Player Matchup

Ares
Ares
Futterthighs
Ares
Level 21
God Stats
10W - 9L
1,559 SR
Queue Stats
17W - 24L
1,542 Elo+
Party 2
Zeus
Zeus
SMDandKYS
Zeus
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 33L
1,502 Elo+
Party 2
Cthulhu
Cthulhu
Squidxs
Cthulhu
Level 58
God Stats
14W - 7L
1,665 SR
Queue Stats
45W - 50L
1,478 Elo+
Party 2
Danzaburou
Danzaburou
hoeynunes
Danzaburou
Level 18
God Stats
5W - 6L
1,481 SR
Queue Stats
12W - 19L
1,476 Elo+
Party 2
Fenrir
Fenrir
welty2000
Fenrir
Level 18
God Stats
14W - 8L
1,617 SR
Queue Stats
49W - 50L
1,466 Elo+
Solo
Team Averages
Level 29
1,565 SR
1,493 Elo+

VS

Team Averages
Level 18
1,497 SR
1,479 Elo+
Jormungandr
Jormungandr
Kuriiasu
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,577 Elo+
Party 1
Scylla
Scylla
Shiittakke
Scylla
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,577 Elo+
Party 1
Cupid
Cupid
lJusil
Cupid
Level 29
God Stats
3W - 2L
1,728 SR
Queue Stats
35W - 50L
1,448 Elo+
Solo
Jing Wei
Jing Wei
гернальд
Jing Wei
Level 28
God Stats
3W - 13L
1,254 SR
Queue Stats
138W - 152L
1,366 Elo+
Solo
Achilles
Achilles
无荫之树
Achilles
Level 25
God Stats
2W - 3L
1,500 SR
Queue Stats
45W - 43L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 6
6,796
523
3,280
7,890
6,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zeus
13
9 / 1 / 0
8,024
617
9,107
5,797
1,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Squidxs
Cthulhu
11
0 / 3 / 0
6,251
481
4,047
7,083
5,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
hoeynunes
Danzaburou
11
4 / 0 / 1
6,943
534
4,265
3,521
1,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
welty2000
Fenrir
12
3 / 2 / 0
7,087
545
5,129
9,298
2,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Kuriiasu
Jormungandr
9
0 / 4 / 1
5,443
419
3,215
8,708
4,559
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
Shiittakke
Scylla
10
1 / 5 / 0
6,706
516
1,488
5,644
1,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
lJusil
Cupid
9
1 / 3 / 0
5,461
420
3,062
5,293
1,213
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 2 / 2
6,363
489
1,865
9,128
2,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
无荫之树
Achilles
12
4 / 2 / 1
7,808
601
7,993
13,598
7,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
16
Kills
7
7
Deaths
16
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
6
3
L
Jormungandr
Kuriiasu
Jormungandr
0
4
1
0.13
W
Zeus
9
1
0
9
L
Scylla
Shiittakke
Scylla
1
5
0
0.2
W
Cthulhu
Squidxs
Cthulhu
0
3
0
0
W
Danzaburou
hoeynunes
Danzaburou
4
0
1
4.5
L
Cupid
lJusil
Cupid
1
3
0
0.33
W
Fenrir
welty2000
Fenrir
3
2
0
1.5
L
1
2
2
1
L
Achilles
无荫之树
Achilles
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,828
Damage
17,623
33,589
Taken
42,371
17,832
Mitigated
16,662
10,454
Healing
12,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,280
74
0
1,499
7,890
6,656
236
2,119
5,771
22,422
0
L
Jormungandr
Kuriiasu
Jormungandr
3,215
1,129
30
90
8,708
4,559
0
3,287
5,321
24,074
0
W
Zeus
9,107
2,478
0
1,146
5,797
1,943
1,293
1,665
3,878
43,282
0
L
Scylla
Shiittakke
Scylla
1,488
164
0
995
5,644
1,425
652
2,816
2,614
24,787
0
W
Cthulhu
Squidxs
Cthulhu
4,047
294
84
1,971
7,083
5,016
0
310
6,257
33,632
0
W
Danzaburou
hoeynunes
Danzaburou
4,265
2,589
0
1,190
3,521
1,274
469
781
2,740
0
39,590
L
Cupid
lJusil
Cupid
3,062
1,839
56
1,348
5,293
1,213
33
2,377
2,822
0
20,636
W
Fenrir
welty2000
Fenrir
5,129
1,366
0
4,564
9,298
2,943
0
101
8,872
0
43,809
L
1,865
1,425
580
4,310
9,128
2,318
76
2,240
6,725
0
29,205
L
Achilles
无荫之树
Achilles
7,993
2,827
0
5,359
13,598
7,147
51
4,467
8,455
5,226
35,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,101
Gold Earned
31,781
343
Minions Killed
287
0
Camps Cleared
0
1,296,655
Distance Traveled
1,221,067
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,796
523
35
3
0
255,645
4
L
Jormungandr
5,443
419
42
3
0
248,396
1
W
Zeus
8,024
617
84
6
0
254,352
1
L
Scylla
6,706
516
46
4
0
224,415
0
W
Cthulhu
6,251
481
56
4
0
280,101
3
W
Danzaburou
6,943
534
85
7
0
227,651
4
L
Cupid
5,461
420
40
3
0
203,308
3
W
Fenrir
7,087
545
83
6
0
278,906
0
L
Jing Wei
6,363
489
66
5
0
286,960
0
L
Achilles
7,808
601
93
7
0
257,988
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role