Player Matchup

Hercules
Hercules
Baby boy6148
Hercules
Level 16
God Stats
4W - 6L
1,360 SR
Queue Stats
40W - 60L
1,331 Elo+
Solo
Scylla
Scylla
GoodDreamz__
Scylla
Level 12
God Stats
15W - 12L
1,549 SR
Queue Stats
16W - 19L
1,500 Elo+
Solo
Apollo
Apollo
MMmasterofcola
Apollo
Level 17
God Stats
0W - 2L
1,343 SR
Queue Stats
9W - 7L
1,571 Elo+
Solo
Thor
Thor
certifiedtrax
Thor
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
76W - 111L
1,395 Elo+
Solo
Hun Batz
Hun Batz
infipro
Hun Batz
Level 8
God Stats
0W - 1L
1,460 SR
Queue Stats
6W - 7L
1,599 Elo+
Solo
Team Averages
Level 14
1,442 SR
1,479 Elo+

VS

Team Averages
Level 23
1,646 SR
1,489 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Bersal81
Ra
Level 26
God Stats
3W - 1L
1,808 SR
Queue Stats
39W - 32L
1,446 Elo+
Solo
Kukulkan
Kukulkan
Falxkilla
Kukulkan
Level 16
God Stats
9W - 6L
1,843 SR
Queue Stats
62W - 51L
1,561 Elo+
Solo
Pele
Pele
Murphy__YT
Pele
Level 26
God Stats
23W - 19L
1,568 SR
Queue Stats
83W - 94L
1,476 Elo+
Party 1
Xbalanque
Xbalanque
chucho_1299
Xbalanque
Level 18
God Stats
17W - 13L
1,513 SR
Queue Stats
36W - 39L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Baby boy6148
Hercules
12
1 / 8 / 0
7,270
428
2,740
16,029
15,385
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
10
0 / 11 / 1
6,228
366
6,167
14,914
4,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 5 / 0
7,149
421
7,031
8,460
2,597
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 9 / 1
6,373
375
3,546
13,639
4,548
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hun Batz
infipro
Hun Batz
7
0 / 11 / 1
5,747
338
2,140
12,043
3,685
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
17
10 / 1 / 3
11,039
649
10,572
12,479
6,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 1 / 7
10,043
591
4,159
10,280
3,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Falxkilla
Kukulkan
15
4 / 2 / 11
10,151
597
9,818
8,258
3,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
19 / 0 / 2
11,763
692
11,595
10,105
3,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xbalanque
chucho_1299
Xbalanque
14
7 / 0 / 11
9,594
564
9,853
6,547
2,082
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
78
4
Kills
44
44
Deaths
4
3
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
10
1
3
11.5
L
Hercules
Baby boy6148
Hercules
1
8
0
0.13
W
4
1
7
7.5
W
Kukulkan
Falxkilla
Kukulkan
4
2
11
4.75
L
Scylla
0
11
1
0.05
L
3
5
0
0.6
W
19
0
2
20
L
0
9
1
0.06
W
Xbalanque
chucho_1299
Xbalanque
7
0
11
12.5
L
Hun Batz
infipro
Hun Batz
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,624
Damage
45,997
65,085
Taken
47,669
30,862
Mitigated
20,055
6,475
Healing
18,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
10,572
4,201
0
7,929
12,479
6,922
6,771
1,244
11,235
52,289
9,820
L
Hercules
Baby boy6148
Hercules
2,740
970
0
3,524
16,029
15,385
0
6,550
9,479
0
27,054
W
4,159
157
759
5,774
10,280
3,973
2,056
2,529
7,751
58,001
0
W
Kukulkan
Falxkilla
Kukulkan
9,818
1,127
0
966
8,258
3,253
1,003
1,229
7,029
63,327
0
L
Scylla
6,167
1,395
0
1,247
14,914
4,647
70
5,321
9,519
31,141
0
L
7,031
3,399
0
915
8,460
2,597
0
1,182
7,184
0
30,644
W
11,595
4,207
0
2,846
10,105
3,825
2,026
885
9,220
0
67,138
L
3,546
738
0
0
13,639
4,548
0
5,073
8,492
0
29,321
W
Xbalanque
chucho_1299
Xbalanque
9,853
8,959
0
0
6,547
2,082
3,103
343
6,204
0
29,114
L
Hun Batz
infipro
Hun Batz
2,140
220
0
789
12,043
3,685
0
5,030
6,943
0
17,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,767
Gold Earned
52,590
229
Minions Killed
483
0
Camps Cleared
0
1,306,910
Distance Traveled
1,679,678
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,039
649
104
6
0
311,849
0
L
Hercules
7,270
428
44
3
0
315,050
3
W
Ra
10,043
591
120
7
0
302,081
1
W
Kukulkan
10,151
597
106
6
0
310,872
5
L
Scylla
6,228
366
45
3
0
288,648
0
L
Apollo
7,149
421
50
3
0
220,582
3
W
Pele
11,763
692
102
6
0
408,124
3
L
Thor
6,373
375
59
3
0
279,346
2
W
Xbalanque
9,594
564
51
3
0
346,752
3
L
Hun Batz
5,747
338
31
2
0
203,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role