Player Matchup

Ra
Ra
BoarOnFire
Ra
Level 24
God Stats
4W - 2L
1,377 SR
Queue Stats
49W - 52L
1,470 Elo+
Party 1
Rama
Rama
SwiftyPoo
Rama
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
49W - 55L
1,508 Elo+
Party 1
Bacchus
Bacchus
bigstinkydiaper1
Bacchus
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 32L
1,576 Elo+
Party 1
Bellona
Bellona
dantesimeoni
Bellona
Level 33
God Stats
1W - 2L
1,277 SR
Queue Stats
43W - 45L
1,607 Elo+
Solo
Arachne
Arachne
lanceremil300
Arachne
Level 36
God Stats
11W - 7L
1,622 SR
Queue Stats
128W - 100L
1,592 Elo+
Solo
Team Averages
Level 36
1,455 SR
1,551 Elo+

VS

Team Averages
Level 72
1,644 SR
1,552 Elo+
Nemesis
Nemesis
HotChiefBogo70
Nemesis
Level 129
God Stats
0W - 1L
1,533 SR
Queue Stats
21W - 23L
1,505 Elo+
Party 2
Ymir
Ymir
lokigorditoo
Ymir
Level 14
God Stats
1W - 1L
1,755 SR
Queue Stats
2W - 2L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
4,055
811
0
1,635
436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
5
1 / 0 / 0
3,575
715
904
2,691
543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
0 / 0 / 1
3,711
742
175
3,138
1,256
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
dantesimeoni
Bellona
7
0 / 0 / 0
3,892
778
0
1,382
951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arachne
5
0 / 0 / 0
3,450
690
0
3,007
646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
2,778
556
868
1,740
252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

4
0 / 0 / 0
2,770
554
282
856
326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
1
Kills
0
0
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
L
0
1
0
0
W
Rama
1
0
0
1
W
0
0
1
0.5
W
Bellona
dantesimeoni
Bellona
0
0
0
0
W
Arachne
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,079
Damage
1,150
11,853
Taken
2,596
3,832
Mitigated
578
5,885
Healing
330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
0
0
0
562
1,635
436
1,125
0
1,635
21,270
0
L
868
501
0
110
1,740
252
0
91
1,649
0
2,003
W
Rama
904
904
0
1,287
2,691
543
0
208
2,409
0
6,328
W
175
0
623
1,106
3,138
1,256
0
0
3,138
2,437
0
W
Bellona
dantesimeoni
Bellona
0
0
0
236
1,382
951
506
0
1,382
0
14,469
W
Arachne
0
0
0
2,071
3,007
646
0
0
3,007
0
11,556
L
282
0
0
220
856
326
0
84
772
691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,683
Gold Earned
5,548
176
Minions Killed
4
0
Camps Cleared
0
452,138
Distance Traveled
113,726
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
4,055
811
51
10
0
97,049
0
L
Nemesis
2,778
556
4
1
0
71,076
0
W
Rama
3,575
715
28
6
0
51,222
1
W
Bacchus
3,711
742
3
1
0
86,622
0
W
Bellona
3,892
778
49
10
0
97,684
1
W
Arachne
3,450
690
45
9
0
119,561
1
L
Ymir
2,770
554
0
0
0
42,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role