Player Matchup

Danzaburou
Danzaburou
JestingBeatle
Danzaburou
Level 25
God Stats
2W - 2L
1,249 SR
Queue Stats
26W - 32L
1,351 Elo+
Party 1
Merlin
Merlin
RobinB02
Merlin
Level 57
God Stats
37W - 32L
1,422 SR
Queue Stats
87W - 76L
1,410 Elo+
Party 1
King Arthur
King Arthur
tazzman1570
King Arthur
Level 79
God Stats
25W - 24L
1,491 SR
Queue Stats
172W - 178L
1,354 Elo+
Party 1
Team Averages
Level 54
1,387 SR
1,372 Elo+

VS

Team Averages
Level 35
1,414 SR
1,223 Elo+
Nemesis
Nemesis
Kaiju_Kotaro
Nemesis
Level 29
God Stats
0W - 4L
1,277 SR
Queue Stats
26W - 45L
1,243 Elo+
Party 2
Amaterasu
Amaterasu
LeftOnASourNote
Amaterasu
Level 29
God Stats
0W - 1L
1,237 SR
Queue Stats
15W - 33L
1,164 Elo+
Party 2
Baron Samedi
Baron Samedi
nightwalker132
Baron Samedi
Level 47
God Stats
2W - 1L
1,728 SR
Queue Stats
30W - 43L
1,263 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JestingBeatle
Danzaburou
14
2 / 3 / 19
10,997
687
7,959
9,950
3,728
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
RobinB02
Merlin
17
12 / 1 / 15
12,870
804
22,598
9,392
3,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
tazzman1570
King Arthur
17
14 / 2 / 11
13,876
867
13,789
22,729
22,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Kaiju_Kotaro
Nemesis
13
2 / 10 / 3
10,613
663
7,621
16,748
9,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
LeftOnASourNote
Amaterasu
12
2 / 9 / 2
10,009
626
6,277
19,321
15,368
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Baron Samedi
nightwalker132
Baron Samedi
14
2 / 9 / 3
9,948
622
12,539
18,215
8,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
14
28
Kills
6
6
Deaths
28
45
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
JestingBeatle
Danzaburou
2
3
19
3.83
L
Nemesis
Kaiju_Kotaro
Nemesis
2
10
3
0.35
L
Amaterasu
LeftOnASourNote
Amaterasu
2
9
2
0.33
W
Merlin
RobinB02
Merlin
12
1
15
19.5
L
Baron Samedi
nightwalker132
Baron Samedi
2
9
3
0.39
W
King Arthur
tazzman1570
King Arthur
14
2
11
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,346
Damage
26,437
42,071
Taken
54,284
29,626
Mitigated
33,282
10,641
Healing
11,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
JestingBeatle
Danzaburou
7,959
3,581
0
1,905
9,950
3,728
1,940
4,858
5,092
0
37,753
L
Nemesis
Kaiju_Kotaro
Nemesis
7,621
1,516
0
2,430
16,748
9,906
0
7,709
9,039
3,679
23,743
L
Amaterasu
LeftOnASourNote
Amaterasu
6,277
2,676
0
2,520
19,321
15,368
0
8,242
11,079
0
14,196
W
Merlin
RobinB02
Merlin
22,598
381
1,026
1,693
9,392
3,820
1,221
2,218
7,174
57,542
0
L
Baron Samedi
nightwalker132
Baron Samedi
12,539
319
1,752
4,369
18,215
8,008
0
7,124
11,091
49,303
0
W
King Arthur
tazzman1570
King Arthur
13,789
3,210
292
5,725
22,729
22,078
318
6,872
15,857
0
39,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,743
Gold Earned
30,570
157
Minions Killed
122
9
Camps Cleared
4
802,860
Distance Traveled
673,366
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,997
687
45
3
3
247,917
0
L
Nemesis
10,613
663
39
2
3
195,429
1
L
Amaterasu
10,009
626
22
1
0
242,793
0
W
Merlin
12,870
804
77
5
1
284,919
0
L
Baron Samedi
9,948
622
61
4
1
235,144
0
W
King Arthur
13,876
867
35
2
5
270,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role