Player Matchup

Hercules
Hercules
Kayabi
Hercules
Level 17
God Stats
8W - 18L
1,359 SR
Queue Stats
22W - 43L
1,287 Elo+
Solo
Guan Yu
Guan Yu
MERSİYELLO
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,267 Elo+
Party 1
Neith
Neith
VetPolarBear
Neith
Level 7
God Stats
0W - 1L
1,727 SR
Queue Stats
8W - 11L
1,205 Elo+
Solo
Ra
Ra
heisberq
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,014 Elo+
Party 1
Thor
Thor
malazif
Thor
Level 5
God Stats
0W - 2L
1,285 SR
Queue Stats
0W - 4L
1,014 Elo+
Party 1
Team Averages
Level 8
1,474 SR
1,157 Elo+

VS

Team Averages
Level 15
1,424 SR
1,374 Elo+
Bellona
Bellona
EnvysAlt
Bellona
Level 18
God Stats
6W - 14L
1,202 SR
Queue Stats
176W - 209L
1,330 Elo+
Party 2
Anhur
Anhur
Kazinak777
Anhur
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,361 Elo+
Solo
Hel
Hel
LuisaoMaster2
Hel
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Chaac
Chaac
iaelmo
Chaac
Level 26
God Stats
28W - 32L
1,441 SR
Queue Stats
85W - 127L
1,281 Elo+
Party 2
Cliodhna
Cliodhna
nwkoff
Cliodhna
Level 18
God Stats
5W - 6L
1,478 SR
Queue Stats
34W - 38L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Kayabi
Hercules
2
0 / 1 / 1
5,855
255
268
829
185
Cudgel

Cudgel

+10
Physical Power
+50
Health

Guan Yu
MERSİYELLO
Guan Yu
16
5 / 9 / 3
9,865
429
11,946
31,753
40,933
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
7 / 9 / 4
11,727
510
16,273
21,982
8,696
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
5 / 14 / 4
10,614
461
13,189
22,500
8,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
malazif
Thor
3
0 / 0 / 1
6,137
267
0
1,129
182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
EnvysAlt
Bellona
20
11 / 5 / 9
14,128
614
20,566
24,090
27,957
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
18
0 / 4 / 6
12,246
532
7,182
16,919
6,517
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
8 / 2 / 10
13,581
590
17,425
16,162
6,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
iaelmo
Chaac
17
3 / 5 / 8
11,333
493
6,253
18,318
17,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cliodhna
nwkoff
Cliodhna
20
11 / 5 / 4
14,001
609
14,578
16,980
7,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
70
17
Kills
33
33
Deaths
21
13
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Bellona
EnvysAlt
Bellona
11
5
9
3.1
L
Hercules
Kayabi
Hercules
0
1
1
0.5
W
Anhur
0
4
6
0.75
W
8
2
10
6.5
L
Guan Yu
MERSİYELLO
Guan Yu
5
9
3
0.72
L
7
9
4
1
L
5
14
4
0.5
W
Chaac
iaelmo
Chaac
3
5
8
1.4
L
Thor
malazif
Thor
0
0
1
0.5
W
Cliodhna
nwkoff
Cliodhna
11
5
4
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,676
Damage
66,004
78,193
Taken
92,469
58,868
Mitigated
65,636
13,628
Healing
40,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
EnvysAlt
Bellona
20,566
5,637
0
5,777
24,090
27,957
4,379
2,929
21,021
18,917
82,135
L
Hercules
Kayabi
Hercules
268
268
0
140
829
185
0
0
829
0
439
W
Anhur
7,182
4,499
0
5,259
16,919
6,517
8,724
1,957
14,902
0
81,482
W
17,425
1,928
9,451
10,285
16,162
6,442
1,273
3,694
12,226
64,647
0
L
Guan Yu
MERSİYELLO
Guan Yu
11,946
851
644
3,594
31,753
40,933
0
10,049
20,541
0
30,705
L
16,273
5,838
0
4,192
21,982
8,696
0
5,344
16,252
0
78,480
L
13,189
1,578
868
3,731
22,500
8,872
0
5,210
16,696
50,356
0
W
Chaac
iaelmo
Chaac
6,253
266
0
2,895
18,318
17,161
930
1,762
16,408
8,982
45,218
L
Thor
malazif
Thor
0
0
0
459
1,129
182
0
0
1,129
0
3,802
W
Cliodhna
nwkoff
Cliodhna
14,578
573
0
6,567
16,980
7,559
1,908
2,083
14,723
0
103,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,198
Gold Earned
65,289
243
Minions Killed
651
0
Camps Cleared
0
1,090,188
Distance Traveled
2,063,511
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
14,128
614
154
7
0
438,271
3
L
Hercules
5,855
255
2
0
0
23,355
0
W
Anhur
12,246
532
149
6
0
341,838
2
W
Hel
13,581
590
113
5
0
414,545
0
L
Guan Yu
9,865
429
28
1
0
403,545
0
L
Neith
11,727
510
121
5
0
333,056
1
L
Ra
10,614
461
82
4
0
285,530
1
W
Chaac
11,333
493
83
4
0
383,838
2
L
Thor
6,137
267
10
0
0
44,702
0
W
Cliodhna
14,001
609
152
7
0
485,019
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role