Player Matchup

Serqet
Serqet
 
Serqet
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
BGxComet
Cerberus
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 61L
1,259 Elo+
Party 2
Sol
Sol
BGxUranus
Sol
Level 18
God Stats
12W - 7L
1,418 SR
Queue Stats
12W - 7L
1,274 Elo+
Party 2
Team Averages
Level 48
1,473 SR
1,344 Elo+

VS

Team Averages
Level 37
1,315 SR
1,298 Elo+
Hercules
Hercules
JestingBeatle
Hercules
Level 24
God Stats
4W - 6L
1,276 SR
Queue Stats
26W - 32L
1,329 Elo+
Party 1
Loki
Loki
dantemastergames
Loki
Level 7
God Stats
2W - 4L
1,523 SR
Queue Stats
3W - 7L
1,227 Elo+
Solo
Olorun
Olorun
tazzman1570
Olorun
Level 79
God Stats
3W - 5L
1,146 SR
Queue Stats
172W - 178L
1,338 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
8 / 4 / 2
12,462
692
12,259
14,269
5,961
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
BGxComet
Cerberus
15
2 / 3 / 7
11,599
644
5,579
19,938
24,074
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
1 / 3 / 7
11,140
619
11,909
11,951
4,642
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate

Breastplate

+20
Physical Protection

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JestingBeatle
Hercules
16
2 / 4 / 6
10,513
584
10,477
16,666
20,352
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

5
0 / 2 / 1
8,483
471
866
1,837
425
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
16
7 / 6 / 2
11,782
655
20,696
17,085
6,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
11
Kills
9
10
Deaths
12
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
8
4
2
2.25
W
Cerberus
BGxComet
Cerberus
2
3
7
1.83
W
1
3
7
1.5
L
Hercules
JestingBeatle
Hercules
2
4
6
1.25
L
0
2
1
0.25
L
Olorun
7
6
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,747
Damage
32,039
46,158
Taken
35,588
34,677
Mitigated
27,136
10,590
Healing
9,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
12,259
3,821
402
1,199
14,269
5,961
518
6,972
7,297
0
39,506
W
Cerberus
BGxComet
Cerberus
5,579
495
188
4,757
19,938
24,074
495
4,882
15,056
34,536
0
W
11,909
2,777
0
4,044
11,951
4,642
863
7,264
4,579
47,249
0
L
Hercules
JestingBeatle
Hercules
10,477
3,869
273
4,975
16,666
20,352
487
8,799
7,720
0
23,796
L
866
86
0
137
1,837
425
36
440
1,397
0
1,808
L
Olorun
20,696
10,166
770
3,493
17,085
6,359
1,077
8,551
8,079
52,901
6,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,201
Gold Earned
30,778
214
Minions Killed
123
11
Camps Cleared
4
921,385
Distance Traveled
622,569
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
12,462
692
53
3
8
319,372
2
W
Cerberus
11,599
644
76
4
1
298,879
0
W
Sol
11,140
619
85
5
2
303,134
2
L
Hercules
10,513
584
32
2
1
309,171
1
L
Loki
8,483
471
5
0
0
42,081
1
L
Olorun
11,782
655
86
5
3
271,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role