Player Matchup

Loki
Loki
CamTillman
Loki
Level 21
God Stats
17W - 28L
1,351 SR
Queue Stats
41W - 51L
1,409 Elo+
Solo
Cthulhu
Cthulhu
Pazzzcu
Cthulhu
Level 21
God Stats
11W - 10L
1,671 SR
Queue Stats
42W - 60L
1,443 Elo+
Party 2
Neith
Neith
Th3SuspectAU
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,787 Elo+
Party 2
Jormungandr
Jormungandr
Zanzuru
Jormungandr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Poseidon
Poseidon
mudhunnid
Poseidon
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 6L
1,452 Elo+
Solo
Team Averages
Level 15
1,504 SR
1,518 Elo+

VS

Team Averages
Level 25
1,364 SR
1,439 Elo+
Amaterasu
Amaterasu
Chappy0
Amaterasu
Level 13
God Stats
1W - 2L
1,365 SR
Queue Stats
49W - 58L
1,442 Elo+
Party 1
Hun Batz
Hun Batz
HamDoctor
Hun Batz
Level 12
God Stats
1W - 8L
1,228 SR
Queue Stats
42W - 58L
1,430 Elo+
Party 1
Danzaburou
Danzaburou
LeonNefarious
Danzaburou
Level 34
God Stats
24W - 15L
1,552 SR
Queue Stats
149W - 156L
1,448 Elo+
Party 1
Hel
Hel
Tippowitz
Hel
Level 38
God Stats
1W - 9L
972 SR
Queue Stats
170W - 173L
1,450 Elo+
Party 1
Yemoja
Yemoja
Yoshi2Win
Yemoja
Level 28
God Stats
2W - 0L
1,705 SR
Queue Stats
43W - 38L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
7,538
471
7,875
10,926
3,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Pazzzcu
Cthulhu
10
0 / 5 / 0
6,520
408
3,780
12,557
11,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

10
0 / 5 / 0
5,861
366
1,351
5,740
2,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Zanzuru
Jormungandr
9
3 / 9 / 0
6,736
421
7,677
15,860
8,499
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Poseidon
mudhunnid
Poseidon
6
0 / 3 / 0
5,381
336
1,581
2,449
583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Chappy0
Amaterasu
15
6 / 3 / 1
9,254
578
7,744
10,855
6,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
HamDoctor
Hun Batz
14
3 / 1 / 6
8,965
560
3,850
8,552
3,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
LeonNefarious
Danzaburou
13
4 / 0 / 6
8,207
513
7,638
6,334
2,306
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
13 / 1 / 5
10,380
649
15,313
11,656
4,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Yoshi2Win
Yemoja
12
0 / 0 / 9
7,832
490
2,208
4,087
3,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
53
5
Kills
26
26
Deaths
5
1
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Amaterasu
Chappy0
Amaterasu
6
3
1
2.17
W
Hun Batz
HamDoctor
Hun Batz
3
1
6
6
W
Danzaburou
LeonNefarious
Danzaburou
4
0
6
7
L
Cthulhu
Pazzzcu
Cthulhu
0
5
0
0
L
0
5
0
0
W
13
1
5
15.5
W
Yemoja
Yoshi2Win
Yemoja
0
0
9
4.5
L
Jormungandr
Zanzuru
Jormungandr
3
9
0
0.33
L
Poseidon
mudhunnid
Poseidon
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,264
Damage
36,753
47,532
Taken
41,484
26,157
Mitigated
18,992
7,888
Healing
20,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,875
4,242
0
3,584
10,926
3,485
0
2,340
8,316
0
45,912
W
Amaterasu
Chappy0
Amaterasu
7,744
3,073
0
3,421
10,855
6,213
1,119
3,306
7,549
0
43,625
W
Hun Batz
HamDoctor
Hun Batz
3,850
1,797
0
4,010
8,552
3,198
65
1,735
6,817
0
54,514
W
Danzaburou
LeonNefarious
Danzaburou
7,638
3,517
0
2,633
6,334
2,306
1,566
2,804
3,488
0
44,462
L
Cthulhu
Pazzzcu
Cthulhu
3,780
211
432
1,560
12,557
11,316
0
5,696
6,582
23,005
0
L
1,351
372
0
204
5,740
2,274
0
3,399
2,225
0
26,799
W
15,313
1,537
2,044
5,755
11,656
4,079
3,879
4,281
7,235
61,402
0
W
Yemoja
Yoshi2Win
Yemoja
2,208
521
1,533
912
4,087
3,196
274
726
3,357
15,121
0
L
Jormungandr
Zanzuru
Jormungandr
7,677
1,733
0
1,868
15,860
8,499
222
4,066
11,124
31,009
0
L
Poseidon
mudhunnid
Poseidon
1,581
363
0
240
2,449
583
0
1,199
1,150
12,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,036
Gold Earned
44,638
264
Minions Killed
428
0
Camps Cleared
0
1,126,680
Distance Traveled
1,528,037
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,538
471
91
6
0
225,977
0
W
Amaterasu
9,254
578
81
5
0
285,094
6
W
Hun Batz
8,965
560
115
7
0
329,140
6
W
Danzaburou
8,207
513
91
6
0
306,992
4
L
Cthulhu
6,520
408
31
2
0
270,678
4
L
Neith
5,861
366
68
4
0
230,004
0
W
Hel
10,380
649
112
7
0
332,912
0
W
Yemoja
7,832
490
29
2
0
273,899
3
L
Jormungandr
6,736
421
45
3
0
274,048
5
L
Poseidon
5,381
336
29
2
0
125,973
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role