Player Matchup

Loki
Loki
Diabeteism
Loki
Level 36
God Stats
2W - 0L
1,657 SR
Queue Stats
126W - 45L
1,760 Elo+
Party 1
Cthulhu
Cthulhu
MeanyPants01
Cthulhu
Level 123
God Stats
1W - 0L
1,793 SR
Queue Stats
22W - 7L
1,798 Elo+
Party 1
Poseidon
Poseidon
Narshill
Poseidon
Level 104
God Stats
2W - 3L
1,255 SR
Queue Stats
33W - 46L
1,569 Elo+
Solo
Team Averages
Level 88
1,568 SR
1,709 Elo+

VS

Team Averages
Level 107
1,545 SR
1,588 Elo+
Chaac
Chaac
BagOfChip
Chaac
Level 108
God Stats
8W - 10L
1,597 SR
Queue Stats
450W - 356L
1,592 Elo+
Party 2
Discordia
Discordia
Gilgamale
Discordia
Level 109
God Stats
2W - 4L
1,401 SR
Queue Stats
483W - 362L
1,548 Elo+
Party 2
Cernunnos
Cernunnos
Zuber83
Cernunnos
Level 104
God Stats
4W - 5L
1,637 SR
Queue Stats
469W - 328L
1,624 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 8
10,558
754
10,692
9,680
3,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
MeanyPants01
Cthulhu
12
2 / 5 / 11
9,143
653
12,036
17,829
12,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
Narshill
Poseidon
15
7 / 4 / 6
10,276
734
12,707
8,510
2,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BagOfChip
Chaac
13
4 / 4 / 3
9,472
677
8,131
16,737
17,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Discordia
Gilgamale
Discordia
12
4 / 4 / 6
8,956
640
11,308
9,929
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
Zuber83
Cernunnos
12
3 / 8 / 7
8,938
638
7,572
12,913
4,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
16
Kills
11
11
Deaths
16
25
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chaac
BagOfChip
Chaac
4
4
3
1.38
W
7
2
8
5.5
L
Discordia
Gilgamale
Discordia
4
4
6
1.75
W
Cthulhu
MeanyPants01
Cthulhu
2
5
11
1.5
W
Poseidon
Narshill
Poseidon
7
4
6
2.5
L
Cernunnos
Zuber83
Cernunnos
3
8
7
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,435
Damage
27,011
36,019
Taken
39,579
19,026
Mitigated
23,974
6,302
Healing
11,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
BagOfChip
Chaac
8,131
918
79
8,179
16,737
17,104
0
10,777
5,559
0
27,705
W
10,692
1,202
0
532
9,680
3,846
515
3,220
6,460
0
40,237
L
Discordia
Gilgamale
Discordia
11,308
500
0
1,560
9,929
2,610
630
4,607
4,947
22,882
0
W
Cthulhu
MeanyPants01
Cthulhu
12,036
1,011
737
3,077
17,829
12,565
0
5,135
12,694
23,983
0
W
Poseidon
Narshill
Poseidon
12,707
2,626
150
1,806
8,510
2,615
413
3,253
5,257
32,982
0
L
Cernunnos
Zuber83
Cernunnos
7,572
5,058
0
1,376
12,913
4,260
977
8,506
3,915
0
25,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,977
Gold Earned
27,366
156
Minions Killed
130
10
Camps Cleared
2
793,812
Distance Traveled
703,925
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,472
677
45
3
1
254,305
3
W
Loki
10,558
754
70
5
5
295,240
3
L
Discordia
8,956
640
29
2
0
239,604
2
W
Cthulhu
9,143
653
33
2
3
246,370
2
W
Poseidon
10,276
734
53
4
2
252,202
0
L
Cernunnos
8,938
638
56
4
1
210,016
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role