Player Matchup

Da Ji
Da Ji
Alter-kun
Da Ji
Level 16
God Stats
9W - 3L
1,891 SR
Queue Stats
13W - 4L
1,708 Elo+
Solo
Cthulhu
Cthulhu
CalusValkyri
Cthulhu
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 30L
1,191 Elo+
Party 1
Ares
Ares
Fishygamer7575
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,084 Elo+
Party 1
Nemesis
Nemesis
Malicious_Shaggy
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,423 Elo+
Party 2
Set
Set
jacjam1
Set
Level 6
God Stats
1W - 1L
1,705 SR
Queue Stats
2W - 7L
1,219 Elo+
Party 2
Team Averages
Level 8
1,619 SR
1,325 Elo+

VS

Team Averages
Level 31
1,415 SR
1,341 Elo+
Anhur
Anhur
Aj20168830
Anhur
Level 21
God Stats
4W - 5L
1,491 SR
Queue Stats
13W - 23L
1,245 Elo+
Solo
Pele
Pele
Blockblockchop
Pele
Level 11
God Stats
2W - 3L
1,220 SR
Queue Stats
26W - 32L
1,286 Elo+
Solo
Ra
Ra
Jaeger Sin
Ra
Level 81
God Stats
1W - 3L
1,402 SR
Queue Stats
34W - 45L
1,415 Elo+
Party 3
Arachne
Arachne
KweenPlease
Arachne
Level 28
God Stats
7W - 4L
1,500 SR
Queue Stats
138W - 147L
1,393 Elo+
Solo
Fenrir
Fenrir
LazyLilWolf
Fenrir
Level 12
God Stats
13W - 22L
1,463 SR
Queue Stats
15W - 30L
1,365 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Alter-kun
Da Ji
14
1 / 5 / 3
8,794
879
5,942
8,083
2,407
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
CalusValkyri
Cthulhu
15
2 / 2 / 4
9,788
979
4,895
14,634
10,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 9 / 5
9,979
998
4,648
19,255
18,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
1 / 7 / 3
8,833
883
3,516
9,955
3,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Set
14
0 / 6 / 2
8,590
859
1,087
7,835
2,906
Team 1 Tickets

0

VS

Team 2 Tickets

410

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
17
2 / 4 / 17
10,447
1,045
8,747
7,822
2,301
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 0 / 18
10,910
1,091
12,617
5,928
2,253
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 1 / 16
11,184
1,118
8,267
5,953
1,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
KweenPlease
Arachne
17
9 / 0 / 11
11,362
1,136
13,574
8,187
4,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
17
8 / 2 / 13
11,029
1,103
8,928
6,441
2,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
104
5
Kills
29
29
Deaths
7
17
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Anhur
2
4
17
2.63
L
Da Ji
Alter-kun
Da Ji
1
5
3
0.5
W
4
0
18
13
L
Cthulhu
CalusValkyri
Cthulhu
2
2
4
2
L
1
9
5
0.39
W
6
1
16
14
W
Arachne
KweenPlease
Arachne
9
0
11
14.5
W
Fenrir
8
2
13
7.25
L
1
7
3
0.36
L
Set
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,088
Damage
52,133
59,762
Taken
34,331
37,904
Mitigated
12,511
2,664
Healing
10,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
8,747
7,132
0
906
7,822
2,301
0
1,909
4,411
0
25,963
L
Da Ji
Alter-kun
Da Ji
5,942
2,227
0
248
8,083
2,407
0
1,013
6,911
0
7,352
W
12,617
4,906
0
2,387
5,928
2,253
0
2,670
3,169
0
38,559
L
Cthulhu
CalusValkyri
Cthulhu
4,895
433
0
1,657
14,634
10,657
0
2,363
12,186
15,694
0
L
4,648
1,117
0
444
19,255
18,740
0
1,191
17,806
14,230
0
W
8,267
1,108
1,195
1,960
5,953
1,818
0
828
3,590
23,829
0
W
Arachne
KweenPlease
Arachne
13,574
9,383
0
2,310
8,187
4,089
0
2,472
5,448
0
23,311
W
Fenrir
8,928
2,102
169
1,327
6,441
2,050
0
866
2,854
0
12,920
L
3,516
526
0
315
9,955
3,194
0
1,050
8,714
0
7,667
L
Set
1,087
699
0
0
7,835
2,906
0
2,650
5,048
0
3,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,984
Gold Earned
54,932
54
Minions Killed
180
3
Camps Cleared
4
581,646
Distance Traveled
978,596
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,447
1,045
46
5
2
156,835
0
L
Da Ji
8,794
879
4
0
0
85,077
0
W
Pele
10,910
1,091
47
5
0
236,166
0
L
Cthulhu
9,788
979
28
3
0
176,306
0
L
Ares
9,979
998
11
1
0
135,353
2
W
Ra
11,184
1,118
42
4
2
175,850
0
W
Arachne
11,362
1,136
32
3
0
220,593
0
W
Fenrir
11,029
1,103
13
1
0
189,152
0
L
Nemesis
8,833
883
6
1
2
109,354
0
L
Set
8,590
859
5
1
1
75,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role