Player Matchup

Cerberus
Cerberus
JoJoRico253
Cerberus
Level 17
God Stats
6W - 8L
1,291 SR
Queue Stats
25W - 29L
1,340 Elo+
Solo
Izanami
Izanami
La_Dea_69
Izanami
Level 23
God Stats
7W - 9L
1,260 SR
Queue Stats
54W - 69L
1,363 Elo+
Solo
Sol
Sol
qhk1
Sol
Level 8
God Stats
0W - 1L
1,541 SR
Queue Stats
2W - 3L
1,283 Elo+
Solo
Chaac
Chaac
skillerbado_123
Chaac
Level 27
God Stats
12W - 6L
1,462 SR
Queue Stats
54W - 52L
1,453 Elo+
Solo
Fenrir
Fenrir
x601xUnTrust
Fenrir
Level 8
God Stats
0W - 1L
1,537 SR
Queue Stats
0W - 2L
1,263 Elo+
Solo
Team Averages
Level 17
1,418 SR
1,341 Elo+

VS

Team Averages
Level 25
1,559 SR
1,445 Elo+
Heimdallr
Heimdallr
Ace4Dayz
Heimdallr
Level 29
God Stats
22W - 24L
1,561 SR
Queue Stats
305W - 320L
1,421 Elo+
Solo
Ratatoskr
Ratatoskr
Arct1c Phantom
Ratatoskr
Level 47
God Stats
11W - 4L
1,848 SR
Queue Stats
106W - 79L
1,598 Elo+
Party 1
Ares
Ares
LargeRagazzi
Ares
Level 2
God Stats
2W - 5L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Merlin
Merlin
lopand48
Merlin
Level 27
God Stats
4W - 3L
1,326 SR
Queue Stats
20W - 29L
1,310 Elo+
Solo
Achilles
Achilles
zebraman000
Achilles
Level 21
God Stats
37W - 21L
1,562 SR
Queue Stats
41W - 29L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JoJoRico253
Cerberus
20
2 / 8 / 9
14,100
940
15,479
32,523
29,858
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Izanami
La_Dea_69
Izanami
20
9 / 8 / 2
15,866
1,058
24,757
22,140
6,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sol
qhk1
Sol
19
1 / 12 / 7
13,038
869
17,779
26,713
9,726
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
1 / 2 / 5
13,354
890
16,532
18,715
25,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
18
0 / 2 / 0
11,047
736
302
1,831
501
Team 1 Tickets

0

VS

Team 2 Tickets

154

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Ace4Dayz
Heimdallr
20
4 / 4 / 16
14,086
939
27,147
18,893
9,075
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ratatoskr
Arct1c Phantom
Ratatoskr
20
17 / 2 / 5
16,423
1,095
19,734
15,025
7,389
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
0 / 2 / 13
14,156
944
6,370
16,828
21,986
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
lopand48
Merlin
20
1 / 3 / 14
13,237
882
14,151
10,060
4,478
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
zebraman000
Achilles
20
10 / 2 / 14
16,178
1,079
28,080
21,157
33,035
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
94
13
Kills
32
32
Deaths
13
23
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Ace4Dayz
Heimdallr
4
4
16
3
W
Ratatoskr
Arct1c Phantom
Ratatoskr
17
2
5
9.75
L
Cerberus
JoJoRico253
Cerberus
2
8
9
0.81
L
Izanami
La_Dea_69
Izanami
9
8
2
1.25
W
0
2
13
3.25
W
Merlin
lopand48
Merlin
1
3
14
2.67
L
Sol
qhk1
Sol
1
12
7
0.38
L
1
2
5
1.75
L
Fenrir
0
2
0
0
W
Achilles
zebraman000
Achilles
10
2
14
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,849
Damage
95,482
101,922
Taken
81,963
72,644
Mitigated
75,963
12,517
Healing
5,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Ace4Dayz
Heimdallr
27,147
19,780
0
0
18,893
9,075
0
8,526
10,097
0
56,413
W
Ratatoskr
Arct1c Phantom
Ratatoskr
19,734
4,083
0
0
15,025
7,389
0
3,392
11,400
0
42,344
L
Cerberus
JoJoRico253
Cerberus
15,479
1,382
64
3,131
32,523
29,858
0
6,065
25,491
33,800
0
L
Izanami
La_Dea_69
Izanami
24,757
19,929
0
1,587
22,140
6,948
0
2,072
19,478
0
62,078
W
6,370
1,490
0
1,584
16,828
21,986
0
8,279
7,963
16,121
0
W
Merlin
lopand48
Merlin
14,151
761
352
1,354
10,060
4,478
0
3,954
5,964
34,638
0
L
Sol
qhk1
Sol
17,779
5,124
0
1,928
26,713
9,726
0
6,832
19,175
40,996
0
L
16,532
2,216
0
5,807
18,715
25,611
0
5,008
12,855
0
44,740
L
Fenrir
302
91
0
0
1,831
501
0
544
1,206
0
1,274
W
Achilles
zebraman000
Achilles
28,080
7,464
0
2,568
21,157
33,035
0
9,107
11,113
0
52,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,405
Gold Earned
74,080
252
Minions Killed
262
8
Camps Cleared
7
1,219,369
Distance Traveled
1,448,514
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
14,086
939
79
5
0
282,164
0
W
Ratatoskr
16,423
1,095
40
3
6
319,549
0
L
Cerberus
14,100
940
47
3
0
316,161
0
L
Izanami
15,866
1,058
86
6
4
274,944
0
W
Ares
14,156
944
20
1
0
253,086
0
W
Merlin
13,237
882
48
3
1
268,360
0
L
Sol
13,038
869
44
3
3
282,278
1
L
Chaac
13,354
890
74
5
1
313,120
0
L
Fenrir
11,047
736
1
0
0
32,866
1
W
Achilles
16,178
1,079
75
5
0
325,355
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role