Player Matchup

Sol
Sol
Jabinke
Sol
Level 37
God Stats
2W - 0L
1,772 SR
Queue Stats
25W - 30L
1,483 Elo+
Party 3
Ratatoskr
Ratatoskr
Ruffykh
Ratatoskr
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 46L
1,440 Elo+
Party 3
Sun Wukong
Sun Wukong
Slemur_88
Sun Wukong
Level 15
God Stats
7W - 3L
1,496 SR
Queue Stats
19W - 15L
1,344 Elo+
Party 2
Danzaburou
Danzaburou
bradthedaddd
Danzaburou
Level 18
God Stats
9W - 7L
1,441 SR
Queue Stats
13W - 9L
1,400 Elo+
Party 2
Loki
Loki
craiigz
Loki
Level 8
God Stats
5W - 4L
1,450 SR
Queue Stats
13W - 8L
1,574 Elo+
Party 3
Team Averages
Level 23
1,532 SR
1,448 Elo+

VS

Team Averages
Level 25
1,501 SR
1,298 Elo+
Bastet
Bastet
Assassin3455107
Bastet
Level 14
God Stats
2W - 1L
1,765 SR
Queue Stats
11W - 23L
1,306 Elo+
Solo
Neith
Neith
Julsally
Neith
Level 23
God Stats
31W - 45L
1,371 SR
Queue Stats
80W - 132L
1,317 Elo+
Party 1
Athena
Athena
Shadow_Kxng01
Athena
Level 38
God Stats
26W - 32L
1,424 SR
Queue Stats
165W - 242L
1,294 Elo+
Party 1
Thoth
Thoth
Shiona-Ju
Thoth
Level 32
God Stats
1W - 3L
1,447 SR
Queue Stats
104W - 146L
1,305 Elo+
Party 1
Thanatos
Thanatos
WeitzenSamen
Thanatos
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 71L
1,268 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
6 / 1 / 4
8,815
588
8,714
10,485
3,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ratatoskr
Ruffykh
Ratatoskr
12
1 / 1 / 3
6,922
461
3,259
9,577
7,641
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Slemur_88
Sun Wukong
13
3 / 3 / 2
7,763
518
5,760
11,686
5,190
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
bradthedaddd
Danzaburou
11
3 / 6 / 3
7,238
483
7,331
9,038
2,956
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Loki
craiigz
Loki
15
12 / 3 / 3
8,978
599
10,068
11,115
4,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 0
9,421
628
10,341
11,735
5,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Neith
Julsally
Neith
10
1 / 5 / 4
6,622
441
5,024
8,604
2,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
6 / 4 / 1
7,644
510
6,775
12,225
11,944
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thoth
Shiona-Ju
Thoth
9
1 / 5 / 0
6,879
459
3,002
8,554
3,038
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
WeitzenSamen
Thanatos
11
1 / 6 / 2
7,328
489
4,924
11,939
3,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
25
Kills
14
14
Deaths
25
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
5
5
0
1
W
Sol
6
1
4
8
L
Neith
Julsally
Neith
1
5
4
0.6
W
Ratatoskr
Ruffykh
Ratatoskr
1
1
3
2.5
L
6
4
1
1.63
L
Thoth
Shiona-Ju
Thoth
1
5
0
0.2
W
Sun Wukong
Slemur_88
Sun Wukong
3
3
2
1.33
L
Thanatos
WeitzenSamen
Thanatos
1
6
2
0.33
W
Danzaburou
bradthedaddd
Danzaburou
3
6
3
0.75
W
Loki
craiigz
Loki
12
3
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,132
Damage
30,066
51,901
Taken
53,057
23,210
Mitigated
25,863
13,945
Healing
18,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,341
2,584
0
5,698
11,735
5,007
0
179
11,516
0
47,739
W
Sol
8,714
2,882
0
5,521
10,485
3,420
174
3,248
7,188
54,457
0
L
Neith
Julsally
Neith
5,024
2,254
537
2,548
8,604
2,106
642
208
8,356
0
28,558
W
Ratatoskr
Ruffykh
Ratatoskr
3,259
830
0
375
9,577
7,641
0
2,263
7,314
0
33,315
L
6,775
1,966
213
1,305
12,225
11,944
202
1,294
10,793
23,046
0
L
Thoth
Shiona-Ju
Thoth
3,002
496
0
2,106
8,554
3,038
277
4,347
3,953
21,266
0
W
Sun Wukong
Slemur_88
Sun Wukong
5,760
1,103
0
3,715
11,686
5,190
0
0
10,974
0
39,071
L
Thanatos
WeitzenSamen
Thanatos
4,924
2,186
0
5,759
11,939
3,768
0
2,084
9,725
0
34,749
W
Danzaburou
bradthedaddd
Danzaburou
7,331
3,112
0
1,115
9,038
2,956
162
3,664
5,374
0
28,717
W
Loki
craiigz
Loki
10,068
3,508
0
3,219
11,115
4,003
0
602
10,340
0
52,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,716
Gold Earned
37,894
371
Minions Killed
289
0
Camps Cleared
0
1,453,431
Distance Traveled
1,236,102
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,421
628
100
7
0
292,183
4
W
Sol
8,815
588
102
7
0
275,406
0
L
Neith
6,622
441
52
3
0
252,612
0
W
Ratatoskr
6,922
461
54
4
0
271,232
0
L
Athena
7,644
510
50
3
0
254,754
2
L
Thoth
6,879
459
29
2
0
180,163
1
W
Sun Wukong
7,763
518
71
5
0
301,647
0
L
Thanatos
7,328
489
58
4
0
256,390
0
W
Danzaburou
7,238
483
46
3
0
285,526
0
W
Loki
8,978
599
98
7
0
319,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role