Player Matchup

Danzaburou
Danzaburou
AskewBanjo96181
Danzaburou
Level 20
God Stats
14W - 6L
1,973 SR
Queue Stats
72W - 85L
1,366 Elo+
Party 3
Hera
Hera
Duroeforte92
Hera
Level 27
God Stats
13W - 16L
1,358 SR
Queue Stats
84W - 114L
1,233 Elo+
Solo
Pele
Pele
SarcasticTrex93
Pele
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,323 Elo+
Party 2
Khepri
Khepri
Zessop1611
Khepri
Level 21
God Stats
18W - 6L
1,987 SR
Queue Stats
71W - 85L
1,363 Elo+
Party 3
Anhur
Anhur
isaac456123
Anhur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,147 Elo+
Party 2
Team Averages
Level 16
1,664 SR
1,286 Elo+

VS

Team Averages
Level 30
1,641 SR
1,623 Elo+
Scylla
Scylla
 
Scylla
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
QueenEp
Hel
Level 27
God Stats
4W - 4L
1,624 SR
Queue Stats
11W - 6L
1,576 Elo+
Party 1
Bellona
Bellona
RYU993
Bellona
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 4L
1,676 Elo+
Party 1
Izanami
Izanami
TDG OBEY
Izanami
Level 21
God Stats
3W - 0L
1,841 SR
Queue Stats
11W - 4L
1,676 Elo+
Party 1
Thor
Thor
VladilSanX
Thor
Level 5
God Stats
2W - 0L
1,741 SR
Queue Stats
7W - 3L
1,690 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AskewBanjo96181
Danzaburou
14
4 / 2 / 1
8,693
458
8,662
7,295
2,561
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
8 / 7 / 0
10,452
550
8,943
10,589
3,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 12 / 3
8,179
430
3,084
16,240
4,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Khepri
Zessop1611
Khepri
13
0 / 2 / 5
8,683
457
4,695
9,082
8,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
2 / 14 / 2
7,569
398
5,341
14,431
3,605
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
10 / 6 / 3
10,898
574
13,865
11,857
3,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
12
0 / 1 / 3
7,478
394
1,465
6,566
3,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
RYU993
Bellona
16
12 / 2 / 9
10,818
569
14,704
13,731
13,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
TDG OBEY
Izanami
18
12 / 3 / 2
11,180
588
13,021
9,772
2,703
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 4 / 9
9,000
474
2,967
7,460
2,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
63
14
Kills
37
37
Deaths
16
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
10
6
3
1.92
L
Danzaburou
AskewBanjo96181
Danzaburou
4
2
1
2.25
L
8
7
0
1.14
W
Hel
0
1
3
1.5
W
Bellona
RYU993
Bellona
12
2
9
8.25
L
0
12
3
0.13
W
Izanami
TDG OBEY
Izanami
12
3
2
4.33
W
3
4
9
1.88
L
Khepri
Zessop1611
Khepri
0
2
5
1.25
L
2
14
2
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,725
Damage
46,022
57,637
Taken
49,386
22,729
Mitigated
25,771
7,717
Healing
15,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
13,865
948
259
909
11,857
3,784
1,796
4,260
7,407
57,637
0
L
Danzaburou
AskewBanjo96181
Danzaburou
8,662
3,773
0
1,718
7,295
2,561
1,428
3,305
3,866
0
67,760
L
8,943
2,381
0
1,332
10,589
3,654
944
5,064
5,115
53,780
0
W
Hel
1,465
196
5,219
3,447
6,566
3,205
380
2,228
4,312
19,483
0
W
Bellona
RYU993
Bellona
14,704
5,094
0
1,305
13,731
13,960
2,206
3,406
10,191
13,001
48,570
L
3,084
604
0
2,263
16,240
4,517
102
2,029
14,157
0
35,032
W
Izanami
TDG OBEY
Izanami
13,021
6,690
0
2,897
9,772
2,703
1,904
2,021
7,697
0
89,833
W
2,967
204
0
1,039
7,460
2,119
584
1,315
6,141
0
19,029
L
Khepri
Zessop1611
Khepri
4,695
187
0
1,387
9,082
8,392
78
3,212
5,788
23,468
0
L
5,341
2,766
0
1,017
14,431
3,605
80
3,298
10,988
0
20,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,576
Gold Earned
49,374
375
Minions Killed
432
0
Camps Cleared
0
1,671,009
Distance Traveled
1,690,246
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,898
574
92
5
0
294,473
0
L
Danzaburou
8,693
458
122
6
0
345,673
0
L
Hera
10,452
550
112
6
0
324,532
0
W
Hel
7,478
394
40
2
0
324,247
0
W
Bellona
10,818
569
98
5
0
374,927
0
L
Pele
8,179
430
76
4
0
309,904
1
W
Izanami
11,180
588
171
9
0
335,191
2
W
Thor
9,000
474
31
2
0
361,408
0
L
Khepri
8,683
457
34
2
0
378,620
6
L
Anhur
7,569
398
31
2
0
312,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role