Player Matchup

Danzaburou
Danzaburou
Gold IV
Kadis
Danzaburou
Gold IV
Level 124
God Stats
22W - 14L
1,569 SR
Queue Stats
213W - 205L
1,514 MMR
Party 2
Sol
Sol
Gold IV
Maxoubeez
Sol
Gold IV
Level 160
God Stats
3W - 2L
1,522 SR
Queue Stats
141W - 139L
1,330 MMR
Party 2
Terra
Terra
Gold IV
Tikiwikilv
Terra
Gold IV
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 53L
1,468 MMR
Solo
Gilgamesh
Gilgamesh
Gold I
nosferatu353
Gilgamesh
Gold I
Level 149
God Stats
3W - 0L
1,542 SR
Queue Stats
245W - 245L
1,609 MMR
Party 1
Ne Zha
Ne Zha
Silver I
wichosiek
Ne Zha
Silver I
Level 122
God Stats
2W - 0L
1,599 SR
Queue Stats
73W - 76L
1,295 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,546 SR
1,443 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,547 SR
1,450 MMR
Achilles
Achilles
Silver I
 
Achilles
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold III
ALBOSSS
Ymir
Gold III
Level 160
God Stats
4W - 8L
1,445 SR
Queue Stats
344W - 340L
1,450 MMR
Solo
Mercury
Mercury
Gold II
Heej06
Mercury
Gold II
Level 128
God Stats
3W - 7L
1,464 SR
Queue Stats
93W - 92L
1,477 MMR
Solo
Apollo
Apollo
Gold V
Juanmalinense
Apollo
Gold V
Level 120
God Stats
9W - 4L
1,725 SR
Queue Stats
37W - 42L
1,377 MMR
Solo
Merlin
Merlin
Gold III
Stepa3000
Merlin
Gold III
Level 157
God Stats
1W - 3L
1,600 SR
Queue Stats
418W - 408L
1,447 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kadis
Danzaburou
20
14 / 3 / 5
15,627
651
25,686
20,510
8,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
8 / 6 / 10
13,988
583
16,771
20,716
10,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Terra
17
1 / 2 / 17
12,354
515
8,284
21,865
27,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
nosferatu353
Gilgamesh
19
10 / 6 / 6
13,652
569
26,487
27,039
21,560
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
wichosiek
Ne Zha
19
2 / 5 / 12
12,841
535
13,709
19,381
9,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
GebAthenaCliodhnaPersephone

VS

Bans
GaneshaTiamatMorgan Le FayArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
3 / 7 / 8
11,167
465
20,287
31,442
38,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Ymir
ALBOSSS
Ymir
15
4 / 6 / 13
10,753
448
15,679
26,307
25,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
Heej06
Mercury
19
5 / 7 / 9
12,745
531
10,815
20,948
8,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
3 / 6 / 5
11,930
497
13,601
17,561
6,443
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Stepa3000
Merlin
18
6 / 9 / 8
11,923
497
16,679
17,803
6,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
64
35
Kills
21
22
Deaths
35
50
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
7
8
1
L
Ymir
ALBOSSS
Ymir
4
6
13
1.75
L
Mercury
Heej06
Mercury
5
7
9
1.36
L
3
6
5
0.92
W
Danzaburou
Kadis
Danzaburou
14
3
5
5.5
W
8
6
10
2.17
L
Merlin
Stepa3000
Merlin
6
9
8
1.11
W
Terra
1
2
17
4.75
W
Gilgamesh
nosferatu353
Gilgamesh
10
6
6
2.17
W
Ne Zha
wichosiek
Ne Zha
2
5
12
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,937
Damage
77,061
109,511
Taken
114,061
77,675
Mitigated
85,755
39,479
Healing
21,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
20,287
4,275
0
6,898
31,442
38,720
501
3,078
28,364
8,922
65,845
L
Ymir
ALBOSSS
Ymir
15,679
3,492
0
3,449
26,307
25,762
0
10,166
16,141
31,405
0
L
Mercury
Heej06
Mercury
10,815
7,233
0
1,470
20,948
8,012
0
4,882
16,066
0
88,580
L
13,601
8,793
0
5,178
17,561
6,443
1,778
1,624
15,937
0
102,439
W
Danzaburou
Kadis
Danzaburou
25,686
16,419
0
10,963
20,510
8,744
3,006
6,389
13,979
0
126,941
W
16,771
5,969
0
8,157
20,716
10,060
2,598
8,825
11,743
97,822
8,672
L
Merlin
Stepa3000
Merlin
16,679
716
404
4,160
17,803
6,818
318
4,871
12,932
83,589
0
W
Terra
8,284
1,521
2,501
5,977
21,865
27,985
52
9,112
12,461
20,543
0
W
Gilgamesh
nosferatu353
Gilgamesh
26,487
8,445
0
5,773
27,039
21,560
693
5,699
20,213
898
86,985
W
Ne Zha
wichosiek
Ne Zha
13,709
6,396
0
6,108
19,381
9,326
923
7,700
11,577
0
102,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,462
Gold Earned
58,518
631
Minions Killed
580
0
Camps Cleared
0
2,282,605
Distance Traveled
2,126,240
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,167
465
116
5
0
416,264
1
L
Ymir
10,753
448
27
1
0
396,739
2
L
Mercury
12,745
531
137
6
0
472,443
2
L
Apollo
11,930
497
155
6
0
438,538
4
W
Danzaburou
15,627
651
187
8
0
449,479
6
W
Sol
13,988
583
133
6
0
408,988
1
L
Merlin
11,923
497
145
6
0
402,256
9
W
Terra
12,354
515
28
1
0
488,493
8
W
Gilgamesh
13,652
569
130
5
0
451,818
0
W
Ne Zha
12,841
535
153
6
0
483,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role