Player Matchup

Izanami
Izanami
CrImSoNKiNg6o8
Izanami
Level 148
God Stats
1W - 3L
1,593 SR
Queue Stats
163W - 132L
1,575 Elo+
Party 1
Achilles
Achilles
DaRKxPLAY3R157
Achilles
Level 89
God Stats
6W - 7L
1,552 SR
Queue Stats
49W - 50L
1,429 Elo+
Solo
Anubis
Anubis
TheGorger
Anubis
Level 160
God Stats
16W - 9L
1,714 SR
Queue Stats
501W - 339L
1,603 Elo+
Party 1
Team Averages
Level 132
1,620 SR
1,536 Elo+

VS

Team Averages
Level 106
1,460 SR
1,458 Elo+
Izanami
Izanami
Cazzy Tato
Izanami
Level 90
God Stats
2W - 1L
1,626 SR
Queue Stats
18W - 10L
1,550 Elo+
Party 2
Guan Yu
Guan Yu
DaMisfit Spells
Guan Yu
Level 109
God Stats
1W - 0L
1,255 SR
Queue Stats
18W - 11L
1,532 Elo+
Party 2
Zeus
Zeus
MattRoss_
Zeus
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 15L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 9 / 8
9,210
658
5,359
13,430
4,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
13
5 / 4 / 6
9,637
688
10,009
21,881
21,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
TheGorger
Anubis
13
5 / 6 / 5
9,608
686
10,806
14,589
6,037
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cazzy Tato
Izanami
15
10 / 5 / 7
11,713
837
16,420
12,295
3,443
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 4 / 16
9,791
699
10,544
17,581
12,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
15
8 / 4 / 9
11,189
799
18,547
8,853
2,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
51
12
Kills
19
19
Deaths
13
19
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Izanami
Cazzy Tato
Izanami
10
5
7
2.7
L
2
9
8
0.67
W
1
4
16
2.25
L
Achilles
5
4
6
2
W
Zeus
8
4
9
3.13
L
Anubis
TheGorger
Anubis
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,174
Damage
45,511
49,900
Taken
38,729
32,176
Mitigated
18,862
7,919
Healing
11,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Cazzy Tato
Izanami
16,420
10,602
592
1,936
12,295
3,443
1,758
3,513
8,538
0
53,728
L
5,359
2,412
0
1,219
13,430
4,612
0
5,050
7,705
0
21,642
W
10,544
2,474
2,252
5,646
17,581
12,907
734
5,378
11,711
0
21,946
L
Achilles
10,009
2,571
0
2,358
21,881
21,527
109
6,831
14,041
0
20,992
W
Zeus
18,547
2,176
0
1,458
8,853
2,512
999
2,758
5,583
38,610
0
L
Anubis
TheGorger
Anubis
10,806
209
0
4,342
14,589
6,037
129
5,680
8,215
40,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,455
Gold Earned
32,693
127
Minions Killed
149
3
Camps Cleared
5
659,680
Distance Traveled
696,607
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,713
837
73
5
2
233,513
2
L
Izanami
9,210
658
41
3
2
178,689
1
W
Guan Yu
9,791
699
23
2
2
238,861
1
L
Achilles
9,637
688
28
2
0
268,950
0
W
Zeus
11,189
799
53
4
1
224,233
2
L
Anubis
9,608
686
58
4
1
212,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role