Player Matchup

Jing Wei
Jing Wei
Aihara Yuzu
Jing Wei
Level 40
God Stats
1W - 4L
1,334 SR
Queue Stats
32W - 22L
1,495 Elo+
Party 3
Sun Wukong
Sun Wukong
CptImbaxe
Sun Wukong
Level 60
God Stats
1W - 1L
1,782 SR
Queue Stats
88W - 95L
1,494 Elo+
Party 2
Cthulhu
Cthulhu
SirDaydrickIX
Cthulhu
Level 86
God Stats
8W - 3L
1,509 SR
Queue Stats
199W - 179L
1,531 Elo+
Party 3
Thor
Thor
melgibsonv2
Thor
Level 28
God Stats
1W - 2L
1,771 SR
Queue Stats
43W - 50L
1,523 Elo+
Party 2
Sol
Sol
oddyuyu1
Sol
Level 125
God Stats
8W - 12L
1,493 SR
Queue Stats
146W - 128L
1,500 Elo+
Party 3
Team Averages
Level 68
1,578 SR
1,509 Elo+

VS

Team Averages
Level 77
1,310 SR
1,509 Elo+
Yemoja
Yemoja
BiboyVibes
Yemoja
Level 42
God Stats
1W - 3L
1,148 SR
Queue Stats
12W - 17L
1,437 Elo+
Solo
Tyr
Tyr
Sniperrifle82
Tyr
Level 29
God Stats
8W - 6L
1,393 SR
Queue Stats
49W - 44L
1,487 Elo+
Party 1
Artemis
Artemis
Volutedmarlin
Artemis
Level 54
God Stats
1W - 1L
1,238 SR
Queue Stats
46W - 37L
1,506 Elo+
Party 1
Vulcan
Vulcan
blackknight6170
Vulcan
Level 139
God Stats
2W - 2L
1,252 SR
Queue Stats
50W - 45L
1,557 Elo+
Party 1
Tsukuyomi
Tsukuyomi
spiritranger9900
Tsukuyomi
Level 123
God Stats
10W - 10L
1,521 SR
Queue Stats
74W - 71L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Aihara Yuzu
Jing Wei
13
2 / 2 / 1
7,475
498
3,493
6,468
2,121
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
CptImbaxe
Sun Wukong
12
1 / 3 / 0
7,224
482
4,695
9,768
4,248
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
12
1 / 0 / 2
6,463
431
4,897
8,883
5,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 2 / 2
7,063
471
3,045
9,124
2,964
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 3 / 1
7,956
530
6,144
10,353
4,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BiboyVibes
Yemoja
12
0 / 0 / 3
7,374
492
2,788
5,659
4,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
3 / 1 / 0
9,079
605
6,101
10,301
9,179
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Artemis
12
3 / 2 / 1
7,267
484
6,591
8,631
3,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 1 / 1
7,806
520
5,301
5,073
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
13
3 / 2 / 2
7,743
516
5,760
9,374
3,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
6
Kills
10
10
Deaths
6
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Aihara Yuzu
Jing Wei
2
2
1
1.25
W
Yemoja
BiboyVibes
Yemoja
0
0
3
1.5
L
Sun Wukong
CptImbaxe
Sun Wukong
1
3
0
0.33
L
Cthulhu
1
0
2
2
W
3
1
0
3
W
Artemis
3
2
1
1.75
W
1
1
1
1.5
L
1
2
2
1
L
1
3
1
0.5
W
Tsukuyomi
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,274
Damage
26,541
44,596
Taken
39,038
19,105
Mitigated
22,573
10,976
Healing
18,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Aihara Yuzu
Jing Wei
3,493
2,124
0
1,207
6,468
2,121
222
50
6,418
0
39,599
W
Yemoja
BiboyVibes
Yemoja
2,788
374
2,473
1,141
5,659
4,774
0
2,331
3,204
14,641
0
L
Sun Wukong
CptImbaxe
Sun Wukong
4,695
1,155
0
2,596
9,768
4,248
0
0
9,768
0
41,254
L
Cthulhu
4,897
147
279
1,933
8,883
5,767
0
2,764
6,119
28,320
0
W
6,101
1,824
0
6,304
10,301
9,179
368
0
10,301
0
56,775
W
Artemis
6,591
2,675
0
2,455
8,631
3,645
0
2,544
5,652
0
48,733
W
5,301
1,627
0
2,124
5,073
1,825
174
2,634
2,439
58,551
0
L
3,045
513
0
0
9,124
2,964
0
983
8,141
0
41,456
L
6,144
1,908
0
4,961
10,353
4,005
1,157
4,292
6,061
58,035
6,156
W
Tsukuyomi
5,760
1,527
0
3,727
9,374
3,150
102
2,609
6,684
0
34,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,181
Gold Earned
39,269
444
Minions Killed
413
0
Camps Cleared
0
1,422,914
Distance Traveled
1,406,000
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,475
498
92
6
0
254,021
5
W
Yemoja
7,374
492
23
2
0
247,074
1
L
Sun Wukong
7,224
482
93
6
0
295,495
1
L
Cthulhu
6,463
431
35
2
0
319,256
8
W
Tyr
9,079
605
123
8
0
266,463
3
W
Artemis
7,267
484
89
6
0
227,620
3
W
Vulcan
7,806
520
109
7
0
325,198
9
L
Thor
7,063
471
83
6
0
272,343
0
L
Sol
7,956
530
141
9
0
281,799
6
W
Tsukuyomi
7,743
516
69
5
0
339,645
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role