Player Matchup

Medusa
Medusa
 
Medusa
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
Elkari
Ymir
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Ra
Ra
MoiTTinho
Ra
Level 6
God Stats
2W - 1L
1,715 SR
Queue Stats
41W - 35L
1,472 Elo+
Party 2
Pele
Pele
NUMSEIVEI
Pele
Level 28
God Stats
14W - 13L
1,501 SR
Queue Stats
171W - 153L
1,521 Elo+
Solo
Guan Yu
Guan Yu
f0rasteiroo
Guan Yu
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 30L
1,261 Elo+
Party 2
Team Averages
Level 31
1,543 SR
1,451 Elo+

VS

Team Averages
Level 20
1,662 SR
1,594 Elo+
Guan Yu
Guan Yu
CJPCVSG7
Guan Yu
Level 29
God Stats
14W - 4L
1,870 SR
Queue Stats
178W - 200L
1,463 Elo+
Solo
Merlin
Merlin
ScoltTh
Merlin
Level 12
God Stats
3W - 0L
1,728 SR
Queue Stats
24W - 17L
1,442 Elo+
Solo
The Morrigan
The Morrigan
Skippеr
The Morrigan
Level 28
God Stats
1W - 0L
1,713 SR
Queue Stats
42W - 11L
1,761 Elo+
Party 1
Serqet
Serqet
TormentaChinα
Serqet
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 3L
1,915 Elo+
Party 1
Kukulkan
Kukulkan
Torvic renegado
Kukulkan
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
8 / 9 / 6
10,776
1,347
13,249
13,747
4,122
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
Elkari
Ymir
12
0 / 0 / 0
6,527
816
156
749
348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 11 / 5
7,472
934
4,982
12,294
3,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Pele
16
5 / 6 / 8
9,886
1,236
7,888
12,003
3,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
f0rasteiroo
Guan Yu
15
3 / 9 / 8
8,828
1,104
8,755
13,510
13,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

157

VS

Team 2 Tickets

281

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CJPCVSG7
Guan Yu
16
1 / 4 / 26
9,233
1,154
6,934
13,468
14,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
ScoltTh
Merlin
15
1 / 2 / 18
8,766
1,096
7,341
6,724
1,802
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
Skippеr
The Morrigan
17
19 / 2 / 12
11,549
1,444
18,220
5,980
2,115
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
14 / 3 / 15
11,456
1,432
14,941
10,238
6,141
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
13
0 / 5 / 4
7,259
907
552
5,570
1,756
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
110
16
Kills
35
35
Deaths
16
27
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
8
9
6
1.22
W
Guan Yu
CJPCVSG7
Guan Yu
1
4
26
3.5
L
Ymir
Elkari
Ymir
0
0
0
0
L
0
11
5
0.23
L
Pele
5
6
8
1.5
W
Merlin
ScoltTh
Merlin
1
2
18
5
W
The Morrigan
Skippеr
The Morrigan
19
2
12
12.5
W
14
3
15
7.17
W
Kukulkan
0
5
4
0.4
L
Guan Yu
f0rasteiroo
Guan Yu
3
9
8
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,030
Damage
47,988
52,303
Taken
41,980
24,626
Mitigated
26,708
2,662
Healing
5,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
13,249
7,442
0
0
13,747
4,122
0
5,548
7,661
0
32,025
W
Guan Yu
CJPCVSG7
Guan Yu
6,934
756
1,490
3,154
13,468
14,894
0
1,426
11,543
0
11,914
L
Ymir
Elkari
Ymir
156
0
0
36
749
348
0
545
204
198
0
L
4,982
1,035
281
119
12,294
3,653
0
7,076
4,792
12,832
0
L
Pele
7,888
1,439
0
511
12,003
3,494
0
4,177
6,624
0
31,611
W
Merlin
ScoltTh
Merlin
7,341
730
106
753
6,724
1,802
0
1,121
5,428
26,994
0
W
The Morrigan
Skippеr
The Morrigan
18,220
3,747
0
0
5,980
2,115
0
903
4,969
22,501
1,935
W
14,941
4,880
0
0
10,238
6,141
0
1,089
8,896
0
23,743
W
Kukulkan
552
177
0
0
5,570
1,756
0
599
4,845
12,243
0
L
Guan Yu
f0rasteiroo
Guan Yu
8,755
1,466
288
1,427
13,510
13,009
0
6,301
6,804
0
16,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,489
Gold Earned
48,263
125
Minions Killed
111
4
Camps Cleared
4
636,654
Distance Traveled
663,588
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,776
1,347
42
5
0
147,215
0
W
Guan Yu
9,233
1,154
7
1
0
157,374
1
L
Ymir
6,527
816
0
0
0
24,460
0
L
Ra
7,472
934
11
1
1
136,846
2
L
Pele
9,886
1,236
62
8
3
174,472
0
W
Merlin
8,766
1,096
54
7
1
132,326
0
W
The Morrigan
11,549
1,444
20
3
1
136,847
1
W
Serqet
11,456
1,432
11
1
1
154,373
0
W
Kukulkan
7,259
907
19
2
1
82,668
1
L
Guan Yu
8,828
1,104
10
1
0
153,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role