Player Matchup

Medusa
Medusa
BIVI DRANDON
Medusa
Level 28
God Stats
2W - 3L
1,520 SR
Queue Stats
165W - 155L
1,507 Elo+
Solo
Neith
Neith
Falxkilla
Neith
Level 16
God Stats
2W - 2L
1,319 SR
Queue Stats
62W - 51L
1,547 Elo+
Solo
Scylla
Scylla
MMmasterofcola
Scylla
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,534 Elo+
Solo
Loki
Loki
anonv765
Loki
Level 3
God Stats
1W - 1L
1,173 SR
Queue Stats
4W - 2L
1,494 Elo+
Solo
Ymir
Ymir
nebuola
Ymir
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 41L
1,627 Elo+
Solo
Team Averages
Level 17
1,402 SR
1,542 Elo+

VS

Team Averages
Level 21
1,581 SR
1,531 Elo+
Charybdis
Charybdis
DMR_SPAMMER
Charybdis
Level 16
God Stats
1W - 1L
1,710 SR
Queue Stats
29W - 35L
1,371 Elo+
Solo
Scylla
Scylla
Foreverstr8_JB
Scylla
Level 10
God Stats
1W - 3L
1,705 SR
Queue Stats
21W - 35L
1,562 Elo+
Solo
Guan Yu
Guan Yu
OG SnakeEyez
Guan Yu
Level 24
God Stats
7W - 8L
1,473 SR
Queue Stats
97W - 110L
1,482 Elo+
Solo
Danzaburou
Danzaburou
YamiSukehiro95
Danzaburou
Level 28
God Stats
0W - 2L
1,282 SR
Queue Stats
53W - 36L
1,658 Elo+
Solo
Cerberus
Cerberus
killerweasel513
Cerberus
Level 28
God Stats
6W - 4L
1,734 SR
Queue Stats
70W - 91L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
6 / 0 / 0
7,573
688
4,320
4,244
1,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Neith
Falxkilla
Neith
10
1 / 1 / 1
5,505
500
4,895
4,421
1,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

11
6 / 1 / 3
6,936
631
7,061
5,500
1,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Loki
9
1 / 0 / 2
5,593
508
1,512
3,014
703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
nebuola
Ymir
8
0 / 1 / 2
5,133
467
2,381
4,871
2,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DMR_SPAMMER
Charybdis
8
2 / 4 / 1
5,366
488
1,920
7,212
2,019
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
0 / 4 / 1
4,874
443
2,068
4,952
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
OG SnakeEyez
Guan Yu
7
0 / 2 / 2
4,720
429
1,620
7,629
3,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
YamiSukehiro95
Danzaburou
8
1 / 2 / 1
5,434
494
3,962
6,060
1,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
9
0 / 2 / 0
5,126
466
1,231
5,840
3,864
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
14
Kills
3
3
Deaths
14
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
6
0
0
6
L
Charybdis
DMR_SPAMMER
Charybdis
2
4
1
0.63
W
Neith
Falxkilla
Neith
1
1
1
1.5
L
0
4
1
0.13
W
6
1
3
7.5
L
Guan Yu
OG SnakeEyez
Guan Yu
0
2
2
0.5
L
Danzaburou
YamiSukehiro95
Danzaburou
1
2
1
0.75
W
Loki
1
0
2
2
L
Cerberus
0
2
0
0
W
Ymir
nebuola
Ymir
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,169
Damage
10,801
22,050
Taken
31,693
6,692
Mitigated
12,333
7,901
Healing
6,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
4,320
2,275
0
2,033
4,244
1,308
1,106
1,052
3,192
0
49,278
L
Charybdis
DMR_SPAMMER
Charybdis
1,920
1,020
301
1,472
7,212
2,019
80
2,192
4,948
0
18,988
W
Neith
Falxkilla
Neith
4,895
1,827
0
1,982
4,421
1,071
336
0
4,421
0
32,488
L
2,068
546
0
0
4,952
1,607
90
2,674
2,068
16,239
0
W
7,061
619
0
778
5,500
1,470
108
1,728
3,580
35,403
0
L
Guan Yu
OG SnakeEyez
Guan Yu
1,620
103
529
2,204
7,629
3,150
0
1,888
5,733
0
10,995
L
Danzaburou
YamiSukehiro95
Danzaburou
3,962
212
0
1,266
6,060
1,693
0
1,851
4,179
0
22,701
W
Loki
1,512
387
0
2,156
3,014
703
0
152
2,862
0
26,804
L
Cerberus
1,231
0
0
618
5,840
3,864
0
499
5,323
26,019
0
W
Ymir
nebuola
Ymir
2,381
149
0
952
4,871
2,140
32
135
4,696
15,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,740
Gold Earned
25,520
345
Minions Killed
223
0
Camps Cleared
0
974,846
Distance Traveled
1,016,566
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,573
688
113
10
0
204,257
1
L
Charybdis
5,366
488
48
4
0
206,195
0
W
Neith
5,505
500
66
6
0
193,713
3
L
Scylla
4,874
443
31
3
0
192,991
0
W
Scylla
6,936
631
73
7
0
204,469
3
L
Guan Yu
4,720
429
28
3
0
219,583
3
L
Danzaburou
5,434
494
37
3
0
201,032
2
W
Loki
5,593
508
67
6
0
167,430
3
L
Cerberus
5,126
466
79
7
0
196,765
0
W
Ymir
5,133
467
26
2
0
204,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role