Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Blight1217
Zeus
Level 124
God Stats
14W - 9L
1,672 SR
Queue Stats
132W - 125L
1,536 Elo+
Party 1
Neith
Neith
Dirath
Neith
Level 61
God Stats
8W - 4L
1,538 SR
Queue Stats
102W - 82L
1,533 Elo+
Party 1
Gilgamesh
Gilgamesh
InsipidDruid411
Gilgamesh
Level 105
God Stats
7W - 5L
1,503 SR
Queue Stats
278W - 284L
1,451 Elo+
Solo
Ares
Ares
TacticoolFondant
Ares
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,554 Elo+
Solo
Team Averages
Level 91
1,543 SR
1,515 Elo+

VS

Team Averages
Level 78
1,407 SR
1,477 Elo+
Aphrodite
Aphrodite
KyrhKagamine
Aphrodite
Level 73
God Stats
0W - 2L
1,326 SR
Queue Stats
506W - 532L
1,450 Elo+
Solo
Charybdis
Charybdis
ParadoxArcade
Charybdis
Level 106
God Stats
1W - 2L
1,370 SR
Queue Stats
91W - 89L
1,501 Elo+
Solo
Cthulhu
Cthulhu
ScorpioPerk
Cthulhu
Level 81
God Stats
6W - 6L
1,522 SR
Queue Stats
206W - 209L
1,406 Elo+
Solo
Erlang Shen
Erlang Shen
TimeTanuki
Erlang Shen
Level 42
God Stats
1W - 4L
1,317 SR
Queue Stats
238W - 254L
1,401 Elo+
Solo
Sol
Sol
xXZerofang10Xx
Sol
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
2 / 0 / 16
11,066
1,006
6,121
9,104
3,452
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

19
10 / 1 / 14
12,705
1,155
44,392
9,162
3,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Dirath
Neith
18
6 / 2 / 10
11,391
1,036
19,069
12,103
4,301
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
InsipidDruid411
Gilgamesh
18
5 / 2 / 12
11,088
1,008
15,857
16,153
8,708
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
4 / 0 / 15
11,448
1,041
8,647
10,323
9,540
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

248

VS

Team 2 Tickets

82

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
KyrhKagamine
Aphrodite
16
0 / 5 / 3
9,917
902
6,344
17,180
9,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
ParadoxArcade
Charybdis
16
1 / 5 / 3
9,770
888
14,836
19,342
7,359
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
ScorpioPerk
Cthulhu
17
1 / 7 / 3
11,306
1,028
14,509
25,842
28,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
TimeTanuki
Erlang Shen
16
3 / 3 / 1
10,950
995
7,456
19,015
14,841
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
0 / 7 / 3
9,896
900
7,477
17,009
6,004
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
18
27
Kills
5
5
Deaths
27
67
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
0
16
10
W
10
1
14
17
W
Neith
Dirath
Neith
6
2
10
5.5
W
Gilgamesh
InsipidDruid411
Gilgamesh
5
2
12
5.5
L
Aphrodite
KyrhKagamine
Aphrodite
0
5
3
0.3
L
Charybdis
ParadoxArcade
Charybdis
1
5
3
0.5
L
Cthulhu
ScorpioPerk
Cthulhu
1
7
3
0.36
W
4
0
15
11.5
L
Erlang Shen
TimeTanuki
Erlang Shen
3
3
1
1.17
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,086
Damage
50,622
56,845
Taken
98,388
29,222
Mitigated
66,706
13,622
Healing
14,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
6,121
122
5,450
3,511
9,104
3,452
0
4,624
4,480
28,661
0
W
44,392
4,163
575
1,946
9,162
3,221
0
5,630
3,532
68,060
0
W
Neith
Dirath
Neith
19,069
11,357
0
1,689
12,103
4,301
0
5,487
6,616
0
34,979
W
Gilgamesh
InsipidDruid411
Gilgamesh
15,857
3,387
0
207
16,153
8,708
0
8,242
7,911
0
29,424
L
Aphrodite
KyrhKagamine
Aphrodite
6,344
727
4,462
6,257
17,180
9,975
0
12,618
4,562
19,234
0
L
Charybdis
ParadoxArcade
Charybdis
14,836
7,943
0
0
19,342
7,359
0
11,801
7,541
0
24,207
L
Cthulhu
ScorpioPerk
Cthulhu
14,509
1,215
503
952
25,842
28,527
0
12,058
13,784
51,688
0
W
8,647
0
0
244
10,323
9,540
0
4,347
5,976
26,181
0
L
Erlang Shen
TimeTanuki
Erlang Shen
7,456
2,193
0
637
19,015
14,841
0
13,302
5,713
0
14,185
L
7,477
1,265
0
1,610
17,009
6,004
0
9,381
7,628
36,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,698
Gold Earned
51,839
226
Minions Killed
224
8
Camps Cleared
10
1,148,507
Distance Traveled
1,122,634
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,066
1,006
50
5
1
251,885
1
W
Zeus
12,705
1,155
68
6
2
219,665
1
W
Neith
11,391
1,036
27
2
3
219,850
0
W
Gilgamesh
11,088
1,008
37
3
1
233,324
3
L
Aphrodite
9,917
902
23
2
2
235,623
0
L
Charybdis
9,770
888
17
2
2
224,502
1
L
Cthulhu
11,306
1,028
95
9
1
232,123
1
W
Ares
11,448
1,041
44
4
1
223,783
0
L
Erlang Shen
10,950
995
14
1
0
239,615
0
L
Sol
9,896
900
75
7
5
190,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role