Player Matchup

Kuzenbo
Kuzenbo
AnimeSpeedrunner
Kuzenbo
Level 28
God Stats
28W - 19L
1,580 SR
Queue Stats
99W - 107L
1,434 Elo+
Solo
Neith
Neith
DingoDanny
Neith
Level 29
God Stats
2W - 3L
1,851 SR
Queue Stats
62W - 71L
1,440 Elo+
Solo
Guan Yu
Guan Yu
IIFROGSII
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,463 Elo+
Solo
Hun Batz
Hun Batz
Nerd100
Hun Batz
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 22L
1,420 Elo+
Party 2
Sol
Sol
Schmaddor
Sol
Level 22
God Stats
2W - 6L
1,267 SR
Queue Stats
31W - 25L
1,436 Elo+
Party 2
Team Averages
Level 21
1,540 SR
1,439 Elo+

VS

Team Averages
Level 18
1,431 SR
1,450 Elo+
Ah Muzen Cab
Ah Muzen Cab
Chillz25
Ah Muzen Cab
Level 18
God Stats
1W - 2L
1,175 SR
Queue Stats
8W - 13L
1,311 Elo+
Party 3
Kukulkan
Kukulkan
Cylarawn
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Xing Tian
Xing Tian
FanaticKangaroo
Xing Tian
Level 18
God Stats
2W - 1L
1,303 SR
Queue Stats
15W - 16L
1,405 Elo+
Party 3
Fenrir
Fenrir
LuciaBusher
Fenrir
Level 28
God Stats
4W - 6L
1,310 SR
Queue Stats
31W - 41L
1,480 Elo+
Party 1
Achilles
Achilles
Ptonob2
Achilles
Level 21
God Stats
2W - 0L
1,865 SR
Queue Stats
16W - 12L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 10 / 3
8,860
443
11,353
24,590
31,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
15
6 / 9 / 2
9,848
492
9,423
19,612
6,248
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
IIFROGSII
Guan Yu
9
0 / 4 / 2
7,168
358
2,521
10,675
5,794
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
Nerd100
Hun Batz
11
6 / 5 / 4
8,367
418
7,039
15,789
4,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 6 / 6
6,893
345
5,822
9,703
2,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Chillz25
Ah Muzen Cab
16
13 / 3 / 9
11,688
584
20,890
15,860
4,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kukulkan
Cylarawn
Kukulkan
16
3 / 6 / 4
11,136
557
17,104
8,854
2,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
FanaticKangaroo
Xing Tian
15
1 / 5 / 20
10,917
546
7,524
13,643
13,429
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
19
5 / 1 / 4
12,028
601
6,356
14,817
6,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
Ptonob2
Achilles
19
12 / 1 / 1
13,023
651
13,361
15,312
20,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
72
16
Kills
34
34
Deaths
16
17
Assists
38
Player
Kills
Deaths
Assists
KDA
L
3
10
3
0.45
W
Ah Muzen Cab
Chillz25
Ah Muzen Cab
13
3
9
5.83
W
Kukulkan
Cylarawn
Kukulkan
3
6
4
0.83
L
Neith
6
9
2
0.78
W
Xing Tian
FanaticKangaroo
Xing Tian
1
5
20
2.2
L
Guan Yu
IIFROGSII
Guan Yu
0
4
2
0.25
W
Fenrir
5
1
4
7
L
Hun Batz
Nerd100
Hun Batz
6
5
4
1.6
W
Achilles
Ptonob2
Achilles
12
1
1
12.5
L
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,158
Damage
65,235
80,369
Taken
68,486
51,083
Mitigated
48,320
13,553
Healing
21,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,353
3,942
0
4,040
24,590
31,641
36
7,008
17,271
29,085
0
W
Ah Muzen Cab
Chillz25
Ah Muzen Cab
20,890
9,778
0
10,117
15,860
4,708
4,959
7,090
8,770
0
65,585
W
Kukulkan
Cylarawn
Kukulkan
17,104
1,211
0
327
8,854
2,656
4,301
2,023
6,831
65,922
0
L
Neith
9,423
4,578
0
4,481
19,612
6,248
0
4,960
14,271
0
45,021
W
Xing Tian
FanaticKangaroo
Xing Tian
7,524
1,034
0
1,054
13,643
13,429
465
5,187
7,988
25,541
0
L
Guan Yu
IIFROGSII
Guan Yu
2,521
596
0
1,759
10,675
5,794
0
3,930
6,180
0
20,364
W
Fenrir
6,356
1,346
0
5,086
14,817
6,741
2,458
1,854
12,824
0
93,798
L
Hun Batz
Nerd100
Hun Batz
7,039
1,928
0
2,238
15,789
4,629
0
6,367
9,373
0
37,872
W
Achilles
Ptonob2
Achilles
13,361
2,649
0
5,401
15,312
20,786
3,579
860
14,452
18,330
67,429
L
5,822
1,542
0
1,035
9,703
2,771
0
4,217
5,437
14,699
1,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,136
Gold Earned
58,792
276
Minions Killed
559
0
Camps Cleared
0
1,285,873
Distance Traveled
1,860,392
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,860
443
40
2
0
324,259
3
W
Ah Muzen Cab
11,688
584
78
4
0
367,118
2
W
Kukulkan
11,136
557
117
6
0
346,399
1
L
Neith
9,848
492
86
4
0
295,399
5
W
Xing Tian
10,917
546
45
2
0
365,442
3
L
Guan Yu
7,168
358
59
3
0
188,788
2
W
Fenrir
12,028
601
151
8
0
402,501
3
L
Hun Batz
8,367
418
68
3
0
236,445
1
W
Achilles
13,023
651
168
8
0
378,932
1
L
Sol
6,893
345
23
1
0
240,982
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role