Player Matchup

Merlin
Merlin
Diamond III
 
Merlin
Diamond III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Platinum IV
 
Serqet
Platinum IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Diamond IV
JesusOfficial
Sylvanus
Diamond IV
Level 160
God Stats
2W - 1L
1,753 SR
Queue Stats
536W - 532L
2,089 MMR
Solo
Artemis
Artemis
Diamond II
SpokenHistory
Artemis
Diamond II
Level 159
God Stats
9W - 11L
1,842 SR
Queue Stats
101W - 90L
2,288 MMR
Solo
Gilgamesh
Gilgamesh
Platinum II
trashher
Gilgamesh
Platinum II
Level 156
God Stats
5W - 6L
1,553 SR
Queue Stats
1,446W - 1,452L
1,970 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,630 SR
1,869 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,633 SR
1,937 MMR
Hachiman
Hachiman
Diamond II
 
Hachiman
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum I
HtFallen
Bacchus
Platinum I
Level 149
God Stats
15W - 12L
1,702 SR
Queue Stats
680W - 702L
1,956 MMR
Solo
Nemesis
Nemesis
Platinum V
JCxSoul
Nemesis
Platinum V
Level 123
God Stats
30W - 14L
1,686 SR
Queue Stats
399W - 385L
1,730 MMR
Solo
Olorun
Olorun
Diamond V
Jeriboi
Olorun
Diamond V
Level 160
God Stats
17W - 20L
1,591 SR
Queue Stats
1,187W - 1,161L
1,745 MMR
Solo
Nike
Nike
Diamond I
Wanu
Nike
Diamond I
Level 159
God Stats
6W - 3L
1,686 SR
Queue Stats
721W - 713L
2,752 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 2 / 0
6,054
505
2,425
3,042
846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serqet
 
Serqet
9
1 / 4 / 1
6,036
503
2,876
7,357
2,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
JesusOfficial
Sylvanus
9
1 / 4 / 1
6,041
503
3,414
8,692
5,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
10
1 / 5 / 0
5,753
479
6,806
8,638
1,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
trashher
Gilgamesh
11
0 / 6 / 2
6,199
517
2,099
10,593
5,229
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
OdinArtioTiamat

VS

Bans
MulanCamazotzGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
8 / 1 / 0
7,870
656
9,192
8,917
2,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
HtFallen
Bacchus
10
0 / 1 / 10
6,748
562
4,404
8,648
7,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
JCxSoul
Nemesis
13
7 / 1 / 2
8,078
673
3,161
7,384
2,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
Jeriboi
Olorun
13
3 / 1 / 5
7,838
653
4,563
5,732
2,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nike
Wanu
Nike
12
3 / 0 / 4
7,623
635
6,753
6,034
2,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
3
Kills
21
21
Deaths
4
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
0
0
L
Serqet
 
Serqet
1
4
1
0.38
W
Hachiman
 
Hachiman
8
1
0
8
W
Bacchus
HtFallen
Bacchus
0
1
10
5
W
Nemesis
JCxSoul
Nemesis
7
1
2
8
W
Olorun
Jeriboi
Olorun
3
1
5
5.5
L
Sylvanus
JesusOfficial
Sylvanus
1
4
1
0.38
L
Artemis
1
5
0
0.2
W
Nike
Wanu
Nike
3
0
4
5
L
Gilgamesh
trashher
Gilgamesh
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,620
Damage
28,073
38,322
Taken
36,715
14,970
Mitigated
16,774
9,847
Healing
16,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,425
168
0
450
3,042
846
0
1,012
1,986
43,689
0
L
Serqet
 
Serqet
2,876
495
0
2,354
7,357
2,220
0
2,544
4,767
0
28,068
W
Hachiman
 
Hachiman
9,192
4,046
0
4,591
8,917
2,228
298
740
8,129
0
53,454
W
Bacchus
HtFallen
Bacchus
4,404
880
0
1,881
8,648
7,167
0
2,286
6,362
13,827
0
W
Nemesis
JCxSoul
Nemesis
3,161
1,436
0
4,175
7,384
2,337
0
808
6,576
0
47,948
W
Olorun
Jeriboi
Olorun
4,563
2,815
65
2,985
5,732
2,147
232
2,027
3,405
53,954
4,467
L
Sylvanus
JesusOfficial
Sylvanus
3,414
1,331
421
3,142
8,692
5,503
0
3,806
4,792
17,571
0
L
Artemis
6,806
2,427
0
1,799
8,638
1,172
0
983
7,655
0
30,284
W
Nike
Wanu
Nike
6,753
793
0
2,324
6,034
2,895
42
276
5,758
38
40,237
L
Gilgamesh
trashher
Gilgamesh
2,099
208
0
1,681
10,593
5,229
0
0
9,900
5,848
28,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,083
Gold Earned
38,157
316
Minions Killed
412
0
Camps Cleared
0
1,177,399
Distance Traveled
1,293,394
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,054
505
94
8
0
241,597
5
L
Serqet
6,036
503
65
5
0
256,093
6
W
Hachiman
7,870
656
91
8
0
233,117
2
W
Bacchus
6,748
562
22
2
0
250,515
5
W
Nemesis
8,078
673
99
8
0
282,504
1
W
Olorun
7,838
653
110
9
0
236,861
4
L
Sylvanus
6,041
503
21
2
0
225,556
1
L
Artemis
5,753
479
63
5
0
203,309
5
W
Nike
7,623
635
90
8
0
290,397
3
L
Gilgamesh
6,199
517
73
6
0
250,844
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role