Player Matchup

Hera
Hera
BatmanWithaGun
Hera
Level 129
God Stats
5W - 6L
1,668 SR
Queue Stats
392W - 398L
1,477 Elo+
Party 2
Izanami
Izanami
FlashGotNades
Izanami
Level 126
God Stats
1W - 2L
1,489 SR
Queue Stats
30W - 19L
1,589 Elo+
Party 2
Terra
Terra
Masterguro
Terra
Level 39
God Stats
0W - 2L
1,280 SR
Queue Stats
82W - 92L
1,523 Elo+
Solo
Raijin
Raijin
Nuber
Raijin
Level 126
God Stats
3W - 7L
1,081 SR
Queue Stats
328W - 297L
1,532 Elo+
Solo
Odin
Odin
Ġodlike
Odin
Level 128
God Stats
1W - 4L
1,187 SR
Queue Stats
139W - 165L
1,430 Elo+
Solo
Team Averages
Level 110
1,341 SR
1,510 Elo+

VS

Team Averages
Level 117
1,425 SR
1,531 Elo+
Sylvanus
Sylvanus
MasterNJ3
Sylvanus
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,646 Elo+
Party 1
Ah Puch
Ah Puch
Roronoa Zoro894
Ah Puch
Level 60
God Stats
1W - 0L
1,245 SR
Queue Stats
15W - 14L
1,477 Elo+
Party 1
Hun Batz
Hun Batz
WoomyGang
Hun Batz
Level 148
God Stats
1W - 0L
1,630 SR
Queue Stats
13W - 11L
1,531 Elo+
Party 1
Thor
Thor
afroborinqueno
Thor
Level 129
God Stats
1W - 2L
1,250 SR
Queue Stats
86W - 79L
1,495 Elo+
Party 1
Cthulhu
Cthulhu
lAvatarAppal
Cthulhu
Level 155
God Stats
3W - 0L
1,503 SR
Queue Stats
92W - 83L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 10 / 9
11,006
647
15,232
15,361
6,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
19
7 / 9 / 6
11,902
700
16,293
19,236
9,165
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Terra
18
0 / 5 / 14
11,361
668
9,626
22,698
28,695
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Raijin
Nuber
Raijin
19
6 / 9 / 7
12,402
730
21,014
19,671
9,156
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
19
4 / 3 / 9
11,212
660
16,043
28,282
23,001
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MasterNJ3
Sylvanus
20
5 / 2 / 19
12,401
729
13,439
16,316
15,707
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
0 / 4 / 16
10,830
637
10,663
13,610
5,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
WoomyGang
Hun Batz
20
14 / 7 / 11
13,397
788
29,883
20,217
13,407
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
12 / 5 / 12
12,811
754
18,585
22,325
12,464
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
lAvatarAppal
Cthulhu
20
5 / 3 / 26
13,950
821
22,974
26,370
42,298
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
120
21
Kills
36
36
Deaths
21
45
Assists
84
Player
Kills
Deaths
Assists
KDA
L
4
10
9
0.85
L
Izanami
7
9
6
1.11
W
Sylvanus
MasterNJ3
Sylvanus
5
2
19
7.25
L
Terra
0
5
14
1.4
L
Raijin
Nuber
Raijin
6
9
7
1.06
W
0
4
16
2
W
Hun Batz
WoomyGang
Hun Batz
14
7
11
2.79
W
12
5
12
3.6
W
Cthulhu
lAvatarAppal
Cthulhu
5
3
26
6
L
Odin
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,208
Damage
95,544
105,248
Taken
98,838
76,339
Mitigated
89,716
34,658
Healing
45,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,232
3,572
585
1,298
15,361
6,322
164
5,102
10,188
24,580
0
L
Izanami
16,293
7,705
332
2,696
19,236
9,165
297
6,838
12,310
0
33,252
W
Sylvanus
MasterNJ3
Sylvanus
13,439
3,093
14,101
7,553
16,316
15,707
1,027
10,032
6,284
19,546
0
L
Terra
9,626
1,966
5,545
5,960
22,698
28,695
787
9,096
13,297
19,476
0
L
Raijin
Nuber
Raijin
21,014
1,797
1,867
2,075
19,671
9,156
347
10,453
9,046
42,800
0
W
10,663
1,022
553
3,148
13,610
5,840
1,795
7,298
6,312
27,168
0
W
Hun Batz
WoomyGang
Hun Batz
29,883
9,484
1,552
2,975
20,217
13,407
1,774
6,666
13,551
0
45,505
W
18,585
2,538
3,112
3,203
22,325
12,464
0
10,834
11,491
0
34,684
W
Cthulhu
lAvatarAppal
Cthulhu
22,974
1,934
3,280
5,604
26,370
42,298
328
11,177
15,193
44,533
0
L
Odin
16,043
2,858
2,171
12,129
28,282
23,001
466
14,573
13,331
207
30,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,883
Gold Earned
63,389
198
Minions Killed
147
0
Camps Cleared
0
1,375,775
Distance Traveled
1,425,347
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,006
647
25
1
0
266,080
1
L
Izanami
11,902
700
66
4
0
244,769
0
W
Sylvanus
12,401
729
3
0
0
275,521
0
L
Terra
11,361
668
31
2
0
265,837
0
L
Raijin
12,402
730
46
3
0
253,233
0
W
Ah Puch
10,830
637
34
2
0
258,748
0
W
Hun Batz
13,397
788
22
1
0
294,639
0
W
Thor
12,811
754
36
2
0
274,577
1
W
Cthulhu
13,950
821
52
3
0
321,862
0
L
Odin
11,212
660
30
2
0
345,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role