Player Matchup

Jing Wei
Jing Wei
Dark Warrior061
Jing Wei
Level 118
God Stats
3W - 8L
1,506 SR
Queue Stats
140W - 146L
1,447 Elo+
Party 1
Achilles
Achilles
GreggsPasty1818
Achilles
Level 36
God Stats
31W - 38L
1,474 SR
Queue Stats
72W - 79L
1,420 Elo+
Party 1
Jormungandr
Jormungandr
Keyrouz4
Jormungandr
Level 8
God Stats
1W - 1L
1,570 SR
Queue Stats
11W - 24L
1,446 Elo+
Solo
Team Averages
Level 54
1,516 SR
1,438 Elo+

VS

Team Averages
Level 93
1,570 SR
1,530 Elo+
Zeus
Zeus
Dakota498
Zeus
Level 127
God Stats
12W - 10L
1,615 SR
Queue Stats
171W - 131L
1,599 Elo+
Party 2
Fafnir
Fafnir
KirillionGames
Fafnir
Level 125
God Stats
5W - 4L
1,651 SR
Queue Stats
221W - 191L
1,524 Elo+
Party 2
Loki
Loki
Persephone0p
Loki
Level 27
God Stats
14W - 9L
1,445 SR
Queue Stats
230W - 135L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
10
0 / 3 / 0
6,088
609
2,898
8,387
2,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
7
0 / 8 / 0
5,593
559
1,831
10,404
8,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
Keyrouz4
Jormungandr
9
0 / 3 / 0
6,251
625
3,862
9,363
7,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
9 / 0 / 5
8,278
828
12,707
4,182
1,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 0 / 11
8,399
840
3,371
6,022
6,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

11
2 / 1 / 11
7,123
712
7,560
5,786
2,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
41
0
Kills
14
14
Deaths
1
0
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Zeus
9
0
5
11.5
L
Jing Wei
0
3
0
0
L
Achilles
0
8
0
0
L
Jormungandr
Keyrouz4
Jormungandr
0
3
0
0
W
3
0
11
8.5
W
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,591
Damage
23,638
28,154
Taken
15,990
19,448
Mitigated
11,319
2,503
Healing
6,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
12,707
2,277
58
1,560
4,182
1,582
1,245
1,454
2,563
35,847
0
L
Jing Wei
2,898
2,000
0
674
8,387
2,987
0
4,262
3,585
0
19,900
L
Achilles
1,831
230
0
671
10,404
8,920
18
7,036
3,164
0
7,668
L
Jormungandr
Keyrouz4
Jormungandr
3,862
757
0
1,158
9,363
7,541
0
5,200
3,900
16,789
0
W
3,371
463
0
1,765
6,022
6,972
369
1,485
4,418
14,187
0
W
7,560
1,319
0
2,777
5,786
2,765
260
1,254
4,494
0
22,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,932
Gold Earned
23,800
93
Minions Killed
122
2
Camps Cleared
6
481,268
Distance Traveled
537,676
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,278
828
57
6
1
162,535
1
L
Jing Wei
6,088
609
57
6
1
163,775
3
L
Achilles
5,593
559
8
1
0
135,293
0
L
Jormungandr
6,251
625
28
3
1
182,200
1
W
Fafnir
8,399
840
27
3
1
177,071
1
W
Loki
7,123
712
38
4
4
198,070
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role