Player Matchup

Janus
Janus
KHJM24
Janus
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
42W - 55L
1,390 Elo+
Party 1
Bellona
Bellona
SaaSha-_-
Bellona
Level 27
God Stats
5W - 3L
1,527 SR
Queue Stats
46W - 49L
1,438 Elo+
Party 1
Cliodhna
Cliodhna
Vendetazz-_-
Cliodhna
Level 45
God Stats
25W - 16L
1,609 SR
Queue Stats
58W - 62L
1,488 Elo+
Party 1
Terra
Terra
bojanar1101
Terra
Level 73
God Stats
5W - 5L
1,545 SR
Queue Stats
218W - 240L
1,485 Elo+
Party 1
Ullr
Ullr
dodostrnad
Ullr
Level 69
God Stats
21W - 14L
1,638 SR
Queue Stats
134W - 97L
1,606 Elo+
Party 1
Team Averages
Level 49
1,564 SR
1,481 Elo+

VS

Team Averages
Level 58
1,483 SR
1,378 Elo+
Cthulhu
Cthulhu
Cleaverks
Cthulhu
Level 42
God Stats
2W - 5L
1,383 SR
Queue Stats
32W - 54L
1,259 Elo+
Party 3
Scylla
Scylla
TNX_Mathis69
Scylla
Level 88
God Stats
42W - 37L
1,523 SR
Queue Stats
289W - 275L
1,485 Elo+
Party 2
Chaac
Chaac
TeroPrest
Chaac
Level 51
God Stats
6W - 2L
1,709 SR
Queue Stats
184W - 171L
1,474 Elo+
Party 2
Danzaburou
Danzaburou
VondyBland
Danzaburou
Level 22
God Stats
4W - 10L
1,309 SR
Queue Stats
4W - 12L
1,213 Elo+
Party 3
Fenrir
Fenrir
llionelfc
Fenrir
Level 89
God Stats
6W - 6L
1,491 SR
Queue Stats
365W - 380L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
KHJM24
Janus
14
2 / 4 / 9
9,205
511
4,245
10,014
3,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
SaaSha-_-
Bellona
13
1 / 5 / 9
8,742
486
6,460
13,720
9,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cliodhna
Vendetazz-_-
Cliodhna
18
12 / 5 / 7
11,305
628
8,297
15,550
6,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
4 / 1 / 18
10,215
568
4,281
14,357
11,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
14 / 1 / 8
11,057
614
21,888
13,791
5,505
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cleaverks
Cthulhu
9
1 / 6 / 0
6,954
386
4,770
13,293
8,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
15
3 / 5 / 5
9,254
514
10,116
10,256
2,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
TeroPrest
Chaac
12
4 / 8 / 2
8,707
484
7,345
17,723
13,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
VondyBland
Danzaburou
10
0 / 7 / 1
6,931
385
4,573
8,002
1,813
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
llionelfc
Fenrir
15
5 / 7 / 5
9,256
514
11,212
15,054
6,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
26
33
Kills
13
16
Deaths
33
51
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Cleaverks
Cthulhu
1
6
0
0.17
W
Janus
KHJM24
Janus
2
4
9
1.63
W
Bellona
SaaSha-_-
Bellona
1
5
9
1.1
L
Scylla
3
5
5
1.1
L
Chaac
TeroPrest
Chaac
4
8
2
0.63
W
Cliodhna
Vendetazz-_-
Cliodhna
12
5
7
3.1
L
Danzaburou
VondyBland
Danzaburou
0
7
1
0.07
W
4
1
18
13
W
14
1
8
18
L
Fenrir
llionelfc
Fenrir
5
7
5
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,171
Damage
38,016
67,432
Taken
64,328
36,161
Mitigated
32,947
26,172
Healing
12,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Cleaverks
Cthulhu
4,770
746
0
1,197
13,293
8,504
351
2,511
10,726
18,363
0
W
Janus
KHJM24
Janus
4,245
239
0
738
10,014
3,460
0
4,272
5,653
46,706
0
W
Bellona
SaaSha-_-
Bellona
6,460
1,514
0
3,196
13,720
9,135
750
4,668
8,687
0
27,775
L
Scylla
10,116
942
0
1,330
10,256
2,983
0
1,561
8,369
59,359
0
L
Chaac
TeroPrest
Chaac
7,345
1,694
0
5,319
17,723
13,565
130
1,307
15,886
94
36,815
W
Cliodhna
Vendetazz-_-
Cliodhna
8,297
765
0
7,457
15,550
6,076
268
5,453
9,926
0
74,899
L
Danzaburou
VondyBland
Danzaburou
4,573
1,121
0
343
8,002
1,813
1,568
700
7,302
0
33,805
W
4,281
804
6,823
6,278
14,357
11,985
112
6,878
7,344
18,642
0
W
21,888
8,709
0
1,680
13,791
5,505
674
3,384
10,295
0
80,124
L
Fenrir
llionelfc
Fenrir
11,212
1,539
0
4,151
15,054
6,082
0
2,053
12,634
0
62,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,524
Gold Earned
41,102
397
Minions Killed
349
0
Camps Cleared
0
1,807,661
Distance Traveled
1,658,212
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,954
386
26
1
0
364,363
2
W
Janus
9,205
511
103
6
0
340,905
7
W
Bellona
8,742
486
56
3
0
366,855
0
L
Scylla
9,254
514
104
6
0
330,542
4
L
Chaac
8,707
484
64
4
0
306,581
1
W
Cliodhna
11,305
628
104
6
0
360,124
4
L
Danzaburou
6,931
385
64
4
0
314,192
3
W
Terra
10,215
568
20
1
0
385,855
2
W
Ullr
11,057
614
114
6
0
353,922
4
L
Fenrir
9,256
514
91
5
0
342,534
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role