Player Matchup

Izanami
Izanami
Bilivrette
Izanami
Level 124
God Stats
9W - 7L
1,501 SR
Queue Stats
156W - 140L
1,475 Elo+
Party 1
Ymir
Ymir
ERFMAN83
Ymir
Level 43
God Stats
7W - 1L
1,751 SR
Queue Stats
56W - 28L
1,617 Elo+
Party 1
Sun Wukong
Sun Wukong
MagicalOak
Sun Wukong
Level 160
God Stats
23W - 10L
1,730 SR
Queue Stats
457W - 425L
1,611 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Phenix77700
Morgan Le Fay
Level 140
God Stats
3W - 1L
1,539 SR
Queue Stats
38W - 45L
1,563 Elo+
Party 1
Mercury
Mercury
STRYTER56765
Mercury
Level 148
God Stats
4W - 3L
1,575 SR
Queue Stats
303W - 289L
1,581 Elo+
Party 1
Team Averages
Level 123
1,619 SR
1,569 Elo+

VS

Team Averages
Level 109
1,637 SR
1,541 Elo+
Heimdallr
Heimdallr
ACiD_Johnson
Heimdallr
Level 155
God Stats
4W - 2L
1,830 SR
Queue Stats
26W - 19L
1,628 Elo+
Party 2
Geb
Geb
Coke_ExClusiVe
Geb
Level 160
God Stats
3W - 3L
1,660 SR
Queue Stats
70W - 56L
1,594 Elo+
Party 2
Ymir
Ymir
Sk8-Xety
Ymir
Level 41
God Stats
3W - 2L
1,448 SR
Queue Stats
86W - 142L
1,247 Elo+
Solo
Gilgamesh
Gilgamesh
The Kushoholic
Gilgamesh
Level 28
God Stats
11W - 8L
1,680 SR
Queue Stats
40W - 29L
1,619 Elo+
Party 2
Bastet
Bastet
Tobysgarden
Bastet
Level 159
God Stats
3W - 2L
1,566 SR
Queue Stats
95W - 81L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bilivrette
Izanami
8
3 / 0 / 1
4,898
700
3,319
3,661
719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
7
1 / 0 / 3
4,663
666
1,542
4,847
2,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
MagicalOak
Sun Wukong
9
0 / 0 / 4
5,028
718
3,851
4,936
1,685
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
Phenix77700
Morgan Le Fay
9
3 / 0 / 4
5,464
781
4,980
2,981
957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
STRYTER56765
Mercury
9
7 / 1 / 2
5,829
833
3,251
4,160
1,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ACiD_Johnson
Heimdallr
7
0 / 2 / 0
3,824
546
3,246
4,534
1,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 3 / 0
4,011
573
1,590
6,048
2,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ymir
6
0 / 3 / 1
3,619
517
1,139
5,286
2,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gilgamesh
The Kushoholic
Gilgamesh
5
0 / 4 / 0
3,409
487
1,471
4,199
866
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bastet
8
1 / 2 / 0
4,606
658
2,355
5,643
1,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
14
Kills
1
1
Deaths
14
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
ACiD_Johnson
Heimdallr
0
2
0
0
W
Izanami
Bilivrette
Izanami
3
0
1
3.5
L
0
3
0
0
W
Ymir
1
0
3
2.5
W
Sun Wukong
MagicalOak
Sun Wukong
0
0
4
2
W
Morgan Le Fay
Phenix77700
Morgan Le Fay
3
0
4
5
W
Mercury
STRYTER56765
Mercury
7
1
2
8
L
Ymir
0
3
1
0.17
L
Gilgamesh
The Kushoholic
Gilgamesh
0
4
0
0
L
Bastet
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,943
Damage
9,801
20,585
Taken
25,710
7,010
Mitigated
8,239
8,321
Healing
5,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
ACiD_Johnson
Heimdallr
3,246
1,548
0
1,790
4,534
1,203
0
816
3,718
0
20,321
W
Izanami
Bilivrette
Izanami
3,319
2,048
0
1,527
3,661
719
1,079
0
3,661
0
31,202
L
1,590
288
0
1,451
6,048
2,010
0
3,061
2,785
19,045
2,122
W
Ymir
1,542
344
0
1,186
4,847
2,461
0
0
4,847
7,116
0
W
Sun Wukong
MagicalOak
Sun Wukong
3,851
1,101
0
2,727
4,936
1,685
0
881
4,055
0
27,493
W
Morgan Le Fay
Phenix77700
Morgan Le Fay
4,980
708
0
850
2,981
957
94
1,473
1,508
25,211
0
W
Mercury
STRYTER56765
Mercury
3,251
2,106
0
2,031
4,160
1,188
0
278
3,882
0
21,754
L
Ymir
1,139
386
0
271
5,286
2,754
0
545
4,693
5,610
0
L
Gilgamesh
The Kushoholic
Gilgamesh
1,471
468
0
52
4,199
866
0
866
3,317
0
6,051
L
Bastet
2,355
569
0
2,208
5,643
1,406
0
902
4,675
0
19,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,882
Gold Earned
19,469
245
Minions Killed
144
0
Camps Cleared
0
819,842
Distance Traveled
712,321
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
3,824
546
37
5
0
137,556
1
W
Izanami
4,898
700
65
9
0
163,052
2
L
Geb
4,011
573
31
4
0
162,192
3
W
Ymir
4,663
666
15
2
0
154,718
0
W
Sun Wukong
5,028
718
58
8
0
162,850
0
W
Morgan Le Fay
5,464
781
54
8
0
154,923
2
W
Mercury
5,829
833
53
8
0
184,299
1
L
Ymir
3,619
517
10
1
0
140,728
0
L
Gilgamesh
3,409
487
12
2
0
98,382
0
L
Bastet
4,606
658
54
8
0
173,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role