Player Matchup

Jormungandr
Jormungandr
SaaSha-_-
Jormungandr
Level 26
God Stats
8W - 11L
1,468 SR
Queue Stats
46W - 49L
1,387 Elo+
Solo
Izanami
Izanami
Seiiyo
Izanami
Level 27
God Stats
14W - 18L
1,531 SR
Queue Stats
195W - 210L
1,439 Elo+
Party 1
Scylla
Scylla
akujaku
Scylla
Level 25
God Stats
5W - 2L
1,604 SR
Queue Stats
102W - 99L
1,441 Elo+
Solo
Nemesis
Nemesis
floquen2806
Nemesis
Level 25
God Stats
7W - 8L
1,654 SR
Queue Stats
73W - 80L
1,447 Elo+
Party 1
Mulan
Mulan
lulub672
Mulan
Level 40
God Stats
8W - 5L
1,402 SR
Queue Stats
213W - 242L
1,371 Elo+
Party 1
Team Averages
Level 29
1,532 SR
1,417 Elo+

VS

Team Averages
Level 21
1,433 SR
1,371 Elo+
Sol
Sol
DNA_Hellsfire
Sol
Level 28
God Stats
37W - 40L
1,500 SR
Queue Stats
212W - 253L
1,399 Elo+
Solo
Geb
Geb
Nyesze92
Geb
Level 24
God Stats
2W - 3L
1,291 SR
Queue Stats
59W - 62L
1,381 Elo+
Solo
Hachiman
Hachiman
Yspashy
Hachiman
Level 28
God Stats
1W - 3L
1,178 SR
Queue Stats
59W - 51L
1,415 Elo+
Solo
Guan Yu
Guan Yu
ginotrincavino
Guan Yu
Level 17
God Stats
1W - 1L
1,696 SR
Queue Stats
27W - 31L
1,414 Elo+
Solo
Anhur
Anhur
sSUPERSKUNKk
Anhur
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,247 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
SaaSha-_-
Jormungandr
14
4 / 0 / 11
9,399
448
6,828
11,732
14,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Seiiyo
Izanami
18
9 / 2 / 5
11,484
547
17,768
14,447
5,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
akujaku
Scylla
14
1 / 9 / 1
8,983
428
3,240
12,931
3,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
floquen2806
Nemesis
20
10 / 0 / 9
12,211
581
15,378
17,778
7,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
lulub672
Mulan
18
12 / 4 / 7
11,718
558
16,502
17,854
21,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 2
9,032
430
8,081
17,041
4,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 3 / 1
9,920
472
8,509
18,156
20,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Yspashy
Hachiman
13
7 / 10 / 2
9,318
444
15,777
17,503
6,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
0 / 10 / 6
7,706
367
6,823
17,770
14,521
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8
0 / 5 / 4
6,886
328
1,874
6,297
1,341

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
28
36
Kills
13
15
Deaths
36
33
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
8
2
0.38
L
4
3
1
1.5
W
Jormungandr
SaaSha-_-
Jormungandr
4
0
11
9.5
W
Izanami
Seiiyo
Izanami
9
2
5
5.75
L
Hachiman
Yspashy
Hachiman
7
10
2
0.8
W
Scylla
akujaku
Scylla
1
9
1
0.17
W
Nemesis
floquen2806
Nemesis
10
0
9
14.5
L
0
10
6
0.3
W
Mulan
lulub672
Mulan
12
4
7
3.88
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,716
Damage
41,064
74,742
Taken
76,767
52,129
Mitigated
47,194
25,937
Healing
8,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,081
2,408
0
3,256
17,041
4,224
1,477
1,800
14,924
47,752
0
L
8,509
489
0
385
18,156
20,262
465
3,162
14,324
41,674
0
W
Jormungandr
SaaSha-_-
Jormungandr
6,828
1,644
967
2,955
11,732
14,257
745
3,352
8,380
32,636
0
W
Izanami
Seiiyo
Izanami
17,768
13,752
0
3,601
14,447
5,346
3,739
5,232
9,215
0
90,474
L
Hachiman
Yspashy
Hachiman
15,777
7,934
0
1,004
17,503
6,846
607
1,468
15,623
0
49,516
W
Scylla
akujaku
Scylla
3,240
342
0
1,709
12,931
3,666
592
3,062
9,869
50,517
0
W
Nemesis
floquen2806
Nemesis
15,378
8,286
0
8,436
17,778
7,014
833
2,407
15,371
0
100,342
L
6,823
1,364
560
3,119
17,770
14,521
171
1,093
15,845
0
26,765
W
Mulan
lulub672
Mulan
16,502
3,424
1,165
7,104
17,854
21,846
859
2,590
15,264
0
72,950
L
1,874
1,105
0
603
6,297
1,341
0
1,142
4,859
0
12,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,795
Gold Earned
42,862
548
Minions Killed
282
0
Camps Cleared
0
2,023,906
Distance Traveled
1,676,601
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,032
430
86
4
0
352,439
0
L
Geb
9,920
472
52
2
0
400,723
0
W
Jormungandr
9,399
448
56
3
0
383,662
1
W
Izanami
11,484
547
146
7
0
396,615
0
L
Hachiman
9,318
444
70
3
0
342,414
2
W
Scylla
8,983
428
74
4
0
331,615
0
W
Nemesis
12,211
581
139
7
0
482,215
0
L
Guan Yu
7,706
367
42
2
0
381,700
4
W
Mulan
11,718
558
133
6
0
429,799
7
L
Anhur
6,886
328
32
2
0
199,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role