Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Baronvon32
Neith
Level 87
God Stats
16W - 8L
1,668 SR
Queue Stats
284W - 299L
1,497 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Yusha Neon
Morgan Le Fay
Level 85
God Stats
39W - 27L
1,540 SR
Queue Stats
466W - 531L
1,398 Elo+
Solo
Sun Wukong
Sun Wukong
cklood14
Sun Wukong
Level 92
God Stats
1W - 5L
1,372 SR
Queue Stats
413W - 409L
1,442 Elo+
Solo
Achilles
Achilles
unstoppable_saul
Achilles
Level 50
God Stats
2W - 6L
1,400 SR
Queue Stats
143W - 148L
1,388 Elo+
Solo
Team Averages
Level 81
1,496 SR
1,445 Elo+

VS

Team Averages
Level 113
1,559 SR
1,428 Elo+
Loki
Loki
 
Loki
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Lvl_Pharaoh
Sun Wukong
Level 127
God Stats
10W - 10L
1,418 SR
Queue Stats
14W - 21L
1,367 Elo+
Party 1
Medusa
Medusa
TheRapkage
Medusa
Level 64
God Stats
2W - 1L
1,798 SR
Queue Stats
48W - 63L
1,350 Elo+
Party 1
Sylvanus
Sylvanus
lifeleft
Sylvanus
Level 104
God Stats
17W - 13L
1,580 SR
Queue Stats
450W - 434L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
2 / 3 / 7
6,677
477
7,598
12,344
8,727
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
7
2 / 1 / 1
5,565
398
1,391
3,207
700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Yusha Neon
Morgan Le Fay
12
6 / 5 / 2
7,549
539
10,265
11,185
2,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
cklood14
Sun Wukong
12
2 / 7 / 1
7,021
502
3,747
12,590
4,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
2 / 3 / 0
7,032
502
7,571
9,233
4,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
11 / 1 / 3
9,470
676
10,881
10,811
3,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
 
Kukulkan
12
2 / 5 / 3
7,453
532
4,149
7,329
2,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Lvl_Pharaoh
Sun Wukong
15
3 / 2 / 3
8,456
604
8,628
8,589
6,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
TheRapkage
Medusa
14
3 / 2 / 2
8,484
606
5,559
7,148
2,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
lifeleft
Sylvanus
10
0 / 4 / 4
6,069
434
3,515
9,320
5,955
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
34
14
Kills
19
19
Deaths
14
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
3
7
1.83
W
Loki
 
Loki
11
1
3
12.5
W
Kukulkan
 
Kukulkan
2
5
3
0.7
L
Neith
2
1
1
2.5
W
Sun Wukong
Lvl_Pharaoh
Sun Wukong
3
2
3
2.25
W
Medusa
TheRapkage
Medusa
3
2
2
2
L
Morgan Le Fay
Yusha Neon
Morgan Le Fay
6
5
2
1.4
L
Sun Wukong
cklood14
Sun Wukong
2
7
1
0.36
W
Sylvanus
lifeleft
Sylvanus
0
4
4
0.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,572
Damage
32,732
48,559
Taken
43,197
21,830
Mitigated
20,817
10,524
Healing
12,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
7,598
2,964
304
1,351
12,344
8,727
0
3,844
8,288
32,132
0
W
Loki
 
Loki
10,881
3,355
0
2,761
10,811
3,529
0
2,709
7,931
0
50,864
W
Kukulkan
 
Kukulkan
4,149
442
0
541
7,329
2,595
716
5,475
1,772
34,625
0
L
Neith
1,391
668
91
924
3,207
700
0
543
2,664
0
9,137
W
Sun Wukong
Lvl_Pharaoh
Sun Wukong
8,628
2,635
0
2,712
8,589
6,093
462
1,720
5,964
0
43,332
W
Medusa
TheRapkage
Medusa
5,559
2,382
0
381
7,148
2,645
3,996
2,965
4,137
0
48,038
L
Morgan Le Fay
Yusha Neon
Morgan Le Fay
10,265
2,089
161
2,276
11,185
2,998
766
1,728
9,153
46,913
0
L
Sun Wukong
cklood14
Sun Wukong
3,747
578
0
3,084
12,590
4,514
113
1,161
11,293
0
37,579
W
Sylvanus
lifeleft
Sylvanus
3,515
1,477
1,794
3,911
9,320
5,955
0
5,623
3,697
17,379
0
L
7,571
913
0
2,333
9,233
4,891
0
0
8,513
2,389
35,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,844
Gold Earned
39,932
318
Minions Killed
383
0
Camps Cleared
0
1,154,795
Distance Traveled
1,390,860
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,677
477
57
4
0
250,965
2
W
Loki
9,470
676
81
6
0
308,945
3
W
Kukulkan
7,453
532
77
6
0
269,401
3
L
Neith
5,565
398
21
2
0
58,239
0
W
Sun Wukong
8,456
604
100
7
0
286,491
1
W
Medusa
8,484
606
101
7
0
266,819
3
L
Morgan Le Fay
7,549
539
79
6
0
253,987
1
L
Sun Wukong
7,021
502
80
6
0
288,847
3
W
Sylvanus
6,069
434
24
2
0
259,204
5
L
Achilles
7,032
502
81
6
0
302,757
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role