Player Matchup

Baron Samedi
Baron Samedi
AVADAKATABRA3
Baron Samedi
Level 25
God Stats
11W - 16L
1,368 SR
Queue Stats
31W - 35L
1,333 Elo+
Solo
Merlin
Merlin
Arsinz
Merlin
Level 9
God Stats
3W - 1L
1,804 SR
Queue Stats
6W - 8L
1,406 Elo+
Solo
Hercules
Hercules
BlueBowMan
Hercules
Level 29
God Stats
2W - 1L
1,736 SR
Queue Stats
64W - 40L
1,568 Elo+
Solo
Arachne
Arachne
Jrob08
Arachne
Level 16
God Stats
0W - 3L
1,129 SR
Queue Stats
57W - 55L
1,248 Elo+
Solo
Izanami
Izanami
frordo
Izanami
Level 17
God Stats
7W - 8L
1,441 SR
Queue Stats
77W - 90L
1,302 Elo+
Solo
Team Averages
Level 19
1,496 SR
1,371 Elo+

VS

Team Averages
Level 27
1,452 SR
1,403 Elo+
Artemis
Artemis
Gaamaji
Artemis
Level 28
God Stats
5W - 2L
1,551 SR
Queue Stats
61W - 64L
1,388 Elo+
Party 2
Tyr
Tyr
Nickyv42
Tyr
Level 16
God Stats
17W - 16L
1,548 SR
Queue Stats
37W - 52L
1,390 Elo+
Party 1
Ra
Ra
Pierosgfcb123
Ra
Level 15
God Stats
1W - 0L
1,277 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Athena
Athena
RelliKistaken
Athena
Level 8
God Stats
6W - 5L
1,571 SR
Queue Stats
23W - 48L
1,392 Elo+
Party 1
Awilix
Awilix
TheDogeFather
Awilix
Level 68
God Stats
17W - 25L
1,316 SR
Queue Stats
247W - 306L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AVADAKATABRA3
Baron Samedi
10
3 / 7 / 2
6,902
460
5,806
11,535
9,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Arsinz
Merlin
8
0 / 3 / 1
5,490
366
769
3,631
927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
BlueBowMan
Hercules
10
1 / 7 / 1
6,427
428
9,097
14,933
16,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arachne
Jrob08
Arachne
12
3 / 6 / 0
7,099
473
5,336
11,014
4,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
frordo
Izanami
10
1 / 8 / 4
6,473
432
7,065
10,435
3,006
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Gaamaji
Artemis
12
1 / 4 / 11
7,142
476
5,611
9,074
3,024
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 1 / 6
7,783
519
6,290
9,450
5,917
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
12 / 1 / 3
9,654
644
14,509
8,566
4,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 2 / 7
7,324
488
2,128
11,362
10,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
13 / 0 / 0
9,798
653
12,810
8,743
3,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
57
8
Kills
30
31
Deaths
8
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AVADAKATABRA3
Baron Samedi
3
7
2
0.57
L
Merlin
Arsinz
Merlin
0
3
1
0.17
L
Hercules
BlueBowMan
Hercules
1
7
1
0.21
W
Artemis
Gaamaji
Artemis
1
4
11
1.63
L
Arachne
Jrob08
Arachne
3
6
0
0.5
W
1
1
6
4
W
12
1
3
13.5
W
3
2
7
3.25
W
13
0
0
13
L
Izanami
frordo
Izanami
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,073
Damage
41,348
51,548
Taken
47,195
34,888
Mitigated
26,892
10,833
Healing
15,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AVADAKATABRA3
Baron Samedi
5,806
555
527
2,081
11,535
9,865
392
4,812
6,535
19,082
0
L
Merlin
Arsinz
Merlin
769
120
0
442
3,631
927
932
1,151
2,342
12,276
0
L
Hercules
BlueBowMan
Hercules
9,097
3,187
0
4,563
14,933
16,517
0
2,698
12,163
0
27,119
W
Artemis
Gaamaji
Artemis
5,611
2,408
0
1,973
9,074
3,024
914
1,608
7,422
0
33,365
L
Arachne
Jrob08
Arachne
5,336
2,966
0
2,379
11,014
4,573
0
2,698
8,212
0
36,365
W
6,290
1,395
0
2,914
9,450
5,917
0
145
8,437
0
38,654
W
14,509
515
1,035
4,959
8,566
4,077
2,552
1,648
6,700
74,973
0
W
2,128
1,027
0
646
11,362
10,343
333
2,709
8,608
12,240
0
W
12,810
5,729
0
3,662
8,743
3,531
0
289
8,326
0
72,110
L
Izanami
frordo
Izanami
7,065
5,630
0
841
10,435
3,006
546
4,668
5,659
0
36,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,391
Gold Earned
41,701
230
Minions Killed
400
0
Camps Cleared
0
1,248,592
Distance Traveled
1,504,033
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,902
460
21
1
0
247,062
0
L
Merlin
5,490
366
24
2
0
156,832
3
L
Hercules
6,427
428
42
3
0
272,278
7
W
Artemis
7,142
476
46
3
0
252,092
3
L
Arachne
7,099
473
81
5
0
307,720
1
W
Tyr
7,783
519
75
5
0
333,956
0
W
Ra
9,654
644
139
9
0
293,613
3
W
Athena
7,324
488
19
1
0
283,639
0
W
Awilix
9,798
653
121
8
0
340,733
1
L
Izanami
6,473
432
62
4
0
264,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role