngHMNew066
Bakasura
Level 17
God Stats
6W - 4L
1,682 SR
Queue Stats
23W - 30L
1,533 Elo+
Solo
Set
Set
PurpleApollo
Set
Level 17
God Stats
7W - 3L
2,004 SR
Queue Stats
22W - 15L
1,577 Elo+
Party 2
Ra
Ra
iamprese315
Ra
Level 16
God Stats
1W - 2L
1,158 SR
Queue Stats
15W - 20L
1,596 Elo+
Solo
Team Averages
Level 16
1,479 SR
1,549 Elo+

VS

Team Averages
Level 24
1,633 SR
1,611 Elo+
Mercury
Mercury
T1M3T03ND
Mercury
Level 24
God Stats
8W - 3L
1,720 SR
Queue Stats
11W - 3L
1,808 Elo+
Solo
Neith
Neith
Toastyfingers45
Neith
Level 22
God Stats
29W - 17L
1,646 SR
Queue Stats
56W - 59L
1,526 Elo+
Solo
Achilles
Achilles
Triunewolf
Achilles
Level 25
God Stats
20W - 12L
1,632 SR
Queue Stats
108W - 91L
1,598 Elo+
Party 1
Poseidon
Poseidon
alottadot
Poseidon
Level 26
God Stats
4W - 1L
1,616 SR
Queue Stats
134W - 106L
1,629 Elo+
Party 1
Ganesha
Ganesha
wtfguy
Ganesha
Level 25
God Stats
3W - 3L
1,555 SR
Queue Stats
86W - 89L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Adura14
Yemoja
8
0 / 1 / 1
5,300
482
2,011
5,783
2,216
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hachiman
Musashi27
Hachiman
8
1 / 5 / 0
5,245
477
7,055
9,675
2,060
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
13
3 / 1 / 0
7,363
669
4,566
8,138
4,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
0 / 5 / 2
5,471
497
2,561
8,607
2,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 7 / 0
5,271
479
1,744
7,041
2,457
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
T1M3T03ND
Mercury
12
6 / 2 / 3
7,062
642
7,046
7,245
2,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
4 / 1 / 0
6,214
565
5,154
7,055
1,890
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
Triunewolf
Achilles
10
1 / 1 / 0
5,963
542
2,614
6,370
5,198
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
alottadot
Poseidon
13
8 / 0 / 3
7,926
721
5,863
4,137
1,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
wtfguy
Ganesha
11
0 / 0 / 7
6,310
574
4,196
6,314
4,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
4
Kills
19
19
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Adura14
Yemoja
0
1
1
0.5
L
Hachiman
Musashi27
Hachiman
1
5
0
0.2
L
Bakasura
3
1
0
3
L
0
5
2
0.2
W
Mercury
T1M3T03ND
Mercury
6
2
3
3.75
W
4
1
0
4
W
Achilles
Triunewolf
Achilles
1
1
0
1
W
Poseidon
alottadot
Poseidon
8
0
3
9.5
L
0
7
0
0
W
Ganesha
wtfguy
Ganesha
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,937
Damage
24,873
39,244
Taken
31,121
13,520
Mitigated
14,610
14,202
Healing
12,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Adura14
Yemoja
2,011
708
1,685
1,134
5,783
2,216
75
1,431
4,352
8,640
0
L
Hachiman
Musashi27
Hachiman
7,055
3,519
0
1,969
9,675
2,060
132
2,902
6,683
0
31,983
L
Bakasura
4,566
3,044
0
5,898
8,138
4,077
0
327
7,811
0
39,359
L
2,561
1,405
0
2,381
8,607
2,710
0
1,616
6,919
0
25,419
W
Mercury
T1M3T03ND
Mercury
7,046
3,891
0
3,156
7,245
2,144
0
383
6,842
0
45,318
W
5,154
2,968
0
2,851
7,055
1,890
822
984
6,071
0
34,881
W
Achilles
Triunewolf
Achilles
2,614
644
0
1,990
6,370
5,198
0
0
6,122
4,854
21,103
W
Poseidon
alottadot
Poseidon
5,863
774
0
2,093
4,137
1,155
140
1,138
2,999
45,975
0
L
1,744
200
0
1,135
7,041
2,457
436
3,800
3,065
23,587
0
W
Ganesha
wtfguy
Ganesha
4,196
452
0
2,341
6,314
4,223
232
1,250
5,064
28,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,650
Gold Earned
33,475
279
Minions Killed
356
0
Camps Cleared
0
1,059,957
Distance Traveled
1,125,539
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,300
482
18
2
0
201,552
0
L
Hachiman
5,245
477
50
5
0
185,053
0
L
Bakasura
7,363
669
111
10
0
267,716
5
L
Set
5,471
497
53
5
0
219,161
2
W
Mercury
7,062
642
96
9
0
273,608
5
W
Neith
6,214
565
93
8
0
205,943
2
W
Achilles
5,963
542
60
5
0
194,919
3
W
Poseidon
7,926
721
93
8
0
233,758
2
L
Ra
5,271
479
47
4
0
186,475
0
W
Ganesha
6,310
574
14
1
0
217,311
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role