Player Matchup

Loki
Loki
Andre7806
Loki
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
10W - 12L
1,663 Elo+
Party 1
Artio
Artio
MFGx_Derek
Artio
Level 28
God Stats
19W - 17L
1,481 SR
Queue Stats
202W - 120L
1,581 Elo+
Solo
Chaac
Chaac
NaughtyObunga
Chaac
Level 117
God Stats
11W - 7L
1,549 SR
Queue Stats
87W - 95L
1,430 Elo+
Party 1
Apollo
Apollo
NaughtyThoty
Apollo
Level 66
God Stats
37W - 40L
1,501 SR
Queue Stats
82W - 82L
1,460 Elo+
Party 1
Ra
Ra
realazrookie123
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Team Averages
Level 44
1,506 SR
1,527 Elo+

VS

Team Averages
Level 19
1,316 SR
1,347 Elo+
Ymir
Ymir
BouncedVase8085
Ymir
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 10L
1,327 Elo+
Solo
Anubis
Anubis
KinukiCoffe
Anubis
Level 8
God Stats
0W - 1L
1,229 SR
Queue Stats
0W - 4L
1,197 Elo+
Solo
Anhur
Anhur
Psycho_Nugget_
Anhur
Level 35
God Stats
11W - 19L
1,333 SR
Queue Stats
69W - 83L
1,321 Elo+
Party 2
Loki
Loki
STORMMAN777
Loki
Level 26
God Stats
0W - 1L
1,206 SR
Queue Stats
1W - 1L
1,612 Elo+
Solo
Pele
Pele
ToxicXboxPlayer
Pele
Level 18
God Stats
1W - 9L
1,310 SR
Queue Stats
23W - 37L
1,277 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
8
0 / 1 / 5
5,006
501
1,522
4,320
1,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
10
9 / 2 / 2
6,667
667
8,221
8,521
5,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
10 / 0 / 5
6,687
669
6,137
6,558
5,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
11
6 / 0 / 7
6,585
659
6,085
6,594
1,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
3 / 4 / 3
5,064
506
2,643
4,239
1,257
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 4
5,332
533
3,945
7,222
2,851
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Anubis
8
4 / 5 / 1
5,853
585
5,264
7,316
2,466
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 7 / 0
4,806
481
2,263
7,154
1,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
1 / 8 / 2
4,330
433
1,051
6,429
1,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

7
1 / 6 / 1
4,942
494
2,756
7,342
1,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
28
Kills
7
7
Deaths
30
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Loki
0
1
5
2.5
L
1
4
4
0.75
L
Anubis
4
5
1
0.9
W
Artio
9
2
2
5
W
10
0
5
12.5
W
Apollo
6
0
7
9.5
L
0
7
0
0
L
1
8
2
0.25
L
1
6
1
0.25
W
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,608
Damage
15,279
30,232
Taken
35,463
14,592
Mitigated
9,500
11,827
Healing
5,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
1,522
352
0
589
4,320
1,063
227
446
3,874
0
10,424
L
3,945
1,385
0
875
7,222
2,851
248
3,012
3,994
14,066
0
L
Anubis
5,264
941
0
2,670
7,316
2,466
357
2,461
4,511
24,383
0
W
Artio
8,221
1,483
443
4,199
8,521
5,127
373
3,278
5,243
28,705
0
W
6,137
1,267
0
2,203
6,558
5,422
654
2,041
4,517
0
23,980
W
Apollo
6,085
3,642
0
4,075
6,594
1,723
0
469
6,125
0
35,597
L
2,263
1,432
0
511
7,154
1,184
525
0
6,963
0
19,120
L
1,051
523
0
99
6,429
1,546
87
2,666
3,396
0
2,934
L
2,756
861
0
1,253
7,342
1,453
0
1,853
5,128
0
12,652
W
2,643
1,046
12
306
4,239
1,257
0
2,975
1,264
12,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,009
Gold Earned
25,263
195
Minions Killed
147
0
Camps Cleared
0
983,142
Distance Traveled
885,267
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,006
501
24
2
0
206,267
0
L
Ymir
5,332
533
28
3
0
177,984
9
L
Anubis
5,853
585
50
5
0
144,801
2
W
Artio
6,667
667
54
5
0
201,224
1
W
Chaac
6,687
669
37
4
0
211,008
2
W
Apollo
6,585
659
63
6
0
191,868
0
L
Anhur
4,806
481
37
4
0
153,975
0
L
Loki
4,330
433
7
1
0
204,487
0
L
Pele
4,942
494
25
3
0
204,020
0
W
Ra
5,064
506
17
2
0
172,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role