Player Matchup

Chaac
Chaac
 
Chaac
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
BlackToast3511
Cerberus
Level 13
God Stats
1W - 1L
1,520 SR
Queue Stats
3W - 3L
1,355 Elo+
Solo
Achilles
Achilles
ScaryRedPanda13
Achilles
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Soruw
Kukulkan
Level 29
God Stats
6W - 2L
1,748 SR
Queue Stats
38W - 32L
1,436 Elo+
Solo
Tsukuyomi
Tsukuyomi
TommyMopEm
Tsukuyomi
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,479 Elo+
Solo
Team Averages
Level 18
1,553 SR
1,454 Elo+

VS

Team Averages
Level 18
1,557 SR
1,434 Elo+
Mercury
Mercury
Dantelopezger485
Mercury
Level 18
God Stats
12W - 16L
1,398 SR
Queue Stats
35W - 60L
1,333 Elo+
Solo
Cu Chulainn
Cu Chulainn
Mikeyisakuck
Cu Chulainn
Level 24
God Stats
1W - 1L
1,704 SR
Queue Stats
45W - 54L
1,413 Elo+
Solo
Medusa
Medusa
ROCCITYNINJA
Medusa
Level 23
God Stats
0W - 2L
1,473 SR
Queue Stats
6W - 6L
1,521 Elo+
Solo
Yemoja
Yemoja
TrapMick
Yemoja
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 33L
1,444 Elo+
Solo
Nemesis
Nemesis
estorno_brunido
Nemesis
Level 4
God Stats
2W - 3L
1,708 SR
Queue Stats
16W - 20L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
7 / 0 / 3
8,624
507
7,922
8,218
8,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
13
2 / 2 / 4
8,034
473
2,705
12,135
4,202
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Achilles
19
21 / 1 / 2
11,695
688
21,979
13,267
5,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Soruw
Kukulkan
14
4 / 2 / 9
9,131
537
6,827
6,595
2,391
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
TommyMopEm
Tsukuyomi
12
1 / 7 / 8
7,949
468
5,064
11,284
2,938
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 8 / 3
7,752
456
5,773
12,451
3,898
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
Mikeyisakuck
Cu Chulainn
11
1 / 7 / 2
6,800
400
5,361
12,155
6,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
11
4 / 8 / 1
7,681
452
7,093
11,873
2,566
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
TrapMick
Yemoja
12
1 / 6 / 1
7,326
431
2,922
11,842
4,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 6 / 3
8,386
493
6,267
14,328
4,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
22
35
Kills
12
12
Deaths
35
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
7
0
3
8.5
W
Cerberus
2
2
4
2
L
3
8
3
0.56
L
Cu Chulainn
Mikeyisakuck
Cu Chulainn
1
7
2
0.29
L
Medusa
4
8
1
0.56
W
Achilles
21
1
2
22
W
Kukulkan
Soruw
Kukulkan
4
2
9
4.25
W
Tsukuyomi
TommyMopEm
Tsukuyomi
1
7
8
0.71
L
Yemoja
TrapMick
Yemoja
1
6
1
0.25
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,497
Damage
27,416
51,499
Taken
62,649
24,113
Mitigated
21,647
10,926
Healing
11,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,922
955
0
3,107
8,218
8,720
0
0
7,584
3,563
34,550
W
Cerberus
2,705
365
0
1,124
12,135
4,202
852
1,281
10,811
36,738
0
L
5,773
3,378
0
0
12,451
3,898
245
4,376
7,897
0
27,682
L
Cu Chulainn
Mikeyisakuck
Cu Chulainn
5,361
1,164
0
2,910
12,155
6,221
0
1,597
10,075
1,554
24,922
L
Medusa
7,093
3,793
0
587
11,873
2,566
444
1,101
10,728
0
28,256
W
Achilles
21,979
7,686
0
4,299
13,267
5,862
0
1,266
11,822
0
89,184
W
Kukulkan
Soruw
Kukulkan
6,827
815
0
980
6,595
2,391
354
319
6,276
49,377
0
W
Tsukuyomi
TommyMopEm
Tsukuyomi
5,064
2,119
0
1,416
11,284
2,938
424
463
10,733
0
34,236
L
Yemoja
TrapMick
Yemoja
2,922
445
841
2,636
11,842
4,521
283
1,834
10,008
38,029
4,445
L
6,267
2,665
0
4,601
14,328
4,441
0
1,710
12,483
0
61,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,433
Gold Earned
37,945
432
Minions Killed
344
0
Camps Cleared
0
1,511,572
Distance Traveled
1,467,507
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,624
507
67
4
0
227,549
3
W
Cerberus
8,034
473
87
5
0
305,383
0
L
Mercury
7,752
456
48
3
0
315,867
1
L
Cu Chulainn
6,800
400
49
3
0
304,568
2
L
Medusa
7,681
452
58
3
0
282,308
0
W
Achilles
11,695
688
126
7
0
375,808
1
W
Kukulkan
9,131
537
93
5
0
301,305
0
W
Tsukuyomi
7,949
468
59
3
0
301,527
0
L
Yemoja
7,326
431
85
5
0
268,293
1
L
Nemesis
8,386
493
104
6
0
296,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role