Player Matchup

Sobek
Sobek
FabeDasBrot
Sobek
Level 63
God Stats
1W - 6L
1,289 SR
Queue Stats
15W - 65L
1,057 Elo+
Party 2
Sun Wukong
Sun Wukong
Mounntii
Sun Wukong
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 35L
993 Elo+
Party 2
Kukulkan
Kukulkan
Wavenwin
Kukulkan
Level 26
God Stats
2W - 3L
1,146 SR
Queue Stats
11W - 55L
968 Elo+
Party 2
Team Averages
Level 38
1,312 SR
1,006 Elo+

VS

Team Averages
Level 40
1,639 SR
1,490 Elo+
Da Ji
Da Ji
AdrianXD-jpr
Da Ji
Level 27
God Stats
18W - 13L
1,680 SR
Queue Stats
186W - 163L
1,418 Elo+
Party 1
Skadi
Skadi
Snajpi0901
Skadi
Level 25
God Stats
26W - 15L
1,590 SR
Queue Stats
178W - 153L
1,449 Elo+
Party 1
Kukulkan
Kukulkan
Trickortreat97
Kukulkan
Level 68
God Stats
5W - 3L
1,649 SR
Queue Stats
23W - 16L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
5,736
637
2,260
9,813
7,147
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
Mounntii
Sun Wukong
9
0 / 4 / 2
5,812
646
2,663
11,434
7,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kukulkan
Wavenwin
Kukulkan
8
0 / 5 / 0
5,460
607
1,820
8,695
2,686
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 0 / 7
7,911
879
7,378
11,249
5,663
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Skadi
10
1 / 2 / 9
6,738
749
3,450
4,500
1,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Kukulkan
13
6 / 0 / 6
8,073
897
12,693
2,037
791
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
14
14
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
7
0
7
10.5
L
1
5
0
0.2
L
Sun Wukong
Mounntii
Sun Wukong
0
4
2
0.25
W
Skadi
1
2
9
2.75
W
Kukulkan
6
0
6
9
L
Kukulkan
Wavenwin
Kukulkan
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,743
Damage
23,521
29,942
Taken
17,786
17,690
Mitigated
8,213
4,881
Healing
7,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,378
1,097
0
5,915
11,249
5,663
287
2,417
8,495
0
14,600
L
2,260
121
326
2,299
9,813
7,147
0
4,952
4,795
9,457
0
L
Sun Wukong
Mounntii
Sun Wukong
2,663
291
397
1,109
11,434
7,857
0
3,626
7,768
0
11,157
W
Skadi
3,450
811
0
977
4,500
1,759
541
1,453
2,927
0
16,305
W
Kukulkan
12,693
472
0
289
2,037
791
652
1,069
924
48,265
0
L
Kukulkan
Wavenwin
Kukulkan
1,820
229
0
750
8,695
2,686
0
4,196
4,489
13,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,008
Gold Earned
22,722
64
Minions Killed
110
1
Camps Cleared
8
425,666
Distance Traveled
533,936
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,911
879
13
1
1
179,169
3
L
Sobek
5,736
637
15
2
1
147,942
1
L
Sun Wukong
5,812
646
21
2
0
161,482
2
W
Skadi
6,738
749
20
2
1
170,135
0
W
Kukulkan
8,073
897
77
9
6
184,632
3
L
Kukulkan
5,460
607
28
3
0
116,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role