Player Matchup

Bastet
Bastet
EveyNemesis
Bastet
Level 24
God Stats
1W - 3L
1,115 SR
Queue Stats
77W - 99L
1,260 Elo+
Solo
Gilgamesh
Gilgamesh
FrustraLupus
Gilgamesh
Level 26
God Stats
14W - 8L
1,662 SR
Queue Stats
110W - 105L
1,349 Elo+
Solo
Zhong Kui
Zhong Kui
Iamnyg4x
Zhong Kui
Level 28
God Stats
21W - 11L
1,683 SR
Queue Stats
126W - 105L
1,603 Elo+
Solo
Ymir
Ymir
ShintoGods
Ymir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
TerribleName2
Danzaburou
Level 6
God Stats
1W - 2L
1,252 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 23
1,442 SR
1,443 Elo+

VS

Team Averages
Level 21
1,404 SR
1,275 Elo+
Loki
Loki
ClownCannon
Loki
Level 29
God Stats
18W - 17L
1,513 SR
Queue Stats
46W - 48L
1,450 Elo+
Solo
Cupid
Cupid
Ellros101
Cupid
Level 16
God Stats
22W - 16L
1,517 SR
Queue Stats
102W - 72L
1,458 Elo+
Solo
Ah Puch
Ah Puch
FabianSantiago23
Ah Puch
Level 26
God Stats
2W - 5L
1,461 SR
Queue Stats
11W - 24L
1,204 Elo+
Solo
Ares
Ares
ZynixLeyvatin
Ares
Level 27
God Stats
0W - 3L
1,031 SR
Queue Stats
40W - 82L
1,180 Elo+
Solo
Bellona
Bellona
minime91169
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,084 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
10
1 / 3 / 5
7,050
470
1,790
8,271
2,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gilgamesh
FrustraLupus
Gilgamesh
16
9 / 1 / 4
9,977
665
8,143
9,366
6,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
Iamnyg4x
Zhong Kui
16
12 / 1 / 2
9,779
652
11,665
10,145
8,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

11
0 / 3 / 8
6,894
460
2,847
10,981
5,638
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Danzaburou
TerribleName2
Danzaburou
12
5 / 2 / 2
7,858
524
7,432
5,724
1,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 6 / 0
8,919
595
12,872
11,080
3,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cupid
Ellros101
Cupid
10
1 / 5 / 4
6,748
450
7,364
9,929
3,027
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 4 / 1
6,708
447
3,665
6,730
2,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
0 / 5 / 3
6,213
414
1,211
9,280
4,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
minime91169
Bellona
6
0 / 8 / 0
5,094
340
195
7,591
3,597
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
18
27
Kills
10
10
Deaths
28
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
9
6
0
1.5
L
Cupid
Ellros101
Cupid
1
5
4
0.6
W
Bastet
1
3
5
1.17
L
0
4
1
0.13
W
Gilgamesh
FrustraLupus
Gilgamesh
9
1
4
11
W
Zhong Kui
Iamnyg4x
Zhong Kui
12
1
2
13
W
0
3
8
1.33
W
Danzaburou
TerribleName2
Danzaburou
5
2
2
3
L
0
5
3
0.3
L
Bellona
minime91169
Bellona
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,877
Damage
25,307
44,487
Taken
44,610
24,533
Mitigated
16,693
11,496
Healing
5,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,872
4,366
0
0
11,080
3,558
0
4,398
6,317
0
43,085
L
Cupid
Ellros101
Cupid
7,364
3,547
443
3,091
9,929
3,027
768
1,857
8,011
0
40,142
W
Bastet
1,790
1,156
0
2,685
8,271
2,434
9
410
7,861
0
30,668
L
3,665
277
0
232
6,730
2,007
878
4,115
2,309
24,563
0
W
Gilgamesh
FrustraLupus
Gilgamesh
8,143
2,370
0
3,132
9,366
6,872
1,907
44
9,322
7,027
50,163
W
Zhong Kui
Iamnyg4x
Zhong Kui
11,665
2,070
0
4,058
10,145
8,216
0
3,211
6,934
54,067
0
W
2,847
547
0
1,175
10,981
5,638
559
782
10,057
11,711
0
W
Danzaburou
TerribleName2
Danzaburou
7,432
4,453
0
446
5,724
1,373
2,618
327
5,397
0
40,792
L
1,211
217
38
1,205
9,280
4,504
245
1,601
7,563
14,118
3,347
L
Bellona
minime91169
Bellona
195
115
0
118
7,591
3,597
213
2,535
4,681
0
4,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,558
Gold Earned
33,682
347
Minions Killed
234
0
Camps Cleared
0
1,240,158
Distance Traveled
1,128,081
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,919
595
58
4
0
285,850
4
L
Cupid
6,748
450
69
5
0
233,371
3
W
Bastet
7,050
470
57
4
0
231,154
0
L
Ah Puch
6,708
447
52
3
0
198,933
0
W
Gilgamesh
9,977
665
113
8
0
296,771
2
W
Zhong Kui
9,779
652
88
6
0
212,143
1
W
Ymir
6,894
460
9
1
0
263,535
1
W
Danzaburou
7,858
524
80
5
0
236,555
0
L
Ares
6,213
414
44
3
0
252,338
2
L
Bellona
5,094
340
11
1
0
157,589
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role