Player Matchup

Medusa
Medusa
Abominus174
Medusa
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 12L
1,311 Elo+
Party 1
Heimdallr
Heimdallr
JorZoneHD
Heimdallr
Level 29
God Stats
9W - 10L
1,556 SR
Queue Stats
127W - 113L
1,507 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SgtBash1Out
Morgan Le Fay
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 23L
1,283 Elo+
Party 2
Hun Batz
Hun Batz
Slamfist174
Hun Batz
Level 19
God Stats
2W - 1L
1,329 SR
Queue Stats
18W - 21L
1,379 Elo+
Party 1
Amaterasu
Amaterasu
tree-headkiller
Amaterasu
Level 24
God Stats
6W - 7L
1,244 SR
Queue Stats
7W - 13L
1,120 Elo+
Party 2
Team Averages
Level 24
1,426 SR
1,320 Elo+

VS

Team Averages
Level 13
1,509 SR
1,367 Elo+
Morgan Le Fay
Morgan Le Fay
ChkronosuHa
Morgan Le Fay
Level 23
God Stats
24W - 25L
1,328 SR
Queue Stats
97W - 103L
1,361 Elo+
Solo
Tiamat
Tiamat
MrSpanner97
Tiamat
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 47L
1,332 Elo+
Solo
Fenrir
Fenrir
Roskoblood
Fenrir
Level 7
God Stats
2W - 3L
1,599 SR
Queue Stats
2W - 5L
1,320 Elo+
Party 3
Chaac
Chaac
Vintagero
Chaac
Level 7
God Stats
2W - 3L
1,617 SR
Queue Stats
2W - 5L
1,320 Elo+
Party 3
Thor
Thor
asri_tri
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
10 / 3 / 26
12,155
1,351
22,052
12,081
4,264
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heimdallr
JorZoneHD
Heimdallr
18
15 / 2 / 23
11,429
1,270
22,744
11,942
4,561
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Morgan Le Fay
SgtBash1Out
Morgan Le Fay
19
13 / 4 / 29
12,463
1,385
18,604
11,274
4,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Slamfist174
Hun Batz
19
10 / 4 / 24
12,208
1,356
15,749
12,927
4,324
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Amaterasu
tree-headkiller
Amaterasu
18
6 / 2 / 25
11,057
1,229
12,185
12,471
8,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Team 1 Tickets

281

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ChkronosuHa
Morgan Le Fay
16
4 / 8 / 4
10,313
1,146
8,218
14,752
4,071
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
16
5 / 11 / 7
11,030
1,226
14,058
19,245
9,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Roskoblood
Fenrir
16
5 / 8 / 4
10,664
1,185
13,275
19,932
15,044
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Chaac
Vintagero
Chaac
16
0 / 12 / 9
9,466
1,052
16,142
25,797
18,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
15
1 / 15 / 6
8,998
1,000
2,458
19,289
6,181
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

181
Kill Participation
45
54
Kills
15
15
Deaths
54
127
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Medusa
10
3
26
7.67
L
Morgan Le Fay
ChkronosuHa
Morgan Le Fay
4
8
4
0.75
W
Heimdallr
JorZoneHD
Heimdallr
15
2
23
13.25
L
Tiamat
5
11
7
0.77
L
Fenrir
Roskoblood
Fenrir
5
8
4
0.88
W
Morgan Le Fay
SgtBash1Out
Morgan Le Fay
13
4
29
6.88
W
Hun Batz
Slamfist174
Hun Batz
10
4
24
5.5
L
Chaac
Vintagero
Chaac
0
12
9
0.38
L
Thor
1
15
6
0.27
W
Amaterasu
tree-headkiller
Amaterasu
6
2
25
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,334
Damage
54,151
60,695
Taken
99,015
25,426
Mitigated
52,968
12,990
Healing
6,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
22,052
14,031
0
3,669
12,081
4,264
0
5,140
6,652
0
39,405
L
Morgan Le Fay
ChkronosuHa
Morgan Le Fay
8,218
1,253
126
704
14,752
4,071
0
2,325
12,427
26,305
0
W
Heimdallr
JorZoneHD
Heimdallr
22,744
17,333
0
3,012
11,942
4,561
0
3,482
8,128
0
29,896
L
Tiamat
14,058
1,240
308
2,201
19,245
9,575
0
4,129
15,116
27,952
0
L
Fenrir
Roskoblood
Fenrir
13,275
2,923
0
683
19,932
15,044
0
4,214
15,718
0
27,811
W
Morgan Le Fay
SgtBash1Out
Morgan Le Fay
18,604
5,091
110
2,338
11,274
4,255
0
3,261
7,725
34,307
0
W
Hun Batz
Slamfist174
Hun Batz
15,749
3,823
0
0
12,927
4,324
0
4,323
8,126
0
34,370
L
Chaac
Vintagero
Chaac
16,142
3,574
0
2,827
25,797
18,097
0
5,383
20,414
317
32,748
L
Thor
2,458
747
0
60
19,289
6,181
0
2,553
16,736
0
5,254
W
Amaterasu
tree-headkiller
Amaterasu
12,185
6,917
0
3,861
12,471
8,022
0
5,700
6,181
0
17,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,312
Gold Earned
50,471
158
Minions Killed
125
3
Camps Cleared
4
796,328
Distance Traveled
822,052
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,155
1,351
38
4
0
143,838
0
L
Morgan Le Fay
10,313
1,146
34
4
2
114,104
2
W
Heimdallr
11,429
1,270
20
2
0
153,866
0
L
Tiamat
11,030
1,226
23
3
0
187,039
0
L
Fenrir
10,664
1,185
28
3
1
225,743
1
W
Morgan Le Fay
12,463
1,385
41
5
1
143,757
0
W
Hun Batz
12,208
1,356
45
5
1
171,545
0
L
Chaac
9,466
1,052
34
4
0
163,279
0
L
Thor
8,998
1,000
6
1
1
131,887
2
W
Amaterasu
11,057
1,229
14
2
1
183,322
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role