Player Matchup

Sobek
Sobek
ElielDarkIt
Sobek
Level 11
God Stats
4W - 4L
1,519 SR
Queue Stats
20W - 26L
1,498 Elo+
Solo
Pele
Pele
Megh51
Pele
Level 16
God Stats
2W - 0L
1,863 SR
Queue Stats
3W - 3L
1,491 Elo+
Party 1
Anubis
Anubis
RxArmory
Anubis
Level 3
God Stats
2W - 0L
1,807 SR
Queue Stats
2W - 2L
1,429 Elo+
Party 1
Amaterasu
Amaterasu
d_dingus
Amaterasu
Level 29
God Stats
13W - 12L
1,509 SR
Queue Stats
149W - 161L
1,446 Elo+
Solo
Cernunnos
Cernunnos
jnic0c0
Cernunnos
Level 22
God Stats
1W - 0L
1,311 SR
Queue Stats
49W - 37L
1,500 Elo+
Solo
Team Averages
Level 16
1,602 SR
1,473 Elo+

VS

Team Averages
Level 13
1,501 SR
1,432 Elo+
Scylla
Scylla
RowdyTripod2386
Scylla
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,401 Elo+
Solo
Neith
Neith
TheMustardKingg
Neith
Level 28
God Stats
22W - 19L
1,532 SR
Queue Stats
166W - 172L
1,471 Elo+
Solo
Sol
Sol
UwU_BingBong
Sol
Level 6
God Stats
10W - 5L
1,500 SR
Queue Stats
34W - 27L
1,367 Elo+
Solo
Yemoja
Yemoja
WeldingCowboy01
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,441 Elo+
Solo
Discordia
Discordia
cofoni
Discordia
Level 18
God Stats
3W - 7L
1,474 SR
Queue Stats
26W - 32L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 6
8,073
505
2,956
12,307
7,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pele
Megh51
Pele
16
4 / 3 / 5
10,020
626
5,689
10,297
3,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Anubis
RxArmory
Anubis
14
3 / 4 / 4
8,738
546
9,459
9,257
4,157
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
d_dingus
Amaterasu
14
10 / 1 / 3
9,649
603
7,106
10,771
6,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cernunnos
jnic0c0
Cernunnos
15
7 / 4 / 2
9,899
619
8,640
10,153
4,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 9 / 1
6,017
376
1,876
7,300
1,343
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
4 / 5 / 6
8,598
537
11,274
13,363
3,229
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
12 / 5 / 2
10,420
651
17,676
16,273
5,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

4
0 / 6 / 0
4,966
310
228
6,370
2,309
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
cofoni
Discordia
12
0 / 3 / 3
7,084
443
4,020
6,495
2,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
28
26
Kills
16
16
Deaths
28
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
4
6
1.25
W
Pele
Megh51
Pele
4
3
5
2.17
L
0
9
1
0.06
W
Anubis
RxArmory
Anubis
3
4
4
1.25
L
4
5
6
1.4
L
12
5
2
2.6
L
0
6
0
0
L
Discordia
cofoni
Discordia
0
3
3
0.5
W
Amaterasu
d_dingus
Amaterasu
10
1
3
11.5
W
Cernunnos
jnic0c0
Cernunnos
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,850
Damage
35,074
52,785
Taken
49,801
25,693
Mitigated
14,371
19,665
Healing
15,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,956
98
1,500
2,756
12,307
7,874
209
4,355
7,698
16,757
0
W
Pele
Megh51
Pele
5,689
1,205
138
4,053
10,297
3,295
612
3,951
6,306
0
60,920
L
1,876
362
0
241
7,300
1,343
0
201
7,099
14,083
0
W
Anubis
RxArmory
Anubis
9,459
0
357
3,278
9,257
4,157
1,012
4,804
4,057
55,049
0
L
11,274
6,007
0
5,681
13,363
3,229
1,057
3,616
9,747
0
53,270
L
17,676
6,661
0
8,953
16,273
5,069
1,156
4,820
11,453
70,921
8,107
L
228
228
43
321
6,370
2,309
42
66
6,304
6,631
0
L
Discordia
cofoni
Discordia
4,020
262
0
410
6,495
2,421
0
3,712
2,783
28,713
0
W
Amaterasu
d_dingus
Amaterasu
7,106
4,045
0
4,185
10,771
6,126
977
6,477
4,254
0
43,280
W
Cernunnos
jnic0c0
Cernunnos
8,640
4,490
0
3,398
10,153
4,241
2,281
1,867
8,246
0
52,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,379
Gold Earned
37,085
430
Minions Killed
339
0
Camps Cleared
0
1,601,242
Distance Traveled
1,269,789
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,073
505
21
1
0
354,983
6
W
Pele
10,020
626
121
8
0
347,010
0
L
Scylla
6,017
376
32
2
0
255,191
1
W
Anubis
8,738
546
97
6
0
273,369
5
L
Neith
8,598
537
91
6
0
279,864
4
L
Sol
10,420
651
137
9
0
268,358
6
L
Yemoja
4,966
310
13
1
0
185,761
0
L
Discordia
7,084
443
66
4
0
280,615
3
W
Amaterasu
9,649
603
99
6
0
320,125
5
W
Cernunnos
9,899
619
92
6
0
305,755
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role