Player Matchup

Cu Chulainn
Cu Chulainn
Bronze III
BlobMinds3t
Cu Chulainn
Bronze III
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,250 MMR
Solo
Loki
Loki
Gold V
Pathetic Ivro
Loki
Gold V
Level 154
God Stats
1W - 4L
1,524 SR
Queue Stats
43W - 43L
1,466 MMR
Party 1
Neith
Neith
Gold III
daddyrabbit7471
Neith
Gold III
Level 65
God Stats
13W - 14L
1,522 SR
Queue Stats
198W - 198L
1,303 MMR
Solo
Ymir
Ymir
Silver II
eZPrieto
Ymir
Silver II
Level 81
God Stats
3W - 4L
1,531 SR
Queue Stats
26W - 41L
1,123 MMR
Party 1
Janus
Janus
Silver I
xZ3R0x GRAV1TY
Janus
Silver I
Level 75
God Stats
1W - 1L
1,782 SR
Queue Stats
228W - 241L
1,217 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 84
1,572 SR
1,272 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 95
1,576 SR
1,306 MMR
Kali
Kali
Silver I
 
Kali
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
Dads Yogurt Yum
Bacchus
Gold V
Level 68
God Stats
20W - 20L
1,551 SR
Queue Stats
88W - 101L
1,270 MMR
Solo
Izanami
Izanami
Gold IV
DanoCr7aa
Izanami
Gold IV
Level 101
God Stats
5W - 10L
1,597 SR
Queue Stats
28W - 39L
1,321 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
SxllIz
Baron Samedi
Silver I
Level 68
God Stats
1W - 2L
1,707 SR
Queue Stats
263W - 269L
1,171 MMR
Solo
Bellona
Bellona
Silver II
greninja_21
Bellona
Silver II
Level 89
God Stats
6W - 8L
1,527 SR
Queue Stats
17W - 33L
1,270 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BlobMinds3t
Cu Chulainn
12
1 / 1 / 2
6,760
520
4,950
9,211
6,324
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
5 / 1 / 2
7,479
575
7,340
9,330
2,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
6 / 0 / 3
8,756
674
7,852
7,406
2,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
11
1 / 2 / 6
6,476
498
1,978
11,264
7,265
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 1 / 4
6,972
536
2,997
5,313
1,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
OdinZeusCliodhnaMorgan Le Fay

VS

Bans
ArtioAthenaAwilixGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
13
5 / 1 / 0
7,703
593
7,165
11,126
4,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 3 / 0
4,970
382
1,487
4,858
2,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
DanoCr7aa
Izanami
11
0 / 4 / 0
6,426
494
3,625
8,657
1,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
SxllIz
Baron Samedi
10
0 / 4 / 3
6,099
469
6,732
6,496
2,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
greninja_21
Bellona
12
0 / 2 / 0
7,272
559
5,755
10,926
7,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
14
Kills
5
5
Deaths
14
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
5
1
0
5
W
Cu Chulainn
BlobMinds3t
Cu Chulainn
1
1
2
2
L
0
3
0
0
L
Izanami
DanoCr7aa
Izanami
0
4
0
0
W
5
1
2
6
L
Baron Samedi
SxllIz
Baron Samedi
0
4
3
0.38
W
6
0
3
7.5
W
Ymir
1
2
6
2
L
Bellona
greninja_21
Bellona
0
2
0
0
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,117
Damage
24,764
42,524
Taken
42,063
19,555
Mitigated
18,015
13,543
Healing
9,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
7,165
3,900
0
2,776
11,126
4,092
0
1,138
9,860
0
50,967
W
Cu Chulainn
BlobMinds3t
Cu Chulainn
4,950
1,056
0
2,764
9,211
6,324
0
919
8,193
1,899
25,958
L
1,487
159
0
348
4,858
2,673
0
231
4,627
5,408
0
L
Izanami
DanoCr7aa
Izanami
3,625
2,752
0
1,813
8,657
1,523
0
548
8,109
0
44,292
W
7,340
2,057
0
4,122
9,330
2,721
0
1,948
7,270
0
43,198
L
Baron Samedi
SxllIz
Baron Samedi
6,732
124
300
1,240
6,496
2,533
800
2,490
3,844
31,107
0
W
7,852
3,634
0
3,895
7,406
2,104
2,506
403
7,003
0
58,867
W
Ymir
1,978
368
152
1,660
11,264
7,265
0
2,959
8,132
27,677
0
L
Bellona
greninja_21
Bellona
5,755
1,455
0
2,549
10,926
7,194
384
838
10,088
330
43,982
W
2,997
184
0
950
5,313
1,141
0
1,704
3,385
36,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,443
Gold Earned
32,470
366
Minions Killed
356
0
Camps Cleared
0
1,289,414
Distance Traveled
1,249,831
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,703
593
91
7
0
300,028
4
W
Cu Chulainn
6,760
520
68
5
0
252,387
0
L
Bacchus
4,970
382
9
1
0
210,309
0
L
Izanami
6,426
494
85
7
0
231,776
5
W
Loki
7,479
575
77
6
0
291,560
3
L
Baron Samedi
6,099
469
59
5
0
238,485
4
W
Neith
8,756
674
109
8
0
232,824
0
W
Ymir
6,476
498
34
3
0
252,862
5
L
Bellona
7,272
559
112
9
0
269,233
5
W
Janus
6,972
536
78
6
0
259,781
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role