Player Matchup

Neith
Neith
AtlasMain
Neith
Level 5
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 16L
1,569 Elo+
Solo
Sun Wukong
Sun Wukong
ControlledChaos
Sun Wukong
Level 11
God Stats
4W - 1L
1,858 SR
Queue Stats
32W - 21L
1,658 Elo+
Solo
Anubis
Anubis
MrDigl1
Anubis
Level 27
God Stats
4W - 2L
1,706 SR
Queue Stats
7W - 6L
1,809 Elo+
Party 2
Bakasura
Bakasura
SSIDXRRAM
Bakasura
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,809 Elo+
Party 2
Sobek
Sobek
TheDestroyer7123
Sobek
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,696 Elo+
Solo
Team Averages
Level 17
1,613 SR
1,708 Elo+

VS

Team Averages
Level 15
1,696 SR
1,550 Elo+
Anubis
Anubis
ArchangePepito
Anubis
Level 15
God Stats
3W - 2L
1,781 SR
Queue Stats
11W - 8L
1,488 Elo+
Party 1
Izanami
Izanami
DontGetLemon
Izanami
Level 17
God Stats
17W - 13L
1,631 SR
Queue Stats
65W - 48L
1,580 Elo+
Solo
Nemesis
Nemesis
Gettari
Nemesis
Level 26
God Stats
14W - 6L
1,754 SR
Queue Stats
70W - 45L
1,624 Elo+
Solo
Yemoja
Yemoja
Lethan60750
Yemoja
Level 14
God Stats
0W - 3L
1,500 SR
Queue Stats
14W - 13L
1,531 Elo+
Party 1
Neith
Neith
ReiSabonis
Neith
Level 5
God Stats
8W - 6L
1,813 SR
Queue Stats
80W - 85L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AtlasMain
Neith
18
13 / 0 / 2
11,990
666
10,481
7,382
2,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
ControlledChaos
Sun Wukong
17
9 / 0 / 7
11,067
615
14,446
16,796
13,384
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
MrDigl1
Anubis
14
4 / 3 / 6
9,528
529
9,771
10,526
4,592
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
SSIDXRRAM
Bakasura
15
7 / 3 / 8
10,112
562
10,341
14,400
7,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 0 / 20
9,744
541
5,686
10,979
15,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 0
8,143
452
6,418
11,811
4,986
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
DontGetLemon
Izanami
15
1 / 5 / 0
8,940
497
3,394
10,379
2,689
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
Gettari
Nemesis
13
0 / 6 / 2
7,801
433
4,785
12,110
3,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
11
0 / 8 / 1
7,222
401
4,597
14,874
13,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
13
2 / 8 / 1
8,190
455
10,209
14,460
5,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
10
34
Kills
6
6
Deaths
34
43
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
7
0
0.43
W
Neith
AtlasMain
Neith
13
0
2
14
W
Sun Wukong
ControlledChaos
Sun Wukong
9
0
7
12.5
L
Izanami
DontGetLemon
Izanami
1
5
0
0.2
L
Nemesis
Gettari
Nemesis
0
6
2
0.17
L
Yemoja
0
8
1
0.06
W
Anubis
MrDigl1
Anubis
4
3
6
2.33
L
Neith
2
8
1
0.31
W
Bakasura
SSIDXRRAM
Bakasura
7
3
8
3.67
W
1
0
20
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,725
Damage
29,403
60,083
Taken
63,634
43,097
Mitigated
30,532
23,567
Healing
12,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,418
67
0
1,970
11,811
4,986
0
4,394
7,377
44,926
0
W
Neith
AtlasMain
Neith
10,481
5,404
0
4,977
7,382
2,695
1,114
858
6,524
0
105,961
W
Sun Wukong
ControlledChaos
Sun Wukong
14,446
3,338
0
5,739
16,796
13,384
591
2,642
14,154
0
65,129
L
Izanami
DontGetLemon
Izanami
3,394
2,057
0
1,648
10,379
2,689
0
3,524
6,845
0
75,027
L
Nemesis
Gettari
Nemesis
4,785
1,492
0
2,939
12,110
3,743
390
1,252
10,827
0
50,969
L
Yemoja
4,597
715
1,586
759
14,874
13,158
0
2,732
12,041
20,301
0
W
Anubis
MrDigl1
Anubis
9,771
145
0
3,775
10,526
4,592
1,207
3,445
7,081
53,675
0
L
Neith
10,209
4,023
0
3,354
14,460
5,956
0
3,629
10,790
0
50,609
W
Bakasura
SSIDXRRAM
Bakasura
10,341
6,795
0
5,526
14,400
7,057
451
2,441
11,959
0
44,908
W
5,686
676
0
3,550
10,979
15,369
380
1,945
9,034
20,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,441
Gold Earned
40,296
479
Minions Killed
471
0
Camps Cleared
0
1,817,266
Distance Traveled
1,572,757
28
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,143
452
82
5
0
267,030
4
W
Neith
11,990
666
165
9
0
315,367
7
W
Sun Wukong
11,067
615
109
6
0
370,125
0
L
Izanami
8,940
497
145
8
0
330,115
5
L
Nemesis
7,801
433
97
5
0
397,708
1
L
Yemoja
7,222
401
38
2
0
305,753
1
W
Anubis
9,528
529
103
6
0
332,134
4
L
Neith
8,190
455
109
6
0
272,151
4
W
Bakasura
10,112
562
90
5
0
407,265
4
W
Sobek
9,744
541
12
1
0
392,375
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role