Player Matchup

Sol
Sol
DontHatee
Sol
Level 11
God Stats
14W - 5L
1,830 SR
Queue Stats
17W - 10L
1,781 Elo+
Solo
Fenrir
Fenrir
Isumir
Fenrir
Level 29
God Stats
12W - 8L
1,554 SR
Queue Stats
71W - 70L
1,490 Elo+
Solo
Horus
Horus
SquashedSoul
Horus
Level 21
God Stats
6W - 5L
1,477 SR
Queue Stats
30W - 26L
1,472 Elo+
Solo
Cliodhna
Cliodhna
TotalTrashPLayer
Cliodhna
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,727 Elo+
Solo
Apollo
Apollo
UrAllMuted
Apollo
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,621 Elo+
Solo
Team Averages
Level 15
1,572 SR
1,618 Elo+

VS

Team Averages
Level 22
1,549 SR
1,565 Elo+
Kumbhakarna
Kumbhakarna
Demowo
Kumbhakarna
Level 24
God Stats
10W - 11L
1,593 SR
Queue Stats
29W - 32L
1,597 Elo+
Solo
Thanatos
Thanatos
MikeOckiner
Thanatos
Level 25
God Stats
1W - 5L
1,599 SR
Queue Stats
68W - 44L
1,661 Elo+
Solo
Erlang Shen
Erlang Shen
PosuwaczMatek
Erlang Shen
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,403 Elo+
Solo
Sol
Sol
SonOfaLoadedGun
Sol
Level 26
God Stats
5W - 4L
1,395 SR
Queue Stats
7W - 7L
1,505 Elo+
Solo
Zeus
Zeus
YoMommaDonPaid
Zeus
Level 27
God Stats
15W - 13L
1,659 SR
Queue Stats
74W - 59L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 4
6,932
693
7,871
7,806
2,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Isumir
Fenrir
8
3 / 1 / 6
5,607
561
4,781
4,863
1,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 3 / 1
6,054
605
3,714
4,894
1,709
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
4 / 2 / 2
5,753
575
3,661
5,394
1,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
UrAllMuted
Apollo
11
7 / 0 / 2
7,119
712
7,041
5,231
1,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Demowo
Kumbhakarna
7
1 / 4 / 1
4,834
483
902
8,952
2,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
MikeOckiner
Thanatos
9
3 / 5 / 1
5,481
548
4,519
7,837
2,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erlang Shen
PosuwaczMatek
Erlang Shen
9
2 / 4 / 2
5,397
540
3,343
6,777
3,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 5 / 1
4,586
459
2,002
6,700
1,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

7
1 / 5 / 0
4,792
479
2,523
5,148
401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
23
Kills
7
7
Deaths
23
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Demowo
Kumbhakarna
1
4
1
0.38
W
7
1
4
9
W
Fenrir
Isumir
Fenrir
3
1
6
6
L
Thanatos
MikeOckiner
Thanatos
3
5
1
0.7
L
Erlang Shen
PosuwaczMatek
Erlang Shen
2
4
2
0.75
L
0
5
1
0.1
W
2
3
1
0.83
W
4
2
2
2.5
W
Apollo
UrAllMuted
Apollo
7
0
2
8
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,068
Damage
13,289
28,188
Taken
35,414
8,711
Mitigated
10,322
11,617
Healing
12,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Demowo
Kumbhakarna
902
153
114
2,602
8,952
2,380
0
265
8,687
9,824
0
W
7,871
3,740
0
4,700
7,806
2,449
656
443
7,363
38,235
4,736
W
Fenrir
Isumir
Fenrir
4,781
1,315
0
1,754
4,863
1,512
0
1,697
3,166
0
15,935
L
Thanatos
MikeOckiner
Thanatos
4,519
1,505
0
5,302
7,837
2,409
0
3,116
4,721
0
28,501
L
Erlang Shen
PosuwaczMatek
Erlang Shen
3,343
1,712
0
2,456
6,777
3,216
159
1,289
5,488
0
19,001
L
2,002
692
0
1,227
6,700
1,916
460
2,359
4,341
15,477
2,004
W
3,714
1,794
0
562
4,894
1,709
530
0
4,894
0
28,666
W
3,661
886
0
2,254
5,394
1,557
0
1,234
4,160
0
27,745
W
Apollo
UrAllMuted
Apollo
7,041
3,980
0
2,347
5,231
1,484
0
1,819
3,412
0
44,951
L
2,523
551
0
540
5,148
401
0
0
5,148
22,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,465
Gold Earned
25,090
312
Minions Killed
215
0
Camps Cleared
0
972,255
Distance Traveled
937,129
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
4,834
483
11
1
0
197,182
3
W
Sol
6,932
693
71
7
0
187,699
0
W
Fenrir
5,607
561
31
3
0
164,883
3
L
Thanatos
5,481
548
68
7
0
184,480
0
L
Erlang Shen
5,397
540
41
4
0
184,819
0
L
Sol
4,586
459
37
4
0
180,655
0
W
Horus
6,054
605
69
7
0
189,634
1
W
Cliodhna
5,753
575
55
6
0
224,256
0
W
Apollo
7,119
712
86
9
0
205,783
1
L
Zeus
4,792
479
58
6
0
189,993
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role