Player Matchup

Bastet
Bastet
Cristi4n19
Bastet
Level 125
God Stats
9W - 5L
1,627 SR
Queue Stats
424W - 390L
1,611 Elo+
Solo
Rama
Rama
Mårš
Rama
Level 64
God Stats
1W - 1L
1,911 SR
Queue Stats
8W - 3L
1,761 Elo+
Party 1
Artio
Artio
Siddorax
Artio
Level 48
God Stats
1W - 2L
1,745 SR
Queue Stats
223W - 192L
1,637 Elo+
Solo
Horus
Horus
SomberGG
Horus
Level 16
God Stats
0W - 2L
1,288 SR
Queue Stats
13W - 6L
1,661 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
incipientirade
Morgan Le Fay
Level 120
God Stats
30W - 23L
1,667 SR
Queue Stats
362W - 316L
1,597 Elo+
Solo
Team Averages
Level 75
1,648 SR
1,653 Elo+

VS

Team Averages
Level 76
1,661 SR
1,631 Elo+
Anhur
Anhur
Hxboofus
Anhur
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 9L
1,807 Elo+
Party 2
Chaac
Chaac
SSupremeQuality
Chaac
Level 149
God Stats
4W - 1L
1,733 SR
Queue Stats
210W - 205L
1,518 Elo+
Party 2
Yemoja
Yemoja
Xlaxax
Yemoja
Level 34
God Stats
3W - 1L
1,583 SR
Queue Stats
101W - 91L
1,598 Elo+
Solo
Heimdallr
Heimdallr
bTLorick
Heimdallr
Level 141
God Stats
17W - 11L
1,752 SR
Queue Stats
249W - 225L
1,623 Elo+
Party 2
Ne Zha
Ne Zha
uphr
Ne Zha
Level 27
God Stats
5W - 1L
1,738 SR
Queue Stats
112W - 108L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Cristi4n19
Bastet
12
1 / 5 / 1
7,708
428
6,612
16,588
3,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
Mårš
Rama
15
3 / 7 / 2
9,627
535
9,350
17,052
2,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artio
Siddorax
Artio
15
1 / 4 / 0
9,404
522
9,341
16,715
16,735
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Horus
SomberGG
Horus
9
1 / 3 / 4
6,954
386
2,006
10,404
3,668
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Morgan Le Fay
incipientirade
Morgan Le Fay
9
0 / 7 / 1
6,316
351
4,478
7,322
1,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Hxboofus
Anhur
17
13 / 1 / 3
11,559
642
15,786
15,408
6,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 1 / 2
10,772
598
15,546
19,001
18,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
Xlaxax
Yemoja
13
0 / 1 / 9
9,171
510
1,621
7,406
5,987
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
bTLorick
Heimdallr
17
3 / 3 / 7
10,858
603
11,848
13,613
5,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
uphr
Ne Zha
17
5 / 0 / 4
10,647
592
9,896
12,271
5,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
6
Kills
26
26
Deaths
6
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bastet
Cristi4n19
Bastet
1
5
1
0.3
W
Anhur
Hxboofus
Anhur
13
1
3
14.5
L
Rama
Mårš
Rama
3
7
2
0.57
W
5
1
2
6
L
Artio
Siddorax
Artio
1
4
0
0.25
L
Horus
SomberGG
Horus
1
3
4
1
W
Yemoja
Xlaxax
Yemoja
0
1
9
4.5
W
Heimdallr
bTLorick
Heimdallr
3
3
7
2.17
L
Morgan Le Fay
incipientirade
Morgan Le Fay
0
7
1
0.07
W
Ne Zha
uphr
Ne Zha
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,787
Damage
54,697
68,081
Taken
67,699
27,699
Mitigated
40,986
22,086
Healing
36,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Cristi4n19
Bastet
6,612
1,549
0
5,566
16,588
3,455
0
661
15,689
0
41,862
W
Anhur
Hxboofus
Anhur
15,786
8,722
0
8,578
15,408
6,433
354
2,896
12,288
0
88,977
L
Rama
Mårš
Rama
9,350
8,115
0
4,795
17,052
2,817
0
460
16,543
0
62,005
W
15,546
3,331
0
10,434
19,001
18,163
0
6,539
12,422
4,497
76,591
L
Artio
Siddorax
Artio
9,341
2,005
148
8,563
16,715
16,735
570
414
15,210
61,974
0
L
Horus
SomberGG
Horus
2,006
1,033
813
1,812
10,404
3,668
17
576
9,729
0
6,285
W
Yemoja
Xlaxax
Yemoja
1,621
367
4,799
2,342
7,406
5,987
1,020
1,324
5,944
16,359
0
W
Heimdallr
bTLorick
Heimdallr
11,848
6,274
0
5,455
13,613
5,116
440
1,407
12,148
0
99,088
L
Morgan Le Fay
incipientirade
Morgan Le Fay
4,478
252
0
389
7,322
1,024
0
262
7,060
22,245
0
W
Ne Zha
uphr
Ne Zha
9,896
3,173
0
4,665
12,271
5,287
1,209
4,247
7,894
0
81,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,009
Gold Earned
53,007
382
Minions Killed
574
0
Camps Cleared
0
1,671,129
Distance Traveled
1,753,659
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,708
428
82
5
0
352,364
3
W
Anhur
11,559
642
134
7
0
336,733
2
L
Rama
9,627
535
117
7
0
309,683
1
W
Chaac
10,772
598
148
8
0
379,416
1
L
Artio
9,404
522
137
8
0
344,461
7
L
Horus
6,954
386
13
1
0
324,187
1
W
Yemoja
9,171
510
28
2
0
280,938
4
W
Heimdallr
10,858
603
136
8
0
337,747
3
L
Morgan Le Fay
6,316
351
33
2
0
340,434
4
W
Ne Zha
10,647
592
128
7
0
418,825
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role