Player Matchup

Heimdallr
Heimdallr
DAurelio
Heimdallr
Level 64
God Stats
4W - 3L
1,459 SR
Queue Stats
101W - 84L
1,560 Elo+
Party 2
Scylla
Scylla
Fluffex09
Scylla
Level 113
God Stats
6W - 6L
1,480 SR
Queue Stats
170W - 124L
1,673 Elo+
Solo
Geb
Geb
MR-unstopable234
Geb
Level 127
God Stats
9W - 5L
1,618 SR
Queue Stats
114W - 85L
1,594 Elo+
Party 2
Team Averages
Level 101
1,519 SR
1,609 Elo+

VS

Team Averages
Level 131
1,549 SR
1,577 Elo+
Fenrir
Fenrir
DayGooN
Fenrir
Level 100
God Stats
4W - 5L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
WutangWukong
Sun Wukong
Level 156
God Stats
1W - 1L
1,620 SR
Queue Stats
8W - 13L
1,543 Elo+
Solo
Olorun
Olorun
mattpane
Olorun
Level 138
God Stats
2W - 3L
1,527 SR
Queue Stats
112W - 108L
1,689 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DAurelio
Heimdallr
14
2 / 3 / 12
11,096
616
13,501
12,462
4,760
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Scylla
Fluffex09
Scylla
18
12 / 1 / 5
13,388
744
19,079
15,385
5,531
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 5 / 12
11,667
648
15,528
21,489
23,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DayGooN
Fenrir
14
3 / 8 / 5
10,779
599
6,712
17,465
8,308
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
WutangWukong
Sun Wukong
14
2 / 4 / 6
10,572
587
7,362
19,742
24,879
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Olorun
mattpane
Olorun
16
4 / 6 / 5
12,241
680
11,238
17,313
6,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
25
18
Kills
9
9
Deaths
18
29
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
DAurelio
Heimdallr
2
3
12
2.67
L
Fenrir
DayGooN
Fenrir
3
8
5
0.69
W
Scylla
Fluffex09
Scylla
12
1
5
14.5
W
4
5
12
2
L
Sun Wukong
WutangWukong
Sun Wukong
2
4
6
1.25
L
Olorun
mattpane
Olorun
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,108
Damage
25,312
49,336
Taken
54,520
33,537
Mitigated
39,548
12,745
Healing
7,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
DAurelio
Heimdallr
13,501
8,188
0
2,404
12,462
4,760
1,185
3,644
8,818
0
51,349
L
Fenrir
DayGooN
Fenrir
6,712
1,601
0
1,862
17,465
8,308
0
10,446
6,704
0
11,295
W
Scylla
Fluffex09
Scylla
19,079
2,365
178
6,100
15,385
5,531
1,037
4,407
10,978
61,928
0
W
15,528
1,120
0
4,063
21,489
23,246
578
2,737
18,752
40,780
0
L
Sun Wukong
WutangWukong
Sun Wukong
7,362
1,116
0
1,856
19,742
24,879
99
9,768
9,110
0
29,200
L
Olorun
mattpane
Olorun
11,238
5,934
389
3,257
17,313
6,361
1,586
12,943
3,961
53,173
3,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,151
Gold Earned
33,592
217
Minions Killed
167
9
Camps Cleared
4
962,462
Distance Traveled
1,000,807
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,096
616
76
4
1
302,673
2
L
Fenrir
10,779
599
10
1
0
351,762
0
W
Scylla
13,388
744
87
5
7
342,735
1
W
Geb
11,667
648
54
3
1
317,054
2
L
Sun Wukong
10,572
587
37
2
0
344,350
8
L
Olorun
12,241
680
120
7
4
304,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role