Player Matchup

Loki
Loki
BlackReaper3047
Loki
Level 28
God Stats
150W - 117L
1,561 SR
Queue Stats
199W - 163L
1,580 Elo+
Solo
Danzaburou
Danzaburou
CamelWideM
Danzaburou
Level 28
God Stats
8W - 2L
1,807 SR
Queue Stats
52W - 51L
1,599 Elo+
Solo
Jormungandr
Jormungandr
Lydock
Jormungandr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,568 Elo+
Solo
Nu Wa
Nu Wa
TJ_Detweiler08
Nu Wa
Level 26
God Stats
5W - 4L
1,612 SR
Queue Stats
100W - 124L
1,542 Elo+
Solo
Fenrir
Fenrir
Taytrel
Fenrir
Level 29
God Stats
1W - 4L
1,335 SR
Queue Stats
88W - 80L
1,506 Elo+
Solo
Team Averages
Level 23
1,563 SR
1,559 Elo+

VS

Team Averages
Level 23
1,594 SR
1,629 Elo+
Neith
Neith
CarlReformed
Neith
Level 17
God Stats
2W - 2L
1,277 SR
Queue Stats
125W - 89L
1,644 Elo+
Solo
Achilles
Achilles
KissMelmlrish
Achilles
Level 5
God Stats
3W - 0L
1,866 SR
Queue Stats
22W - 12L
1,705 Elo+
Party 1
Gilgamesh
Gilgamesh
RN_RentFree
Gilgamesh
Level 48
God Stats
7W - 1L
1,778 SR
Queue Stats
73W - 55L
1,583 Elo+
Party 1
Artio
Artio
domitsunami2285
Artio
Level 26
God Stats
21W - 26L
1,553 SR
Queue Stats
154W - 133L
1,619 Elo+
Solo
Tiamat
Tiamat
jaaybraazy_
Tiamat
Level 18
God Stats
4W - 1L
1,497 SR
Queue Stats
27W - 22L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 2 / 1
11,507
548
14,181
16,530
13,944
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
CamelWideM
Danzaburou
3
0 / 1 / 1
5,747
274
403
836
97
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jormungandr
Lydock
Jormungandr
6
0 / 15 / 2
6,173
294
183
12,729
2,496
16
0 / 5 / 5
9,792
466
9,687
11,183
3,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
Taytrel
Fenrir
18
5 / 2 / 2
10,528
501
8,236
24,103
10,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 3 / 5
13,020
620
13,977
12,576
5,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
KissMelmlrish
Achilles
20
5 / 2 / 1
13,455
641
12,951
21,868
20,429
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Gilgamesh
RN_RentFree
Gilgamesh
19
3 / 1 / 5
12,383
590
4,309
14,676
7,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 1 / 9
12,220
582
8,884
16,564
20,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
16
4 / 9 / 3
11,219
534
8,018
14,671
8,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
14
Kills
25
25
Deaths
16
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
9
2
1
4.75
L
Danzaburou
CamelWideM
Danzaburou
0
1
1
0.5
W
10
3
5
4.17
W
Achilles
KissMelmlrish
Achilles
5
2
1
2.75
L
Jormungandr
Lydock
Jormungandr
0
15
2
0.07
W
Gilgamesh
RN_RentFree
Gilgamesh
3
1
5
5.5
L
0
5
5
0.5
L
Fenrir
Taytrel
Fenrir
5
2
2
3
W
3
1
9
7.5
W
Tiamat
4
9
3
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,690
Damage
48,139
65,381
Taken
80,355
30,472
Mitigated
61,747
12,333
Healing
41,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,181
3,887
0
1,076
16,530
13,944
0
6,104
10,004
393
79,822
L
Danzaburou
CamelWideM
Danzaburou
403
157
0
192
836
97
0
128
708
0
1,802
W
13,977
7,316
0
6,316
12,576
5,188
7,777
1,655
10,921
0
106,639
W
Achilles
KissMelmlrish
Achilles
12,951
3,718
0
12,628
21,868
20,429
25
7,624
14,244
0
93,925
L
Jormungandr
Lydock
Jormungandr
183
97
0
0
12,729
2,496
0
2,989
9,546
2,911
0
W
Gilgamesh
RN_RentFree
Gilgamesh
4,309
842
0
7,361
14,676
7,346
720
3,984
9,187
0
110,634
L
9,687
1,980
0
2,208
11,183
3,066
46
65
10,564
62,751
0
L
Fenrir
Taytrel
Fenrir
8,236
2,248
0
8,857
24,103
10,869
0
6,994
16,700
0
66,825
W
8,884
671
1,311
11,217
16,564
20,209
96
2,331
14,233
59,895
0
W
Tiamat
8,018
1,606
0
2,644
14,671
8,575
305
2,273
12,398
42,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,747
Gold Earned
62,297
399
Minions Killed
630
0
Camps Cleared
0
1,453,524
Distance Traveled
1,991,573
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,507
548
146
7
0
426,320
8
L
Danzaburou
5,747
274
5
0
0
24,612
0
W
Neith
13,020
620
147
7
0
315,039
1
W
Achilles
13,455
641
178
8
0
436,295
2
L
Jormungandr
6,173
294
8
0
0
267,929
2
W
Gilgamesh
12,383
590
148
7
0
464,501
0
L
Nu Wa
9,792
466
120
6
0
302,445
2
L
Fenrir
10,528
501
120
6
0
432,218
1
W
Artio
12,220
582
70
3
0
419,242
3
W
Tiamat
11,219
534
87
4
0
356,496
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role