Player Matchup

Bellona
Bellona
Bonesman24
Bellona
Level 17
God Stats
1W - 2L
1,487 SR
Queue Stats
5W - 8L
1,259 Elo+
Solo
Ra
Ra
T0aStYxxUniiC0rN
Ra
Level 69
God Stats
7W - 18L
1,277 SR
Queue Stats
147W - 268L
1,123 Elo+
Solo
Cerberus
Cerberus
luis felipe9015
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 38L
988 Elo+
Solo
Team Averages
Level 31
1,421 SR
1,123 Elo+

VS

Team Averages
Level 34
1,487 SR
1,197 Elo+
Jormungandr
Jormungandr
DIAZ-BOYZ-4
Jormungandr
Level 17
God Stats
2W - 0L
1,712 SR
Queue Stats
27W - 57L
1,147 Elo+
Solo
Sun Wukong
Sun Wukong
HankNasty14
Sun Wukong
Level 56
God Stats
12W - 23L
1,375 SR
Queue Stats
236W - 331L
1,287 Elo+
Solo
Neith
Neith
truegamer3618
Neith
Level 28
God Stats
5W - 10L
1,374 SR
Queue Stats
29W - 63L
1,158 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bonesman24
Bellona
13
2 / 11 / 4
9,924
620
10,339
17,718
12,799
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 3 / 2
9,013
563
6,097
8,160
2,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
12
3 / 5 / 4
9,684
605
10,602
21,244
6,663
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DIAZ-BOYZ-4
Jormungandr
13
2 / 3 / 9
10,049
628
7,809
15,711
6,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sun Wukong
HankNasty14
Sun Wukong
16
13 / 3 / 4
12,261
766
15,036
17,774
17,231
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 2 / 12
10,488
656
15,140
10,873
3,692
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
7
Kills
19
19
Deaths
8
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bellona
Bonesman24
Bellona
2
11
4
0.36
W
Jormungandr
DIAZ-BOYZ-4
Jormungandr
2
3
9
2.17
W
Sun Wukong
HankNasty14
Sun Wukong
13
3
4
5
L
2
3
2
1
L
Cerberus
3
5
4
1
W
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,038
Damage
37,985
47,122
Taken
44,358
22,098
Mitigated
27,197
7,619
Healing
10,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Bonesman24
Bellona
10,339
4,794
0
1,108
17,718
12,799
0
3,155
14,563
4,142
26,083
W
Jormungandr
DIAZ-BOYZ-4
Jormungandr
7,809
2,446
0
2,427
15,711
6,274
430
8,427
7,284
30,637
0
W
Sun Wukong
HankNasty14
Sun Wukong
15,036
2,979
0
4,346
17,774
17,231
1,172
4,185
13,589
0
48,260
L
6,097
1,215
542
1,659
8,160
2,636
14
1,209
6,951
22,709
0
L
Cerberus
10,602
1,249
255
4,055
21,244
6,663
0
4,078
17,166
29,392
0
W
15,140
11,540
152
3,363
10,873
3,692
1,104
5,399
5,474
0
32,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,621
Gold Earned
32,798
140
Minions Killed
155
2
Camps Cleared
6
647,114
Distance Traveled
768,713
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,924
620
35
2
0
234,333
1
W
Jormungandr
10,049
628
44
3
4
269,051
3
W
Sun Wukong
12,261
766
78
5
2
283,712
3
L
Ra
9,013
563
46
3
0
150,567
1
L
Cerberus
9,684
605
59
4
2
262,214
5
W
Neith
10,488
656
33
2
0
215,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role